1,按快捷键Shift + v 的用法: [1]先选中你要对齐的模型A,[将物体A对齐到物体B]. [2]按快捷键Shift + v ,此时将鼠标移到模型A的各个顶点处,可发现各个顶点上会出现个小方框. [3]左键按住其中一个小方框不放,拖动鼠标到另一物体B的某个顶点上,会发现模型A的顶点对齐到模型B的那个顶点上了,从而实现了模型A对齐到模型B的功能. [4]对齐完毕后,会发现模型A上的点仍然是显示小方框的,这时再按下快捷键 Shift + v ,即可关闭对齐功能.
前言 最近有一个idea需要去验证,比较忙,看完Mask R-CNN论文了,最近会去研究Mask R-CNN的代码,论文解析转载网上的两篇博客 技术挖掘者 remanented 文章1 论文题目:Mask R-CNN 论文链接:论文链接 论文代码:Facebook代码链接:Tensorflow版本代码链接:] to compute the exact values of the input features at four regularly sampled locations in each
Quaternions are used to represent rotations. 四元数用于表示旋转. They are compact, don't suffer from gimbal lock and can easily be interpolated. Unity internally uses Quaternions to represent all rotations. 它们是紧凑的,不会出现万向节锁并且能够很容易被插值.Unity内使用Quaternion表示所有旋转.
转自:http://blog.csdn.net/u011707076/article/details/44903223 LevelStream 实现超大无缝地图--官方文档学习 The Level Streaming feature makes it possible to load and unload map files into memory as well as toggle their visibility all during play. This makes it possible