Moving in Unity】的更多相关文章

转自:http://angryant.com/2014/03/07/Moving-in-Unity/ ,详细描述了物体在unity中移动的几种方式,并且给出了代码描述,对加深对Unity理解很有帮助,谢谢AngryAnt .我用我粗陋的英文水平进行简单的翻译,望谅解. Introduction Moving something around on the screen in Unity is really not that hard. The point of this post is ther…
本文是Unity官方教程,性能优化系列的第四篇<Optimizing graphics rendering in Unity games>的翻译. 相关文章: Unity性能优化(1)-官方教程The Profiler window翻译 Unity性能优化(2)-官方教程Diagnosing performance problems using the Profiler window翻译 Unity性能优化(3)-官方教程Optimizing garbage collection in Uni…
转帖:http://www.glenstevens.ca/unity3d-best-practices/ 另外可以参考:http://devmag.org.za/2012/07/12/50-tips-for-working-with-unity-best-practices/ 组件的拆分可以参考:http://gameprogrammingpatterns.com/component.html,此网站上列出了很多的游戏开发中的设计模式,非常值得认真研读. 论坛里的讨论也很有价值:https://…
http://gamasutra.com/blogs/VictorBarcelo/20131217/207204/Using_abstractions_and_interfaces_with_Unity3D.php Unity3D includes a component architecture paradigm. This allows us to attach code as classes that derive from MonoBehaviour to our GameObjects…
Following the steps under "Required configuration" will allow Unity UI to continue to work in the editor, but it'll also work in the HoloLens using tap and navigation gestures.Required configuration: If you don't have any UI objects yet, create…
Introduction The central component of any game, from a programming standpoint, is the game loop. It allows the game to run smoothly regardless of a user's input or lack thereof. Every game must and should have a game loop because a game must continue…
原文地址:http://demo.netfoucs.com/u011707076/article/details/44036839 前言 寒假回家到现在已经有十多天了,这些天回家不是睡就是吃....哎╮(╯▽╰)╭,今天早上一觉醒来,突然得知,UE4免费了,这绝对是个好消息,前不久我还在纠结怎么申请校园账号呢o(╯□╰)o.迫不及待打开电脑下载了UE引擎的一个类似管理的客户端,在里面最醒目的一栏,看到一个令人哭笑不得的导航,如下图: EPIC这是要逆天的节奏吗?不过不管他了,接下来,我们便一同学…
凝视是HoloLens首要输入方式,形式功能类似于桌面系统的光标,用于选择操作全息对象.然而在Unity中并没有明确的Gaze API或者组件. 实现Gaze Implementing Gaze 概念上来说,Gaze是通过用户头部两眼之间发出一条向前方的射线来实现的,射线可以识别它所碰撞的物体.在Unity中,使用Main Camera来表示用户头部的位置和朝向.准确的说,是指 UnityEngine.Camera.main.transform.forward 和 UnityEngine.Cam…
World Anchor空间锚提供了一种能够将物体保留在特定位置和旋转状态上的方法.这保证了全息对象的稳定性,同时提供了后续在真实世界中保持全息对象位置的能力.简单地说,你可以为全息物体来添加空间锚点,这样就能在后续步骤中将全息物体准确恢复到它原来的位置. Adding a World Anchor 添加空间锚 命名空间: UnityEngine.VR.WSA 类型: WorldAnchor Unity中添加空间锚的方式很简单,如下: WorldAnchor anchor = gameObjec…
原地址:http://www.cnblogs.com/realtimepixels/p/3652146.html Using External Version Control Systems with Unity Unity offers an Asset Server add-on product for easy integrated versioning of your projects. If you for some reason are not able use the Unity…
这里素材全是网上找的. 教程看这里: [Unity官方实例教程 秘密行动] Unity官方教程<秘密行动>(九) 角色初始设定 一.模型设置: 1.首先设置模型的动作无限循环. 不设置的话就会出现类似跑步只跑了第一步有动作后面无动作直接滑过去的样子. 1.1.点选模型的动作文件. 1.2.在“Inspector”面板点击“Animations”. 1.3.勾上“Loop Time”. 2.设置模型的比例. 可以把模型调整到合适的大小. 1.1.点选模型的动作文件. 1.2.在“Inspecto…
原地址:http://www.unity蛮牛.com/thread-20005-1-1.html Tips for Creating Better Games and Working More Efficiently in unity 在unity中高效工作以及开发更卓越的游戏的几点建议(下) 小编的话:(上)篇的链接是 http://www.unity蛮牛.com/thread-19974-1-1.html 福利又来了!大家马上看看(下)篇吧.这是蛮牛译馆中的热心译友Dusthand翻译的文章…
http://dearymz.blog.163.com/blog/static/20565742013341916919/ 编辑器: Hierarchy窗口中是场景中的Game Object列表 Project窗口中是磁盘上Assets文件夹中的内容,可用来创建Game Object 调试: 调试用Debug.Log()或者print函数打日志 目前完全无法采用VisualStudio进行调试,只能用MonoDevelop.因Unity采用的是Mono运行时引擎而不是CLR,参考Debuggin…
using System; using System.Collections; using UnityEngine; // This class just convert from CharacterMotor.js to C# [RequireComponent(typeof(CharacterController))] [AddComponentMenu("Character/Character Motor")] public class CharacterMotor : Mono…
Before you learn about dependency injection and Unity, you need to understand why you should use them. And in order to understand why you should use them, you should understand what types of problems dependency injection and Unity are designed to hel…
