终于做到甲级了

就一个感觉。。。。题目是真的看不懂,亏我还是四六级都过了的人。。。。可是看完题愣是一点都不懂是什么意思。

1042 Shuffling Machine (20 point(s))

Shuffling is a procedure used to randomize a deck of playing cards. Because standard shuffling techniques are seen as weak, and in order to avoid "inside jobs" where employees collaborate with gamblers by performing inadequate shuffles, many casinos employ automatic shuffling machines. Your task is to simulate a shuffling machine.

The machine shuffles a deck of 54 cards according to a given random order and repeats for a given number of times. It is assumed that the initial status of a card deck is in the following order:

S1, S2, ..., S13,
H1, H2, ..., H13,
C1, C2, ..., C13,
D1, D2, ..., D13,
J1, J2

where "S" stands for "Spade", "H" for "Heart", "C" for "Club", "D" for "Diamond", and "J" for "Joker". A given order is a permutation of distinct integers in [1, 54]. If the number at the i-th position is j, it means to move the card from position i to position j. For example, suppose we only have 5 cards: S3, H5, C1, D13 and J2. Given a shuffling order {4, 2, 5, 3, 1}, the result will be: J2, H5, D13, S3, C1. If we are to repeat the shuffling again, the result will be: C1, H5, S3, J2, D13.

Input Specification:

Each input file contains one test case. For each case, the first line contains a positive integer K (≤20) which is the number of repeat times. Then the next line contains the given order. All the numbers in a line are separated by a space.

Output Specification:

For each test case, print the shuffling results in one line. All the cards are separated by a space, and there must be no extra space at the end of the line.

Sample Input:

2
36 52 37 38 3 39 40 53 54 41 11 12 13 42 43 44 2 4 23 24 25 26 27 6 7 8 48 49 50 51 9 10 14 15 16 5 17 18 19 1 20 21 22 28 29 30 31 32 33 34 35 45 46 47

Sample Output:

S7 C11 C10 C12 S1 H7 H8 H9 D8 D9 S11 S12 S13 D10 D11 D12 S3 S4 S6 S10 H1 H2 C13 D2 D3 D4 H6 H3 D13 J1 J2 C1 C2 C3 C4 D1 S5 H5 H11 H12 C6 C7 C8 C9 S2 S8 S9 H10 D5 D6 D7 H4 H13 C5
Author: CHEN, Yue
Organization: 浙江大学
Time Limit: 400 ms
Memory Limit: 64 MB
Code Size Limit: 16 

看了汉语翻译之后终于懂得是什么意思了,这道题的意思就是洗牌,将初始牌按照输入的数据洗,第一行输入的是洗的次数,第二行是洗的规则,比如第一个数字36就代表把第一张放到第36的位置。

这道题的重点在于怎么把排号转化为SHCDJ的格式。

我写的代码是

 #include<cstdio>

 int main()
{
int k,start[],option[],end[];
char label[] = { 'S','H','C','D','J' };
for (int i = ;i <= ;i++) start[i - ] = i;
scanf("%d", &k);
for (int i = ;i < ;i++) scanf("%d", &option[i]);
for (int i = ; i < k; i++){
for (int j = ;j < ;j++)
{
end[option[j]-] = start[j];
}
for (int j = ;j < ;j++) start[j] = end[j];
}
for (int i = ;i < ;i++) {
printf("%c", label[int((end[i] - ) / )]);
printf("%d", (end[i]-)%+);
if (i != ) printf(" ");
}
return ;
}

另外shuffle就是洗牌的意思。。。。而我不认识

这不就是红方梅黑嘛。。。。而我在读题的时候不认识

PAT——甲级1042:Shuffling Mashine的更多相关文章

  1. PAT 甲级 1042 Shuffling Machine (20 分)(简单题)

    1042 Shuffling Machine (20 分)   Shuffling is a procedure used to randomize a deck of playing cards. ...

  2. PAT甲级——1042 Shuffling Machine

    1042 Shuffling Machine Shuffling is a procedure used to randomize a deck of playing cards. Because s ...

  3. PAT 甲级 1042 Shuffling Machine

    https://pintia.cn/problem-sets/994805342720868352/problems/994805442671132672 Shuffling is a procedu ...

