EXTENDED LIGHTS OUT
Time Limit: 1000MS   Memory Limit: 10000K
Total Submissions: 6196   Accepted: 4074

Description

In an extended version of the game Lights Out, is a puzzle with 5 rows of 6 buttons each (the actual puzzle has 5 rows of 5 buttons each). Each button has a light. When a button is pressed, that button and each of its (up to four) neighbors above, below, right and left, has the state of its light reversed. (If on, the light is turned off; if off, the light is turned on.) Buttons in the corners change the state of 3 buttons; buttons on an edge change the state of 4 buttons and other buttons change the state of 5. For example, if the buttons marked X on the left below were to be pressed,the display would change to the image on the right. 

The aim of the game is, starting from any initial set of lights on in the display, to press buttons to get the display to a state where all lights are off. When adjacent buttons are pressed, the action of one button can undo the effect of another. For instance, in the display below, pressing buttons marked X in the left display results in the right display.Note that the buttons in row 2 column 3 and row 2 column 5 both change the state of the button in row 2 column 4,so that, in the end, its state is unchanged. 

Note: 
1. It does not matter what order the buttons are pressed. 
2. If a button is pressed a second time, it exactly cancels the effect of the first press, so no button ever need be pressed more than once. 
3. As illustrated in the second diagram, all the lights in the first row may be turned off, by pressing the corresponding buttons in the second row. By repeating this process in each row, all the lights in the first 
four rows may be turned out. Similarly, by pressing buttons in columns 2, 3 ?, all lights in the first 5 columns may be turned off. 
Write a program to solve the puzzle.

Input

The first line of the input is a positive integer n which is the number of puzzles that follow. Each puzzle will be five lines, each of which has six 0 or 1 separated by one or more spaces. A 0 indicates that the light is off, while a 1 indicates that the light is on initially.

Output

For each puzzle, the output consists of a line with the string: "PUZZLE #m", where m is the index of the puzzle in the input file. Following that line, is a puzzle-like display (in the same format as the input) . In this case, 1's indicate buttons that must be pressed to solve the puzzle, while 0 indicate buttons, which are not pressed. There should be exactly one space between each 0 or 1 in the output puzzle-like display.

Sample Input

2
0 1 1 0 1 0
1 0 0 1 1 1
0 0 1 0 0 1
1 0 0 1 0 1
0 1 1 1 0 0
0 0 1 0 1 0
1 0 1 0 1 1
0 0 1 0 1 1
1 0 1 1 0 0
0 1 0 1 0 0

Sample Output

PUZZLE #1
1 0 1 0 0 1
1 1 0 1 0 1
0 0 1 0 1 1
1 0 0 1 0 0
0 1 0 0 0 0
PUZZLE #2
1 0 0 1 1 1
1 1 0 0 0 0
0 0 0 1 0 0
1 1 0 1 0 1
1 0 1 1 0 1

Source

 
固定好第一行的翻转情况,然后按照贪心策略来确定其他位置的翻转情况
 
 #include <iostream>
#include <cstdio>
#include <cstring>
#include <algorithm> using namespace std; bool sta[][];
bool flip[][];
int dx[] = {,,,-},dy[] = {,-,,}; int get(int x,int y) {
int c = sta[x][y] + flip[x][y];
for(int i = ; i < ; ++i) {
int x1 = x + dx[i],y1 = y + dy[i]; if(x1 >= && x1 < && y1 >= && y1 < ) {
c += flip[x1][y1];
}
} return c % ;
} bool check() {
for(int i = ; i < ; ++i) {
for(int j = ; j < ; ++j) {
flip[i][j] = get(i - ,j);
}
} for(int i = ; i < ; ++i) {
if(get(,i)) return false;
} return true;
} void solve() {
for(int s = ; s < ( << ); ++s) {
memset(flip,,sizeof(flip));
for(int i = ; i < ; ++i) {
if(s >> i & ) flip[][i] = ;
}
if(check()) {
//printf("fuck\n");
for(int i = ; i < ; ++i) {
for(int j = ; j < ; ++j) {
printf("%d%c",flip[i][j],
j + == ? '\n' : ' ');
}
}
return;
}
} } int main()
{
//freopen("sw.in","r",stdin);
int t,ca = ;
scanf("%d",&t); while(t--) {
for(int i = ; i < ; ++i) {
for(int j = ; j < ; ++j) {
scanf("%d",&sta[i][j]);
//printf("%d ",sta[i][j]);
} } printf("PUZZLE #%d\n",ca++);
solve(); }
//cout << "Hello world!" << endl;
return ;
}

POJ 1222的更多相关文章

  1. Poj 1222 EXTENDED LIGHTS OUT

    题目大意:给你一个5*6的格子,每个格子中有灯(亮着1,暗着0),每次你可以把一个暗的点亮(或者亮的熄灭)然后它上下左右的灯也会跟着变化.最后让你把所有的灯熄灭,问你应该改变哪些灯. 首先我们可以发现 ...

