Curling 2.0
Description
On Planet MM-21, after their Olympic games this year, curling is getting popular. But the rules are somewhat different from ours. The game is played on an ice game board on which a square mesh is marked. They use only a single stone. The purpose of the game is to lead the stone from the start to the goal with the minimum number of moves.
Fig. 1 shows an example of a game board. Some squares may be occupied with blocks. There are two special squares namely the start and the goal, which are not occupied with blocks. (These two squares are distinct.) Once the stone begins to move, it will proceed until it hits a block. In order to bring the stone to the goal, you may have to stop the stone by hitting it against a block, and throw again.

Fig. 1: Example of board (S: start, G: goal)
The movement of the stone obeys the following rules:
- At the beginning, the stone stands still at the start square.
- The movements of the stone are restricted to x and y directions. Diagonal moves are prohibited.
- When
the stone stands still, you can make it moving by throwing it. You may
throw it to any direction unless it is blocked immediately(Fig. 2(a)). - Once thrown, the stone keeps moving to the same direction until one of the following occurs:
- The stone hits a block (Fig. 2(b), (c)).
- The stone stops at the square next to the block it hit.
- The block disappears.
- The stone gets out of the board.
- The game ends in failure.
- The stone reaches the goal square.
- The stone stops there and the game ends in success.
- The stone hits a block (Fig. 2(b), (c)).
- You
cannot throw the stone more than 10 times in a game. If the stone does
not reach the goal in 10 moves, the game ends in failure.

Fig. 2: Stone movements
Under
the rules, we would like to know whether the stone at the start can
reach the goal and, if yes, the minimum number of moves required.
With
the initial configuration shown in Fig. 1, 4 moves are required to
bring the stone from the start to the goal. The route is shown in Fig.
3(a). Notice when the stone reaches the goal, the board configuration
has changed as in Fig. 3(b).

