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Blink Coordinate Spaces Blink Coordinate Spaces Types of Zoom There are two types of zoom in Chromium: Browser Zoom and Pinch-Zoom.   Browser zoom is what you get by using Ctrl+/- or the zoom buttons in the  menu. It changes the size of a CSS pixel r…
OpenCASCADE Coordinate Transforms eryar@163.com Abstract. The purpose of the OpenGL graphics processing pipeline is to convert 3D descriptions of objects into a 2D image that can be displayed. In many ways, this process is similar to using a camera t…
OpenCASCADE Camera eryar@163.com Abstract. OpenCASCADE introduce a new class Graphic3d_Camera for the Visualization module. The camera class provides object-oriented approach to setting up projection and orientation properties of 3D view. The paper u…
1.CPtrArray指针数组 2.CPtrArray返回void指针,需要做类型转换 3.View类中的OnPaint调用OnPrepareDC和OnDraw,如果覆盖OnPaint,就不会调用OnDraw(除非显式调用) 4.坐标空间 Coordinate Spaces and Transformations Win32®-based applications use coordinate spaces and transformations to scale, rotate, transl…
看这篇之前,建议先看之前几篇,这几篇是基础. Go Mobile 例子 basic 源码分析 http://www.cnblogs.com/ghj1976/p/5183199.html OpenGL ES 着色语言 http://www.cnblogs.com/ghj1976/p/5180895.html 仿射变换矩阵(这是glimage包最核心的矩阵算法变换逻辑基础知识)http://www.cnblogs.com/ghj1976/p/5199086.html glutil 包中重要的类是 I…
https://developer.apple.com/library/mac/documentation/GraphicsImaging/Conceptual/drawingwithquartz2d/dq_affine/dq_affine.html#//apple_ref/doc/uid/TP30001066-CH204-CJBECIAD The Quartz 2D drawing model defines two completely separate coordinate spaces:…
http://www.foundationsofgameenginedev.com/ Chapter1 Vectors and Matrices (已看) Chapter2 Transforms (已看) Chapter3 Geometry Chapter4 Adavanced Algebra Chapter1 Vectors and Matrices 1.1 Vector Fundamentals A scalar is a quantity such as distance,mass,or…
[Game Engine Architecture 6] 1.Data-Parallel Computations A GPU is a specialized coprocessor designed specifically to accelerate those computations that involve a high degree of data parallelism. It does so by combining SIMD parallelism (vectorized A…
The Chromium Input team (aka input-dev) is a web platform team focused on making touch (P1) and other forms of input (P2) awesome on the web.  High-level goals: Measure & improve input-to-paint latency. Web pages should stick to your finger! Reduce w…
The layout team is a long-term engineering team tasked with maintaining, supporting, and improving the layout capabilities of the Chromium Blink rendering engine. This includes line layout, block layout, text, fonts, and high-dpi support. It is disti…