一.简单的变量插值运算 using System.Collections; using System.Collections.Generic; using UnityEngine; using DG.Tweening; public class GetStart : MonoBehaviour { public Vector3 myValue = Vector3.zero; void Start() { //对变量做动画,通过插值去修改值的变化 //变量由0 0 0变化到10 10 10,变化曲
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