codeforce 985A Chess Placing(暴力)
1 second
256 megabytes
standard input
standard output
You are given a chessboard of size 1 × n. It is guaranteed that n is even. The chessboard is painted like this: "BWBW...BW".
Some cells of the board are occupied by the chess pieces. Each cell contains no more than one chess piece. It is known that the total number of pieces equals to
.
In one step you can move one of the pieces one cell to the left or to the right. You cannot move pieces beyond the borders of the board. You also cannot move pieces to the cells that are already occupied.
Your task is to place all the pieces in the cells of the same color using the minimum number of moves (all the pieces must occupy only the black cells or only the white cells after all the moves are made).
The first line of the input contains one integer n (2 ≤ n ≤ 100, n is even) — the size of the chessboard.
The second line of the input contains
integer numbers
(1 ≤ pi ≤ n) — initial positions of the pieces. It is guaranteed that all the positions are distinct.
Print one integer — the minimum number of moves you have to make to place all the pieces in the cells of the same color.
6
1 2 6
2
10
1 2 3 4 5
10
In the first example the only possible strategy is to move the piece at the position 6 to the position 5 and move the piece at the position 2 to the position 3. Notice that if you decide to place the pieces in the white cells the minimum number of moves will be 3.
In the second example the possible strategy is to move
in 4 moves, then
in 3 moves,
in 2 moves and
in 1 move.
两种情况分别跑一遍,求最少
#include <iostream>
#include<cstring>
#include<string>
#include<cstdio>
#include<algorithm>
#include<cmath>
#include<deque>
#include<vector>
#define ll long long
#define inf 0x3f3f3f3f
#define mod 1000000007;
using namespace std;
int main()
{
int n;
std::cin>>n;
int a[];
for(int i=;i<=n/;i++)
{
std::cin>>a[i];
}
sort(a+,a++n/);
int s1=;
int s2=;
int c1=;
int c2=;
for(int i=;i<=n/;i++,c1+=,c2+=)
{
s1+=abs(a[i]-c1);
s2+=abs(a[i]-c2);
}
s1=min(s2,s1);
std::cout<<s1;
return ;
}
codeforce 985A Chess Placing(暴力)的更多相关文章
- codeforces 985A Chess Placing
题意: 移动最少的步数,使得所有的棋子在同一颜色的格子中. 每次一个棋子只能向左或者向右移动一步,不能移到有棋子的格子中. 思路: 枚举全黑和全白的情况. 对于每一个需要移动的棋子,它移动到的位置一定 ...
- A - Chess Placing CodeForces - 985A
You are given a chessboard of size 1 × n. It is guaranteed that n is even. The chessboard is painted ...
- codeforce Number of Ways(暴力)
#include<iostream> #include<cstdio> #include<cstring> #include<algorithm> #d ...
- A. Chess Placing
链接 [https://codeforces.com/contest/985/problem/A] 题意 给你一个偶数n,输入n/2个数,代表棋子的位置,有一个1*n的棋盘是黑白相间的 问你使得所有棋 ...
- CF985A Chess Placing【思维】
[链接]:CF985A [题意]:给你n和n/2个数ai,每个ai和奇数.偶数比较距离(注意选了奇数,偶数的距离就不要算了,反之同理),求最小的答案. [代码]: #include <iostr ...
- Educational Codeforces Round 44 (Rated for Div. 2)
题目链接:https://codeforces.com/contest/985 ’A.Chess Placing 题意:给了一维的一个棋盘,共有n(n必为偶数)个格子.棋盘上是黑白相间的.现在棋盘上有 ...
- 逆向暴力求解 538.D Weird Chess
11.12.2018 逆向暴力求解 538.D Weird Chess New Point: 没有读好题 越界的情况无法判断,所以输出任何一种就可以 所以他给你的样例输出完全是误导 输出还搞错了~ 输 ...
- CodeForce 855B 暴力or线段树
CodeForce 855B 暴力or线段树 题意 给你一串数,然后找出三个数,他们的前后关系和原来一样,可以相同,然后分别乘p,q,r,求他们积的和最大,并且输出这个数. 解题思路 这个可以使用线段 ...
- codeforce 429D. Tricky Function (思维暴力过)
题目描述 Iahub and Sorin are the best competitive programmers in their town. However, they can't both qu ...
随机推荐
- ie if判断
<p> </p> <!--[if lt IE 7]> <html lang="en" ng-app="myApp" c ...
- Sql server锁机制
如何查看锁 了解SQL Server在某一时间点上的加锁情况无疑是学习锁和诊断数据库死锁和性能的有效手段.我们最常用的查看数据库锁的手段不外乎两种: 使用sys.dm_tran_locks这个DMV ...
- [转]linux将一个服务器上的文件或者文件夹复制到另一台服务器上
本文转载自<linux 将一个服务器上的文件或者文件夹复制到另一台服务器上>,有时间实践一把 使用scp将一个Linux系统中的文件或文件夹复制到另一台Linux服务器上 复制文件或文件夹 ...
- 51nod 1270 dp
http://www.51nod.com/onlineJudge/questionCode.html#!problemId=1270 简单的线性dp,最近狂刷水题真的是...药丸 差值最大得话要么是峰 ...
- 八行代码解决八皇后问题(c++)
说的有点夸装,实际上并不只是巴航代码,加上前面的变量声明之类的一共有40多行的样子吧,好像是在知乎上看到的,现在有时间再把它写下来: 其中用到了一些c++11特性,例如lambda 以及给予范围的 f ...
- 剑指offer--33.丑数
本来用数组做标志位,但是测试数据有第1500个,859963392,惹不起哦 ------------------------------------------------------------- ...
- PostgreSQL归档日志 手动触发归档 select pg_switch_xlog()
(转,做记录) 一 环境信息--1.1 PostgreSQL 版本 9.3.0 --1.2 postgresql.conf wal_level = hot_standbyarchive_mode = ...
- Qt中QT_BEGIN_NAMESPACE和QT_END_NAMESPACE的作用
在Qt中,我们经常会看到 QT_BEGIN_NAMESPACE class QAction; class QMenu; class QPlainTextEdit; QT_END_NAMESPACE 这 ...
- Unity3d 相关文档
Unity3D研究院之处理摄像机跟随避免相机穿墙拉近或透明的方法 http://www.apkbus.com/android-498-1.html
- JAVA视频链接
Java基础Java马士兵:链接:https://pan.baidu.com/s/1jJRvxGi密码:v3xb Java刘意:链接:https://pan.baidu.com/s/1kVZQCqr密 ...