Space Ant
Time Limit: 1000MS   Memory Limit: 10000K
Total Submissions: 2489   Accepted: 1567

Description

The most exciting space discovery occurred at the end of the 20th century. In 1999, scientists traced down an ant-like creature in the planet Y1999 and called it M11. It has only one eye on the left side of its head and just three feet all on the right side of its body and suffers from three walking limitations: 
  1. It can not turn right due to its special body structure.
  2. It leaves a red path while walking.
  3. It hates to pass over a previously red colored path, and never does that.

The pictures transmitted by the Discovery space ship depicts that plants in the Y1999 grow in special points on the planet. Analysis of several thousands of the pictures have resulted in discovering a magic coordinate system governing the grow points of the plants. In this coordinate system with x and y axes, no two plants share the same x or y
An M11 needs to eat exactly one plant in each day to stay alive. When it eats one plant, it remains there for the rest of the day with no move. Next day, it looks for another plant to go there and eat it. If it can not reach any other plant it dies by the end of the day. Notice that it can reach a plant in any distance. 
The problem is to find a path for an M11 to let it live longest. 
Input is a set of (x, y) coordinates of plants. Suppose A with the coordinates (xA, yA) is the plant with the least y-coordinate. M11 starts from point (0,yA) heading towards plant A. Notice that the solution path should not cross itself and all of the turns should be counter-clockwise. Also note that the solution may visit more than two plants located on a same straight line. 

Input

The first line of the input is M, the number of test cases to be solved (1 <= M <= 10). For each test case, the first line is N, the number of plants in that test case (1 <= N <= 50), followed by N lines for each plant data. Each plant data consists of three integers: the first number is the unique plant index (1..N), followed by two positive integers x and y representing the coordinates of the plant. Plants are sorted by the increasing order on their indices in the input file. Suppose that the values of coordinates are at most 100.

Output

Output should have one separate line for the solution of each test case. A solution is the number of plants on the solution path, followed by the indices of visiting plants in the path in the order of their visits.

Sample Input

2
10
1 4 5
2 9 8
3 5 9
4 1 7
5 3 2
6 6 3
7 10 10
8 8 1
9 2 4
10 7 6
14
1 6 11
2 11 9
3 8 7
4 12 8
5 9 20
6 3 2
7 1 6
8 2 13
9 15 1
10 14 17
11 13 19
12 5 18
13 7 3
14 10 16

Sample Output

10 8 7 3 4 9 5 6 2 1 10
14 9 10 11 5 12 8 7 6 13 4 14 1 3 2

Source

 
 
 
极角排序。
 
最后输出的点肯定是n个的e
 
首先选择最左下角的。然后不停地排序
 
#include <stdio.h>
#include <math.h>
#include <algorithm>
#include <string.h>
#include <math.h>
using namespace std; const double eps = 1e-;
int sgn(double x)
{
if(fabs(x) < eps)return ;
if(x < )return -;
else return ;
}
struct Point
{
double x,y;
int index;
Point(){}
Point(double _x,double _y)
{
x = _x;y = _y;
}
Point operator -(const Point &b)const
{
return Point(x - b.x,y - b.y);
}
//叉积
double operator ^(const Point &b)const
{
return x*b.y - y*b.x;
}
//点积
double operator *(const Point &b)const
{
return x*b.x + y*b.y;
}
};
//*两点间距离
double dist(Point a,Point b)
{
return sqrt((a-b)*(a-b));
} int pos;
Point p[];
bool cmp(Point a,Point b)
{
double tmp = (a-p[pos])^(b-p[pos]);
if(sgn(tmp) == )
return dist(p[pos],a) < dist(p[pos],b);
else if(sgn(tmp) < )return false;
else return true;
}
int main()
{
int T;
scanf("%d",&T);
int n;
while(T--)
{
scanf("%d",&n);
double x,y;
for(int i = ;i < n;i++)
{
scanf("%d%lf%lf",&p[i].index,&p[i].x,&p[i].y);
if( p[i].y < p[].y || (p[i].y == p[].y && p[i].x < p[].x) )
swap(p[],p[i]);
}
pos = ;
for(int i = ;i < n;i++)
{
sort(p+i,p+n,cmp);
pos ++;
}
printf("%d",n);
for(int i = ;i < n;i++)
printf(" %d",p[i].index);
printf("\n");
}
return ;
}
 
 

POJ 1696 Space Ant(极角排序)的更多相关文章

  1. poj 1696 Space Ant 极角排序

    #include<cstdio> #include<cstring> #include<cmath> #include<iostream> #inclu ...

