Lighting overview 照明概述 In order to calculate the shading of a 3D object, Unity needs to know the intensity, direction and color of the light that falls on it. 为了计算3D物体的阴影,Unity需要知道落在它上面的光的强度,方向和颜色. These properties are provided by Light objects i…
Photon——Feature Overview 功能概述 Feature Overview 功能概述 Photon is a real-time socket server and development framework that is fast, simple to use and flexible. Client SDKs are available for all major platforms: Photon是一个快速.简单.灵活.实时的Socket服务…
原文地址:ASP.NET Core Module overview By Tom Dykstra, Rick Strahl, and Chris Ross ASP.NET Core模块(ANCM)让你能够在IIS之后运行ASP.NET Core应用,IIS和Kestrel各司其职,前者专于安全性,可管理性等方面,后者专于性能,我们从两种技术中都能获得益处.ANCM只和Kestrel协同工作,它不兼容于Weblistener. 支持的Windows版本: Windows 7和Windows Ser…
Choosing a Lighting Technique 选择照明技术 https://unity3d.com/cn/learn/tutorials/topics/graphics/choosing-lighting-technique?playlist=17102 Broadly speaking, lighting in Unity can be considered as either ‘realtime’ or ‘precomputed’ in some way and bot…