翻译自用,还有很多谬误之处,敬请甄别,转载请注明出处 Introduction to replication (replication介绍) Replication is one of the most important concepts in Unreal Engine games as it is the basis for keeping game clients synchronized with the game server in network games. Replicat
Unity3d 五大视图: 1 Scene:存放hierarchy中创建的游戏对象,但实际只能看到一部分 *Scene浏览: ①右键进入“飞行模式”,方便查看整个场景 ②选中摄像机,按ALT进入浏览的模式,便于查看摄像机的的视野范围,再用移动旋转之类的调整.和右键一样 ③鼠标滚轮缩放场景 ④选中一个游戏对象,点GameObject下 //快速调整对象 Move to view:shift the selected object to the center of the view port Ali