using UnityEngine; using System.Collections; using System.IO; public class FrameAnimation : MonoBehaviour { public Texture2D image; public int w; public int h; public float nextTime = 0.0f; public float rate = 0.3f; ; // Use this for initialization v…
1.在Unity3d中, 创建导出 iOS.Android 项目脚本 PerformBuild.cs ,放在Editor目录下(必须),如下: using UnityEditor; using System.IO; using System.Collections; using UnityEngine; using System.Collections.Generic; class PerformBuild { static string[] GetBuildScenes() { List<st…
脚本MyVideoWriter.cs using UnityEngine; using System.Collections; using OpenCvSharp; using OpenCvSharp.CPlusPlus; using System.IO; /*author:bluebeandate:2016.8.8all rights reserved*/ public class MyVideoWriter : MonoBehaviour { VideoWriter writer; ; ;…