Getting Started with Unity 2018 - Third Edition: A Beginner's Guide to 2D and 3D game development with Unity Learn how to use Unity 2018 by creating your very own 3D game while developing your essential skills Key FeaturesLearn to create immersive 3D…
GUI splitter control How can I make a GUI splitter control, similar to the splitter the console has? using UnityEngine; using UnityEditor; public class GUISplitter : EditorWindow { Vector2 posLeft; Vector2 posRight; GUIStyle styleLeftView; GUIStyle s…
unity 版本是5.5,不过看了2017的文档好像也是差不多,绝大部分都是根据官方文档,希望有帮助,如果有错误或者你知道更多这方面的只是,请告知下,大恩言谢. 1:对webgl发布的工程文件说明      在release文件夹中,如果你使用了gzip压缩,那么你的文件后面会有个.gz 2:如何在pc上面运行webgl    (1):发布webgl之后不能直接点(index.html)打开查看工程(火狐 和win10 Edge浏览器可以直接打开),需要建立服务器通过服务器地址来访问.    …
转 https://willweissman.wordpress.com/tutorials/shaders/unity-shaderlab-object-outlines/ Unity Shaderlab: Object Outlines One of the simplest and most useful effects that isn’t already present in Unity is object outlines. Screenshot from Left 4 Dead.…
1. Detecting Performance Issues 2. Scripting Strategies 3. The Benefits of Batching 4. Kickstart Your Art 5. Faster Physics 6. Dynamic Graphics 7. Masterful Memory Management 8. Tactical Tips and Tricks 1. Detecting Performance Issues  The Unity Prof…
1 Unity原生 1.1 GUI void OnGUI(){ if(GUI.Button(Rect position, string text)){ //点击后立即执行 } 1.1 Input 每个手指触控是通过Input.touches数据结构描述的: fingerId 手指索引 The unique index for a touch. 触摸的唯一索引. position 位置 The screen position of the touch. 触摸屏幕的位置. deltaPosition…
CPU bound:CPU性能边界,是指CPU计算时一直处于占用率很高的情况. GPU bound:GPU性能边界,同样的是指GPU计算时一直处于占用率很高的情况. 原文:https://unity3d.com/cn/learn/tutorials/temas/performance-optimization/optimizing-graphics-rendering-unity-games?playlist=44069   简介 在这篇文章中,我们将学习Unity渲染一帧时在幕后会发生什么,渲…
  Light Probes 光照探针 Only static objects are considered by Unity’s Baked or Precomputed Realtime GI systems. In order for dynamic objects such as interactive scene elements or characters to pick up some of the rich bounced light that our static geomet…
About these tips These tips are not all applicable to every project. They are based on my experience with projects with small teams from 3 to 20 people. There’s is a price for structure, re-usability, clarity, and so on — team size and project size d…
转载:https://unity3d.com/learn/tutorials/topics/best-practices/assets-objects-and-serialization Assets, Objects and serialization Checked with version: 2017.3 - Difficulty: Advanced This is the second chapter in a series of articles covering Assets, Re…
UnityEngine; using System.Collections; public class PlayerControl : MonoBehaviour { [HideInInspector] public bool facingRight = true; // 为了确定玩家正在面临哪种途径 [HideInInspector] public bool jump = false; // 判断玩家是否该跳 public float moveForce = 365f; // Amount o…
http://forum.exceedu.com/forum/forum.php?mod=viewthread&tid=34175 Oculus Unity Development Guide开发指南转载请保留原始地   http://t.cn/RAblKoh Oculus/GearVR开发者群 302294234 Welcometo the Unity Development GuideIntroduction简介Welcometo the Oculus Unity Developer Gui…
Using External Version Control Systems with Unity Unity offers an Asset Server add-on product for easy integrated versioning of your projects. If you for some reason are not able use the Unity Asset Server, it is possible to store your project in any…
开始之前先分享几款性能优化的插件: 1.SimpleLOD : 除了同样拥有Mesh Baker所具有的Mesh合并.Atlas烘焙等功能,它还能提供Mesh的简化,并对动态蒙皮网格进行了很好的支持. 该插件可在Run-time和Editor中都可以使用,同时开放了源码,大家可以根据项目的实际情况而作修改. http://download.csdn.net/download/jasonczy/10178526 一. 转载自 http://blog.csdn.net/game_jqd/articl…
https://docs.unity3d.com/2018.4/Documentation/Manual/Glossary.html 2D terms 2D Physics terms AI terms Analytics terms Animation terms Assets terms Audio terms Core terms Editor terms General terms Graphics terms Lighting terms Multiplayer terms Packa…