PAT 甲级 1042 Shuffling Machine
https://pintia.cn/problem-sets/994805342720868352/problems/994805442671132672
Shuffling is a procedure used to randomize a deck of playing cards. Because standard shuffling techniques are seen as weak, and in order to avoid "inside jobs" where employees collaborate with gamblers by performing inadequate shuffles, many casinos employ automatic shuffling machines. Your task is to simulate a shuffling machine.
The machine shuffles a deck of 54 cards according to a given random order and repeats for a given number of times. It is assumed that the initial status of a card deck is in the following order:
S1, S2, ..., S13,
H1, H2, ..., H13,
C1, C2, ..., C13,
D1, D2, ..., D13,
J1, J2
where "S" stands for "Spade", "H" for "Heart", "C" for "Club", "D" for "Diamond", and "J" for "Joker". A given order is a permutation of distinct integers in [1, 54]. If the number at the i-th position is j, it means to move the card from position i to position j. For example, suppose we only have 5 cards: S3, H5, C1, D13 and J2. Given a shuffling order {4, 2, 5, 3, 1}, the result will be: J2, H5, D13, S3, C1. If we are to repeat the shuffling again, the result will be: C1, H5, S3, J2, D13.
Input Specification:
Each input file contains one test case. For each case, the first line contains a positive integer K (≤20) which is the number of repeat times. Then the next line contains the given order. All the numbers in a line are separated by a space.
Output Specification:
For each test case, print the shuffling results in one line. All the cards are separated by a space, and there must be no extra space at the end of the line.
Sample Input:
2
36 52 37 38 3 39 40 53 54 41 11 12 13 42 43 44 2 4 23 24 25 26 27 6 7 8 48 49 50 51 9 10 14 15 16 5 17 18 19 1 20 21 22 28 29 30 31 32 33 34 35 45 46 47
Sample Output:
S7 C11 C10 C12 S1 H7 H8 H9 D8 D9 S11 S12 S13 D10 D11 D12 S3 S4 S6 S10 H1 H2 C13 D2 D3 D4 H6 H3 D13 J1 J2 C1 C2 C3 C4 D1 S5 H5 H11 H12 C6 C7 C8 C9 S2 S8 S9 H10 D5 D6 D7 H4 H13 C5
时间复杂度:$O(N * 54)$
代码:
#include <bits/stdc++.h>
using namespace std; int carddd[60];
char card[60][5] = {"SS", "S1", "S2", "S3", "S4", "S5", "S6", "S7", "S8", "S9", "S10", "S11", "S12", "S13","H1", "H2", "H3","H4", "H5", "H6", "H7", "H8", "H9", "H10", "H11", "H12", "H13","C1", "C2", "C3", "C4", "C5", "C6", "C7", "C8", "C9", "C10", "C11", "C12", "C13", "D1", "D2", "D3", "D4", "D5", "D6", "D7", "D8", "D9", "D10", "D11", "D12", "D13","J1", "J2"};
int num[60], vis[60]; int main() { for(int i = 1; i <= 54; i ++)
carddd[i] = i; int N;
scanf("%d", &N);
for(int i = 1; i <= 54; i ++)
scanf("%d", &num[i]); for(int k = 1; k <= N; k ++) {
memset(vis, 0, sizeof(vis));
for(int i = 1; i <= 54; i ++) {
if(vis[i] == 0) {
int T = num[i];
int cur = carddd[i];
while(vis[T] == 0) {
swap(carddd[T], cur);
vis[T] = 1;
T = num[T];
}
}
}
} for(int i = 1; i <= 54; i ++) {
printf("%s", card[carddd[i]]);
printf("%s", i != 54 ? " " : "\n");
} return 0;
}
PAT 甲级 1042 Shuffling Machine的更多相关文章
- PAT 甲级 1042 Shuffling Machine (20 分)(简单题)
1042 Shuffling Machine (20 分) Shuffling is a procedure used to randomize a deck of playing cards. ...
- PAT甲级——1042 Shuffling Machine
1042 Shuffling Machine Shuffling is a procedure used to randomize a deck of playing cards. Because s ...
- PAT Advanced 1042 Shuffling Machine (20 分)(知识点:利用sstream进行转换int和string)
Shuffling is a procedure used to randomize a deck of playing cards. Because standard shuffling techn ...
