Canvas画椭圆的方法】的更多相关文章

虽然标题是画椭圆,但是我们先来说说Canvas中的圆 相信大家对于Canvas画圆都不陌生   oGC.arc(400, 300, 100, 0, 2*Math.PI, false); 如上所示,直接调用API就可以了,但是计算机内部却是使用光栅学,利用bresenham算法画圆的,这个我们放到最后来说,先说说利用圆的参数方程画圆 circle(oGC, 400, 300, 100); function circle(context, x, y, a) { // x,y是坐标;a是半径 var…
圆的标准方程(x-x0)²+(y-y0)²=r²中,有三个参数x0.y0.r,即圆心坐标为(x0, y0), 半径为 r圆的参数方程 x = x0 + r * cosθ, y = y0 + r * sinθ; (θ 为参数) canvas 画圆, 有api 可以直接调用: <!DOCTYPE html> <html> <body> <canvas id="myCanvas" width="300" height="…
<canvas id="favoriteRectangle" width="30" height="30"></canvas> <script> function drawFavoriteRectangle() {      var ctx = $('#favoriteRectangle')[0].getContext('2d');      //var ctx = bg.getContext('2d');  …
1.首先说一下canvas类: Class Overview The Canvas class holds the "draw" calls. To draw something, you need 4 basic components: A Bitmap to hold the pixels, a Canvas to host the draw calls (writing into the bitmap), a drawing primitive (e.g. Rect, Path,…
这篇博文主要针对浏览器中绘制椭圆的方法扩展.在网上搜索了很多,发现他们绘制椭圆的方式都有缺陷.其中有压缩法,计算法,贝塞尔曲线法等多种方式.但是都不能很好的绘制出椭圆.所有我就对这个绘制椭圆的方式进行了研究,发现压缩法是可以完美实现椭圆绘制的.废话不多说,直接上代码了. if (!CanvasRenderingContext2D.prototype.ellipse) { CanvasRenderingContext2D.prototype.ellipse = function(x, y, rad…
引自:http://blog.csdn.net/carlfan/article/details/8139984 1.首先说一下canvas类: Class Overview The Canvas class holds the "draw" calls. To draw something, you need 4 basic components: A Bitmap to hold the pixels, a Canvas to host the draw calls (writing…
Android利用canvas画各种图形(点.直线.弧.圆.椭圆.文字.矩形.多边形.曲线.圆角矩形) 本文链接:https://blog.csdn.net/rhljiayou/article/details/72126201.首先说一下canvas类:Class OverviewThe Canvas class holds the "draw" calls. To draw something, you need 4 basic components: A Bitmap to hol…
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-…
canvas画一颗星星: 规则的星星有内切圆和外切圆,每两个点之间的角度是固定的,因此可得到星星的每个点的坐标,画出星星. function drawStars(x,y,radius1,radius2,num,drawType,color){ var angle = 360/(num*2); var arr = []; for(var i=0;i<num*2;i++){ var starObj = {}; if(i%2==0){ starObj.x = x+radius1*Math.cos(i*…
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"><html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Typ…