Fig. 3: The solution for Fig. D-1 and the final board configuration
Input
The
input is a sequence of datasets. The end of the input is indicated by a
line containing two zeros separated by a space. The number of datasets
never exceeds 100.
Each dataset is formatted as follows.
the width(=w) and the height(=h) of the board
First row of the board
...
h-th row of the board
The width and the height of the board satisfy: 2 <= w <= 20, 1 <= h <= 20.
Each line consists of w decimal numbers delimited by a space. The number describes the status of the corresponding square.
0 vacant square 1 block 2 start position 3 goal position
The dataset for Fig. D-1 is as follows:
6 6
1 0 0 2 1 0
1 1 0 0 0 0
0 0 0 0 0 3
0 0 0 0 0 0
1 0 0 0 0 1
0 1 1 1 1 1
Output
For
each dataset, print a line having a decimal integer indicating the
minimum number of moves along a route from the start to the goal. If
there are no such routes, print -1 instead. Each line should not have
any character other than this number.
Sample Input
2 1
3 2
6 6
1 0 0 2 1 0
1 1 0 0 0 0
0 0 0 0 0 3
0 0 0 0 0 0
1 0 0 0 0 1
0 1 1 1 1 1
6 1
1 1 2 1 1 3
6 1
1 0 2 1 1 3
12 1
2 0 1 1 1 1 1 1 1 1 1 3
13 1
2 0 1 1 1 1 1 1 1 1 1 1 3
0 0
Sample Output
1
4
-1
4
10
-1
理解错题目意思了!!!
题目意思是 从2开始,可以向着自己上下左右是0的方向搜索,但是你向一个方向搜索,就要搜到为1或者是边界才停止,这个时候算搜了一步。然后搜索到3为终点,当搜索的步数大于10的时候,搜索结束,无法到达,输出-1。
//Asimple
#include <iostream>
#include <sstream>
#include <algorithm>
#include <cstring>
#include <cstdio>
#include <vector>
#include <cctype>
#include <cstdlib>
#include <stack>
#include <cmath>
#include <set>
#include <map>
#include <string>
#include <queue>
#include <limits.h>
#include <time.h>
using namespace std;
const int maxn = ;
int dx[] = {-,,,}, dy[]={,,-,};
int n, m, num, T, k, x, y, len, ans;
int endx, endy;
int Map[maxn][maxn];
//边界
bool worng(int x, int y) {
return x< || x>=n || y< || y>=m;
} void DFS(int x, int y, int num) {
if( num > ) return ;
bool f;
int nx, ny;
for(int i=; i<; i++) {
//不是0的方向不用搜索
if( Map[x+dx[i]][y+dy[i]]== ) continue;
f = false;
nx = x;
ny = y;
//一直划到顶
while( true ) {
nx = nx+dx[i];
ny = ny+dy[i];
if( worng(nx, ny) ) {
f = true;
break;
}
//是0就向着这个方向一直搜
if( Map[nx][ny] == ) continue;
//碰到1停止搜索
else if( Map[nx][ny] == ) break;
else if( Map[nx][ny] == ) {//终点
ans = min(ans, num);
return ;
}
}
if( f ) continue;
Map[nx][ny] = ;
DFS(nx-dx[i], ny-dy[i], num+);
//回溯
Map[nx][ny] = ;
}
} void input() {
while( cin >> m >> n && ( n + m ) ) {
ans = ;
memset(Map, , sizeof(Map));
for(int i=; i<n; i++) {
for(int j=; j<m; j++) {
cin >> Map[i][j];
if( Map[i][j] == ) {
x = i;
y = j;
}
}
}
DFS(x, y, );
if( ans < ) {
cout << ans+ << endl;
} else {
cout << "-1" << endl;
}
}
} int main(){
input();
return ;
}
Curling 2.0的更多相关文章
- Curling 2.0 分类: 搜索 2015-08-09 11:14 3人阅读 评论(0) 收藏
Curling 2.0 Time Limit: 1000MS Memory Limit: 65536K Total Submissions: 14289 Accepted: 5962 Descript ...
- POJ3009——Curling 2.0(DFS)
Curling 2.0 DescriptionOn Planet MM-21, after their Olympic games this year, curling is getting popu ...
- poj 3009 Curling 2.0 (dfs )
Curling 2.0 Time Limit: 1000MS Memory Limit: 65536K Total Submissions: 11879 Accepted: 5028 Desc ...
- 【POJ】3009 Curling 2.0 ——DFS
Curling 2.0 Time Limit: 1000MS Memory Limit: 65536K Total Submissions: 11432 Accepted: 4831 Desc ...
- Curling 2.0(dfs回溯)
Curling 2.0 Time Limit: 1000MS Memory Limit: 65536K Total Submissions: 15567 Accepted: 6434 Desc ...
- ****Curling 2.0(深搜+回溯)
Curling 2.0 Time Limit : 2000/1000ms (Java/Other) Memory Limit : 131072/65536K (Java/Other) Total ...
- POJ 3009:Curling 2.0 推箱子
Curling 2.0 Time Limit: 1000MS Memory Limit: 65536K Total Submissions: 14090 Accepted: 5887 Desc ...
- POJ-3009 Curling 2.0 (DFS)
Description On Planet MM-21, after their Olympic games this year, curling is getting popular. But th ...
- poj3009 Curling 2.0 (DFS按直线算步骤)
Curling 2.0 Time Limit: 1000MS Memory Limit: 65536K Total Submissions: 14563 Accepted: 6080 Desc ...
- 【POJ - 3009】Curling 2.0 (dfs+回溯)
-->Curling 2.0 直接上中文 Descriptions: 今年的奥运会之后,在行星mm-21上冰壶越来越受欢迎.但是规则和我们的有点不同.这个游戏是在一个冰游戏板上玩的,上面有一个正 ...
随机推荐
- INotifyPropertyChanged, Interface
Data Object(class) impliment INotifyPropertyChanged; then the Object can update BindingSource. Impli ...
- eclipse导入项目后,java文件无法编辑的问题
新公司第一天,从svn checkout maven项目后,导入eclipse,发现文件的图标不对,如下图箭头所示,出现这个问题的原因, 是项目的的目录下没有.classpath文件,所以需要执行下m ...
- h5移动版云胶片系统
h5移动版云胶片系统. 最近开了一个医疗用的云胶片,可以对图片放大.图片缩小,图片移动,图片调窗,图片切换,图片播放,图片变灰等等功能.如下图:
- Xcode清除缓存等
Xcode出现一些错误的时候,有时候不是代码的问题,需要清理一下Xcode的缓存或者项目的Product等: 1. Product清理 1.1 Product-Clean 1.2 Product- ...
- Python之路----------time模块
时间模块是常用的模块 一.time模块 import time print(time.clock())#返回处理器时间,3.3开始已经屏蔽. print(time.altzone)#返回与UTC时间差 ...
- javascript 函数重载 overloading
函数重载 https://en.wikipedia.org/wiki/Function_overloading In some programming languages, function over ...
- nginx1.8安装nginx_concat_module及400错误解决办法
nginx安装concat模块可以合并js,css等静态资源,减少http请求 在nginx源码目录执行命令: ./configure --user=www --group=www --prefix= ...
- SpringMVC参数自动绑定
SpringMVC的各种参数绑定方式 1. 基本数据类型(以int为例,其他类似):Controller代码: @RequestMapping("saysth.do") publi ...
- 下载VM12 虚拟机和安装kali
为什么现在才写这个-- 因为我在学校啊,学校的电脑还没有kali.好了我们开始. http://www.vmware.com/products/player/playerpro-evaluation ...
- 使用Visual Studio扩展插件Visual assist X给代码插入注释模板
Visual Assist 是由Whole Tomato公司为Microsoft Visual Studio开发的一款插件.它对Visual Studio的智能提示功能和代码高亮功能进行了增强,同时还 ...