  2. POJ 1696 Space Ant 极角排序(叉积的应用)

    题目大意:给出n个点的编号和坐标,按逆时针方向连接着n个点,按连接的先后顺序输出每个点的编号. 题目思路:Cross(a,b)表示a,b的叉积,若小于0:a在b的逆时针方向,若大于0a在b的顺时针方向 ...

  3. poj 1696 Space Ant (极角排序)

    链接:http://poj.org/problem?id=1696 Space Ant Time Limit: 1000MS   Memory Limit: 10000K Total Submissi ...

  4. poj 1696:Space Ant(计算几何,凸包变种,极角排序)

    Space Ant Time Limit: 1000MS   Memory Limit: 10000K Total Submissions: 2876   Accepted: 1839 Descrip ...

  5. POJ 1696 Space Ant 【极角排序】

    题意:平面上有n个点,一只蚂蚁从最左下角的点出发,只能往逆时针方向走,走过的路线不能交叉,问最多能经过多少个点. 思路:每次都尽量往最外边走,每选取一个点后对剩余的点进行极角排序.(n个点必定能走完, ...

  6. 2018.07.04 POJ 1696 Space Ant(凸包卷包裹)

    Space Ant Time Limit: 1000MS Memory Limit: 10000K Description The most exciting space discovery occu ...

  7. POJ 1696 Space Ant 卷包裹法

    Space Ant Time Limit: 1000MS   Memory Limit: 10000K Total Submissions: 3316   Accepted: 2118 Descrip ...

  8. POJ 1696 Space Ant(点积的应用)

    Space Ant 大意:有一仅仅蚂蚁,每次都仅仅向当前方向的左边走,问蚂蚁走遍全部的点的顺序输出.開始的点是纵坐标最小的那个点,開始的方向是開始点的x轴正方向. 思路:从開始点開始,每次找剩下的点中 ...

  9. poj 1696 Space Ant(模拟+叉积)

    Space Ant Time Limit: 1000MS   Memory Limit: 10000K Total Submissions: 3840   Accepted: 2397 Descrip ...

随机推荐

  1. c#调用系统资源大集合-2

    public static void 打开格式化对话框() { Process.Start("rundll32.exe"," shell32.dll,SHFormatDr ...

  2. 基于Html5的爱情主题网站–表白神器(第二版)

    第二版在第一版的基础上增加了一个动态3D的白云效果背景,鼠标悬浮在页面上云朵会向屏幕Z轴方向运动,在第一人称视角看来向着云朵方向前进的,由此形成一个伪3D效果.有点绕,直接看demo就能理解了.3D白 ...

  3. Java RGB数组图像合成 ImageCombining (整理)

    /** * Java RGB数组图像合成 ImageCombinning (整理) * * 2016-1-2 深圳 南山平山村 曾剑锋 * * 注意事项: * 1.本程序为java程序,同时感谢您花费 ...

  4. Fragment的知识总结

    1. Fragment概念及作用. 以下是使用Fragment提供思路 2. 创建继承于 Fragment的类:(可extends Fagment 或  ListFagment) 注意导包:如果考虑兼 ...

  5. win32 API 学习

    SendMessage 函数原型 LRESULT SendMessage(HWND hWnd,UINT Msg,WPARAM wParam,LPARAM IParam) 详情:百度百科     msd ...

  6. suse下设置IP的两种方法

    /Files/yzhxhwt/DB_51aspx.rar 第一种SUSE Linux IP设置方法ifconfig eth0 192.168.1.22 netmask 255.255.255.0 up ...

  7. SQL0668N 由于表 "db2inst1.test" 上的原因代码 "3",所以不允许操作(解因为LOAD引起的LOAD暂挂状态锁)

    DB2解因为LOAD引起的LOAD暂挂状态锁   一般解锁命名是,SET INTEGRITY FOR temp_test IMMEDIATE CHECKED   但是load暂挂状态是解不了的,可以l ...

  8. cppunit使用详解

    cppunit使用详解 第一步:如何安装 (我的运行环境: fc7 Linux, gcc4)    cppunit 的安装是相当标准的linux的安装过程    a. 下载cppunit的源文件    ...

  9. hdu 1565(状态压缩基础题)

    题意:容易理解. 分析:这是我做的状态压缩第二题,一开始超内存了,因为数组开大了,后来超时了,因为能够成立的状态就那么多,所以你应该先把它抽出来!!总的来说还是比较简单的!! 代码实现: #inclu ...

  10. cocos2dx+lua中cc.EventListenerMouse:create()的bug

    今天在调试项目的时候用到了鼠标事件的监听 在创建事件监听器的时候出了问题 cc.EventListenerMouse:create() 这句返回值为nil 原来这是cocos2dx引擎的一个bug,t ...