  4. PAT Advanced 1042 Shuffling Machine (20 分)(知识点:利用sstream进行转换int和string)

    Shuffling is a procedure used to randomize a deck of playing cards. Because standard shuffling techn ...

  5. PAT(A) 1042. Shuffling Machine (20)

    Shuffling is a procedure used to randomize a deck of playing cards. Because standard shuffling techn ...

  6. PAT甲级——A1042 Shuffling Machine

    Shuffling is a procedure used to randomize a deck of playing cards. Because standard shuffling techn ...

  7. PAT (Advanced Level) Practice 1042 Shuffling Machine (20 分) 凌宸1642

    PAT (Advanced Level) Practice 1042 Shuffling Machine (20 分) 凌宸1642 题目描述: Shuffling is a procedure us ...

  8. PAT 1042. Shuffling Machine (20)

    1042. Shuffling Machine (20) 时间限制 400 ms 内存限制 65536 kB 代码长度限制 16000 B 判题程序 Standard 作者 CHEN, Yue Shu ...

  9. PAT 1042 Shuffling Machine[难]

    1042 Shuffling Machine (20)(20 分) Shuffling is a procedure used to randomize a deck of playing cards ...

随机推荐

  1. python 面向对象(一)--类(class)和实例(Instance)

    面向对象最重要的概念就是类(Class)和实例(Instance),必须牢记类是抽象的模板,比如Student类,而实例是根据类创建出来的一个个具体的“对象”,每个对象都拥有相同的方法,但各自的数据可 ...

  2. 问题 C: P4 游戏中的Human角色

    题目描述 在一个平面打斗游戏中,任何的角色(Role)都有血量(blood)和位置loc(此处loc是Location类的实例)属性.有了Role类,可以派生出不同的角色,如人.神仙.怪兽等.如下程序 ...

  3. 剑指offer 33 把数组排成最小的数

    错误代码 class Solution { public: int FindGreatestSumOfSubArray(vector<int> array) { int length = ...

  4. MAC卸载/删除 Parallels Desktop虚拟机的方法

    一些MAC用户在自己的电脑上安装了虚拟机之后,想要将它卸载,但是不知道该怎么做.今天小编就为大家带来了这个问题的解决方法. 解决方案(删除/卸载虚拟机 (VM): 1.启动Parallels Desk ...

  5. C#自动更新本地程序

    关于系统的自动更新.近日有一情况是需要将java端后台最新版本的系统文件覆盖本地客户端,简称自动更新了. 本地会获取当前系统的版本号去请求后台java的接口数据.返回给我的是后台压缩包转的base64 ...

  6. jquery操作DOM 元素(2)

    .after() 在匹配的元素集合中的每个元素后面插入参数指定的内容,作为其兄弟节点. .after(content[,content]) content HTML字符串 DOM 元素 元素数组 对象 ...

  7. 全文检索(Lucene&Solr)

    全文检索(Lucene&Solr) 1)什么是全文检索?为什么需要全文检索? 结构化数据(mysql等)方便查询,而非结构化数据(如多篇文章)是难以查询到自己需要的,所以要使用全文检索. 全文 ...

  8. IDEA的使用方法(二)(代码提示)

    工欲善其事必先利其器: 在eclipse用久了代码提示对自己纯手搓代码还是不太好的,我就算是死,从楼上跳下去,也不会从了IDEA的代码提示的,在手搓了一个hello world之后,我写的是JAVA? ...

  9. java中substring()、charAt()、indexOf() (2013-05-05-bd 写的日志迁移

    substring 1. public String substring(int beginIndex)     返回一个新的字符串,它是此字符串的一个子字符串, 该子字符串始于指定索引处的字符,一直 ...

  10. 使用python写一个最基本的mapreduce程序

    一个mapreduce程序大致分成三个部分,第一部分是mapper文件,第二个就是reducer文件,第三部分就是使用hadoop command 执行程序. 在这个过程中,困惑我最久的一个问题就是在 ...