using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; using System.IO; using System.Text; public class BuildTool { [MenuItem("BuildTool/BuildCloth/BuildSelect")] static void LgsTest() { string defaultP
Unity AssetBundle 踩坑记录 editor 下选择什么平台的 ab 加载 Material doesn't have a color property '_Color' UnityEditor.DockArea:OnGUI() Material doesn't have a float or range property 'PixelSnap' UnityEditor.DockArea:OnGUI() 因为editor模式下所有的 platform ab 都是可以用的 并且打 a