原文:http://blogs.unity3d.com/2016/03/15/enhanced-visuals-better-performance-and-more-the-unity-5-4-public-beta-is-ready/ 有三个点我觉得很有意思: 1.Better multithreaded rendering The Unity 5.4 beta release takes our multithreaded rendering support to the next lev…
原文网站:https://docs.unity3d.com/Manual/SinglePassStereoRenderingHoloLens.html Single-Pass Stereo Rendering for HoloLens HoloLens的单程立体渲染 There are two stereo rendering methods for Windows Holographic devices (HoloLens); multi-pass and single-pass instan…
GPU Instancing Improvement 只能改进了一些功能吧,原GPU Instancing shader可参考 https://docs.unity3d.com/Manual/GPUInstancing.html IL2CPP: Windows Runtime projections Making IL2CPP understand Windows Runtime projections will enable C# scripts and plugins to consume…
Draw the same mesh multiple times using GPU instancing. 可以免去创建和管理gameObj的开销 并不是立即绘制,如需:Graphics.DrawMeshNow 每帧调用一次,当帧发送绘制请求 Meshes are not further culled by the view frustum or baked occluders, nor sorted for transparency or z efficiency. You can onl…
http://www.doppioslash.com/ https://github.com/Apress/physically-based-shader-dev-for-unity-2017 Part I: Introduction to Shaders In Unity Chapter 1: How Shader Development Works (已看) Chapter 2: Your First Unity Shader (已看) Chapter 3: The Graphics Pip…
D3D9 GPU Hacks I’ve been trying to catch up what hacks GPU vendors have exposed in Direct3D9, and turns out there’s a lot of them! If you know more hacks or more details, please let me know in the comments! Most hacks are exposed as custom (“FOURCC”)…