using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Drawing; using System.Drawing.Drawing2D; public partial class _Default : System.Web.UI.Page { prot
Mat input_image; Mat output_mask; Mat output_image; void main() { VideoCapture cam(); if (!cam.isOpened()) return; namedWindow("input image"); namedWindow("output mask"); namedWindow("output image"); //椭圆皮肤模型 Mat skinCrCbHist
1.首先说一下canvas类: Class Overview The Canvas class holds the "draw" calls. To draw something, you need 4 basic components: A Bitmap to hold the pixels, a Canvas to host the draw calls (writing into the bitmap), a drawing primitive (e.g. Rect, Path,