入坑最后发现就几句话,真是气死人了.发现自己掉坑里,脑子就变笨了,把代码贴给你们,保持大脑清醒. using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; public class MI : EditorWindow { bool iert; List<string> aa = new List<string>(); [MenuItem(&quo
只允许竖屏: Portrait √ Portrait Upside Down √ Landscape Right × Landscape Left × 只允许横屏: Portrait × Portrait Upside Down × Landscape Right √ Landscape Left √ 代码动态设置屏幕旋转: private void set
1.调用GetAsyncKeyState()获取指定按键的状态,GetActiveKey()检索指定范围内的按键状态 2.调用keybd_event()可合成一次击键事件,通常两次击键事件间需要设定时间间隔 3.调用MapVirtualKey()获取指定按键的硬件扫描码,传入keybd_event()第二个参数就可以对DirectInput有效. Public Class ImitateKeyClass Private Declare Sub keybd_event Lib "user32&qu
这也是转载的,让BackSpace按键不可作为退回使用,在textbox中设置readonly时,将退回禁用. <script type="text/javascript"> //--设置backspace后退按键不可用(如果将textbox设置readonly,按键backspace会重复textbox的内容) document.onkeydown = check; function check(e) { var code; if (!e) var e = window.