我用在了事件注册上面,再也不用一个一个去写了 下面直接上代码 using System; using System.Collections; using System.Collections.Generic; using System.Reflection; using UnityEngine; public class Main : MonoBehaviour { // Use this for initialization void Start () { Type t = GetType()
Reflections 反射 Reflection Source 反射源 By default, objects in a scene are rendered using Unity’s ‘Standard Shader’. The Standard Shader is a 'physically based shader' (PBS). This attempts to accurately represent the behavior of light on materials by
本文是Unity官方教程,性能优化系列的第四篇<Optimizing graphics rendering in Unity games>的翻译. 相关文章: Unity性能优化(1)-官方教程The Profiler window翻译 Unity性能优化(2)-官方教程Diagnosing performance problems using the Profiler window翻译 Unity性能优化(3)-官方教程Optimizing garbage collection in Uni