获取对象的位置(Position) 在代码中加上 public Rigidbody cd;cd = GetComponent<Rigidbody>();Vector3 m=cd.transform.position;123m[0]为y轴世界坐标m[1]为y轴世界坐标m[2]为y轴世界坐标 碰撞后加一段音乐 using System.Collections;using System.Collections.Generic;using UnityEngine; public class Sound…
import xlwt import os import datetime #验证export_filed中的字段是否在对象字段中 def checkField(obj_list,filed_dict): flag = True msg = '' if obj_list == []: return False,'导出内容为空' else: for i in range(len(obj_list)): for field in filed_dict: try: obj_list[i][field]…