HDU1698 Just a Hook】的更多相关文章

hdu1698 Just a Hook 题意:O(-1) 思路:O(-1) 线段树功能:update:成段替换 (由于只query一次总区间,所以可以直接输出1结点的信息) 题意:给一组棍子染色,不同的颜色有不同的值,执行一系列的区间染色后,问这组棍子的总值是多少. #include <cstdio> #include <algorithm> using namespace std; #define lson l , m , rt << 1 #define rson m…
题目链接:https://vjudge.net/problem/HDU-1698 In the game of DotA, Pudge’s meat hook is actually the most horrible thing for most of the heroes. The hook is made up of several consecutive metallic sticks which are of the same length. Now Pudge wants to do…
最近刚学线段树,做了些经典题目来练手 Just a Hook Time Limit: 4000/2000 MS (Java/Others) Memory Limit: 32768/32768 K (Java/Others) Total Submission(s): 24370 Accepted Submission(s): 12156 Problem Description In the game of DotA, Pudge's meat hook is actually the most h…
Description In the game of DotA, Pudge’s meat hook is actually the most horrible thing for most of the heroes. The hook is made up of several consecutive metallic sticks which are of the same length. Now Pudge wants to do some operations on the hook.…
Just a Hook Time Limit: 4000/2000 MS (Java/Others)    Memory Limit: 32768/32768 K (Java/Others)Total Submission(s): 17124    Accepted Submission(s): 8547 Problem Description In the game of DotA, Pudge’s meat hook is actually the most horrible thing f…
Just a Hook Time Limit: 4000/2000 MS (Java/Others)    Memory Limit: 32768/32768 K (Java/Others)Total Submission(s): 23644    Accepted Submission(s): 11839 Problem Description In the game of DotA, Pudge’s meat hook is actually the most horrible thing…
转载请注明出处:http://blog.csdn.net/u012860063 题目链接:http://acm.hdu.edu.cn/showproblem.php?pid=1698 Problem Description In the game of DotA, Pudge's meat hook is actually the most horrible thing for most of the heroes. The hook is made up of several consecut…
共有Q个更新,每次更新给更新的区间一个标记,表示该区间是在哪一次被更新,最后统计答案是以最近被更新的值为答案. AC代码: #include<cstdio> const int maxn=8e5+5; struct node{ int num,val; }tree[maxn]; int num,val; void Build(int l,int r,int ll,int rr,int cur){ if(l==ll&&r==rr){ tree[cur].num=num; tree…
学习线段树第二天,这道题属于第二简单的线段树,第一简单是单点更新,这个属于区间更新. 区间更新就是lazy思想,我来按照自己浅薄的理解谈谈lazy思想: 就是在数据结构中,树形结构可以线性存储(线性表)也可以树状存储(链表) 树形typedef struct node { int data; struct node* Lchild; struct node* Rchild; }Btree,*BTree;BTree = (BTree)malloc(Btree);好像是这样吧...大半个暑假过去忘得…
题目链接:https://vjudge.net/contest/182746#problem/E 题目大意: 一段线段由n条小线段组成,每次操作把一个区间的小线段变成金银铜之一(金的价值为3,银为2,铜为1),最初可当做全为铜:最后求这条线段的总价值. 解题分析: 此题为线段树区间修改的一道模板题,区间修改的重点就是懒惰标记,即线面代码中的 lazy[]数组,因为我们主要想求的是某一区间的总和,而对该区间内每一个离散点的具体值没有兴趣,所以,当我们进行区间修改的时候,只需要修改该区间所对应节点的…