在OpenSceneGraph中绘制OpenCascade的曲面 Render OpenCascade Geometry Surfaces in OpenSceneGraph eryar@163.com 摘要Abstract:本文对OpenCascade中的几何曲面数据进行简要说明,并结合OpenSceneGraph将这些曲面显示. 关键字Key Words:OpenCascade.OpenSceneGraph.Geometry Surface.NURBS 一.引言 Introduction <…
在OpenSceneGraph中绘制OpenCascade的曲线 Render OpenCascade Geometry Curves in OpenSceneGraph eryar@163.com 摘要Abstract:本文简要说明OpenCascade中几何曲线的数据,并将这些几何曲线在OpenSceneGraph中绘制出来. 关键字KeyWords:OpenCascade.Geometry Curve.OpenSceneGraph.B-Spline.NURBS 一.引言 Introduct…
OpenCascade Shape Representation in OpenSceneGraph eryar@163.com 摘要Abstract:本文通过程序实例,将OpenCascade中的拓朴数据(边.面)离散化后在OpenSceneGraph中进行显示.有了这些离散数据,就可以不用OpenCascade的显示模块了,可以使用其他显示引擎对形状进行显示.即若要线框模式显示形状时,就绘制离散形状拓朴边后得到的多段线:若要实体渲染模式显示形状时,就绘制离散形状拓朴面得到的三角网格.理解这些…
OpenGL只是三维显示 Openscenegraph基于场景图的概念,它提供一个在OpenGL之上的面向对象的框架,从而能把开发者从实现和优化底层图形的调用中解脱出来 Opencascade更适合算法的研究 是不是这样子呢? 其实三维数据结构有很多,软件也不少,像obj,3ds,...等等.各有优缺点.sketchup smart3d....软件也层出不穷.但是掌握底层的算法才是最重要的,以不变应万变. https://www.cnblogs.com/2008nmj/p/9783803.htm…
OpenCASCADE Linear Extrusion Surface eryar@163.com Abstract. OpenCASCADE linear extrusion surface is a generalized cylinder. Such a surface is obtained by sweeping a curve (called the “extruded curve” or “basis”) in a given direction (referred to as…
Polynomial Library in OpenCascade eryar@163.com 摘要Abstract:分析幂基曲线即多项式曲线在OpenCascade中的计算方法,以及利用OpenSceneGraph来显示OpenCascade的计算结果,加深对多项式曲线的理解. 关键字Key Words:OpenCascade.PLib.OpenSceneGraph.Polynomial Library 一. 概述 Overview CAGD(Computer Aided Geometry D…
Representation Data in OpenCascade BRep eryar@163.com 摘要Abstract:现在的显示器大多数是光栅显示器,即可以看做一个像素的矩阵.在光栅显示器上显示的任何图形,实际上都是一些具有一种或多种颜色的集合.数学上精确表示的图形在显示器中只能用逼近的方式显示出来.本文主要对OpenCascade的BRep文件中用来显示曲线和曲面的离散数据结构进行说明. 关键字:OpenCascade, BRep, Polygon, Triangulation,…
#include <osgDB/ReadFile> #include <osgViewer/Viewer> #include <osgGA/StateSetManipulator> #include <osgViewer/ViewerEventHandlers> #include <osg/Vec3> #include <osg/Array> #include <osg/Geode> #include <osg/Gr…
OpenCASCADE Data Exchange - 3D PDF eryar@163.com Abstract. Today most 3D engineering model data are save to 3D PDF files. Universal 3D(U3D) along side Product Representation Compact(PRC), U3D is the historical foundation used to embed 3D interactive…
Visualize Surface by Delaunay Triangulator eryar@163.com Abstract. Delaunay Triangulation is the core algorithm for mesh generation. By Delaunay Triangulator you can make a general method to visualize geometry surfaces, so does OpenCascade. The paper…