Unity3d surface Shaderswith DX11 Tessellation Unity3d surface shader 在DX11上的曲面细分 I write this article, according to the unity3d official document, and look up some data in the web, and add to some idea by myself. 根据官方文档,并查阅了一些资料加上我个人的理解写出此文. I write
Status of This Memo This document specifies an Internet standards track protocol for the Internet community, and requests discussion and suggestions for improvements. Please refer to the current edition of the "Internet Official Protocol Stand