  2. POJ 1222 EXTENDED LIGHTS OUT(翻转+二维开关问题)

    POJ 1222 EXTENDED LIGHTS OUT 今天真是完美的一天,这是我在poj上的100A,留个纪念,马上就要期中考试了,可能后面几周刷题就没这么快了,不管怎样,为下一个200A奋斗, ...

  3. POJ 1222 EXTENDED LIGHTS OUT(高斯消元)题解

    题意:5*6的格子,你翻一个地方,那么这个地方和上下左右的格子都会翻面,要求把所有为1的格子翻成0,输出一个5*6的矩阵,把要翻的赋值1,不翻的0,每个格子只翻1次 思路:poj 1222 高斯消元详 ...

  4. POJ 1222 POJ 1830 POJ 1681 POJ 1753 POJ 3185 高斯消元求解一类开关问题

    http://poj.org/problem?id=1222 http://poj.org/problem?id=1830 http://poj.org/problem?id=1681 http:// ...

  5. POJ 1222 EXTENDED LIGHTS OUT(高斯消元解异或方程组)

    EXTENDED LIGHTS OUT Time Limit: 1000MS   Memory Limit: 10000K Total Submissions: 10835   Accepted: 6 ...

  6. POJ 1222 (开关问题+高斯消元法)

    题目链接: http://poj.org/problem?id=1222 题目大意:一堆开关,或开或关.每个开关按下后,周围4个方向开关反转.问使最后所有开关都关闭的,开关按法.0表示不按,1表示按. ...

  7. poj 1222 EXTENDED LIGHTS OUT(位运算+枚举)

    http://poj.org/problem?id=1222 题意:给一个确定的5*6放入矩阵.每一个格子都有一个开关和一盏灯,0表示灯没亮,1表示灯亮着.让你输出一个5*6的矩阵ans[i][j], ...

  8. OpenJudge 2811 熄灯问题 / Poj 1222 EXTENDED LIGHTS OUT

    1.链接地址: http://bailian.openjudge.cn/practice/2811 http://poj.org/problem?id=1222 2.题目: 总时间限制: 1000ms ...

  9. POJ 1222 EXTENDED LIGHTS OUT(高斯消元)

    [题目链接] http://poj.org/problem?id=1222 [题目大意] 给出一个6*5的矩阵,由0和1构成,要求将其全部变成0,每个格子和周围的四个格子联动,就是说,如果一个格子变了 ...

  10. POJ 1222 EXTENDED LIGHTS OUT(高斯消元解XOR方程组)

    http://poj.org/problem?id=1222 题意:现在有5*6的开关,1表示亮,0表示灭,按下一个开关后,它上下左右的灯泡会改变亮灭状态,要怎么按使得灯泡全部处于灭状态,输出方案,1 ...

随机推荐

  1. Rails学习:create操作 局部模板

    学习Ruby on Rails实战真经 里面说rails4使用了strong parameters, 所以代码这么写:注意不是Event.new(params[:event])了,而是参数是函数返回值 ...

  2. 同时执行2个存储过程,2个SP中分别有相同的临时表名,会有冲突吗?

    同时执行2个存储过程,2个SP中分别有相同的临时表名,会有冲突吗?答案:不会 这就可以在以后写存储过程的时候统一临时表名了. alter procedure sp_01 as begin create ...

  3. [Environment Build] Maven环境配置

    1. 下载并解压maven文件 2. 在环境变量中配置一个JAVA_HOME的变量,指向你本地的JDK 3. 在系统变量中新建一个名为:MAVEN_HOME的变量,指向你的maven解压文件的bin目 ...

  4. Collaborative filtering

        Collaborative filtering, 即协同过滤,是一种新颖的技术.最早于1989年就提出来了,直到21世纪才得到产业性的应用.应用上的代表在国外有Amazon.com,Last. ...

  5. memcached 高级机制(二)

    memcached删除机制 a) (1)有内存机制里说明了,这里会运用到LRU删除机制.我们知道,当我们在add或set一个值时,我们会设置这个值得期限.当某个值过期后,这个值并没有从内存中删除,我们 ...

  6. hdu 4217 Data Structure?/treap

    原题链接:http://acm.hdu.edu.cn/showproblem.php?pid=4217 可用线段树写,效率要高点. 这道题以前用c语言写的treap水过了.. 现在接触了c++重写一遍 ...

  7. python小算法(一)

    1.长度为m的字符串a,长度为n的字符串b,(m>n) 判断b中的字母是否全在a中? O(n)最小. class Num(object): def getNum(self, m): numLis ...

  8. java数据结构和算法------希尔排序

    package iYou.neugle.sort; public class Shell_sort { public static void ShellSort(double[] array) { i ...

  9. 基于.net mvc的校友录(源程序)

    废话不多说,上程序再说: http://pan.baidu.com/s/11MnLo 我.net mvc4的正式学习时长,其实也就一个多月,期间除去玩游戏.听歌.谈恋爱,也就半个月,大神请轻喷~~ 转 ...

  10. linux - 自动删除n天前日志

    1.删除文件命令: find 对应目录 -mtime +天数 -name "文件名" -exec rm -rf {} \; 实例命令: find /opt/soft/log/ -m ...