由于项目中的核心模块需要用到网络连接,所以需要首先检测用户是否有网络百度了下,有人说通过连接自己的服务器进行测试的,也有人说通过延迟来判断的最后发现原来Unity是提供了网络判断的方法的.NetworkReachability 网络可达性EnumerationDescribes network reachability options.描述网络的可达性选项.Values值NotReachableNetwork is not reachable 网络不可达.ReachableViaCarrierD
使用NetworkReachability判断手机游戏当前的网络连接类型,是wifi还是234G using UnityEngine; using System.Collections; public class Test : MonoBehaviour { string str; // Use this for initialization void Start () { if (Application.internetReachability == NetworkReachability.R
Toy Storage Time Limit: 1000MS Memory Limit: 65536K Total Submissions: 5016 Accepted: 2978 Description Mom and dad have a problem: their child, Reza, never puts his toys away when he is finished playing with them. They gave Reza a rectangular box
TOYS Time Limit: 2000MS Memory Limit: 65536K Total Submissions: 13120 Accepted: 6334 Description Calculate the number of toys that land in each bin of a partitioned toy box. Mom and dad have a problem - their child John never puts his toys away w
public var isRendering:boolean=false; private var lastTime:float=0; private var curtTime:float=0; function Update() { isRendering=curtTime!=lastTime?true:false; lastTime=curtTime; } function OnWillRenderObject() { curtTime=Time.time; } 如此简单!如此巧妙!! 但是