- PAT(A) 1042. Shuffling Machine (20)
Shuffling is a procedure used to randomize a deck of playing cards. Because standard shuffling techn ...
- PAT甲级——A1042 Shuffling Machine
Shuffling is a procedure used to randomize a deck of playing cards. Because standard shuffling techn ...
- PAT——甲级1042:Shuffling Mashine
终于做到甲级了 就一个感觉....题目是真的看不懂,亏我还是四六级都过了的人....可是看完题愣是一点都不懂是什么意思. 1042 Shuffling Machine (20 point(s)) Sh ...
- PAT (Advanced Level) Practice 1042 Shuffling Machine (20 分) 凌宸1642
PAT (Advanced Level) Practice 1042 Shuffling Machine (20 分) 凌宸1642 题目描述: Shuffling is a procedure us ...
- PAT 1042. Shuffling Machine (20)
1042. Shuffling Machine (20) 时间限制 400 ms 内存限制 65536 kB 代码长度限制 16000 B 判题程序 Standard 作者 CHEN, Yue Shu ...
- PAT 1042 Shuffling Machine[难]
1042 Shuffling Machine (20)(20 分) Shuffling is a procedure used to randomize a deck of playing cards ...
随机推荐
- MySQL里面的锁
MySQL里面的锁可以分为:全局锁,表级锁,行级锁. 一.全局锁:对整个数据库实例加锁.MySQL提供加全局读锁的方法:Flush tables with read lock(FTWRL)这个命令可以 ...
- meclipse6.5破解
package com.test.ssh.common; import java.text.DecimalFormat; import java.text.NumberFormat; import ...
- 蚯蚓(noip2016,贪心,单调性)
题目描述 本题中,我们将用符号⌊c⌋ 表示对 c 向下取整,例如:⌊3.0⌋=⌊3.1⌋=⌊3.9⌋=3 . 蛐蛐国最近蚯蚓成灾了!隔壁跳蚤国的跳蚤也拿蚯蚓们没办法,蛐蛐国王只好去请神刀手来帮他们消灭 ...
- ABAP术语-Connection Type
Connection Type 原文:http://www.cnblogs.com/qiangsheng/archive/2008/01/17/1042479.html A connection ty ...
- Eclipse关联tomcat
一,添加Tomcat Windows-->Preferences-->Server-->Runtime Enviroment添加一个tomcat,这里选择tomcat8.0 Next ...
- 【原创】关于skip-gram的个人理解
★skip-gram的关键术语与详细解释: [语料]—— 所有句子文档(当然会出现大量重复的单词) [词典(可用V维的onehot编码来表示)]—— 语料中出现的所有单词的集合(去除了重复词) [ ...
- C#下载局域网共享文件夹中的文件
在公司的局域网内部,有个主机,共享了几个文件夹给下面的客户机使用. 想要利用这个文件夹上传最新的winform程序版本,每次运行exe的时候检测局域网的软件版本达到更新exe的目的. 这里有个例子,是 ...
- 汇编:汇编语言实现冒泡排序(loop指令实现)
;=============================== ;循环程序设计 ;loop指令实现 ;冒泡排序 ;for(int i=0;i<N;i++){ ; for(int h=0;j&l ...
- android xml实现animation 4种动画效果
animation有四种动画类型 分别为alpha(透明的渐变).rotate(旋转).scale(尺寸伸缩).translate(移动),二实现的分发有两种,一种是javaCode,另外一种是XML ...
- No configuration found for this host:al
想尝试多个agent来进行传输数据其中的一个配置文件如下: al.sources = r1al.sinks = k1al.channels = c1 al.sources.r1.type = avro ...