#include <sys/time.h> 1 struct UnityLocalTimeStat { int Year; int Month; int DayOfWeek; int Day; int Hour; int Min; int Sec; int USec; UnityLocalTimeStat() { memset(, sizeof(*this)); } }; void UnityGetLocalSystemTime(UnityLocalTimeStat& OutTimeS
Windows: List<String> tasklist=new ArrayList<String>(); try { Process process = Runtime.getRuntime().exec(cmdstr); BufferedReader br = new BufferedReader(new InputStreamReader(p.getInputStream())); while (in.hasNextLine()) { String p = in.next