poj 1265 Area(Pick定理)
| Time Limit: 1000MS | Memory Limit: 10000K | |
| Total Submissions: 5666 | Accepted: 2533 |
Description

Figure 1: Example area.
You are hired to write a program that calculates the area occupied
by the new facility from the movements of a robot along its walls. You
can assume that this area is a polygon with corners on a rectangular
grid. However, your boss insists that you use a formula he is so proud
to have found somewhere. The formula relates the number I of grid points
inside the polygon, the number E of grid points on the edges, and the
total area A of the polygon. Unfortunately, you have lost the sheet on
which he had written down that simple formula for you, so your first
task is to find the formula yourself.
Input
For each scenario, you are given the number m, 3 <= m < 100,
of movements of the robot in the first line. The following m lines
contain pairs 揹x dy�of integers, separated by a single blank, satisfying
.-100 <= dx, dy <= 100 and (dx, dy) != (0, 0). Such a pair means
that the robot moves on to a grid point dx units to the right and dy
units upwards on the grid (with respect to the current position). You
can assume that the curve along which the robot moves is closed and that
it does not intersect or even touch itself except for the start and end
points. The robot moves anti-clockwise around the building, so the area
to be calculated lies to the left of the curve. It is known in advance
that the whole polygon would fit into a square on the grid with a side
length of 100 units.
Output
output for every scenario begins with a line containing 揝cenario #i:�
where i is the number of the scenario starting at 1. Then print a single
line containing I, E, and A, the area A rounded to one digit after the
decimal point. Separate the three numbers by two single blanks.
Terminate the output for the scenario with a blank line.
Sample Input
2
4
1 0
0 1
-1 0
0 -1
7
5 0
1 3
-2 2
-1 0
0 -3
-3 1
0 -3
Sample Output
Scenario #1:
0 4 1.0 Scenario #2:
12 16 19.0
Source
【思路】
Pick定理
同上题。
【代码】
#include<cstdio>
using namespace std; struct Pt {
int x,y;
Pt(int x=,int y=) :x(x),y(y){};
};
Pt p[];
typedef Pt vec;
vec operator - (Pt a,Pt b) { return vec(a.x-b.x,a.y-b.y); } int abs(int x) { return x<? -x:x; }
int gcd(int a,int b) { return b==? a:gcd(b,a%b); }
int cross(Pt a,Pt b) { return a.x*b.y-a.y*b.x; }
int calc(Pt a,Pt b) { return gcd(abs(a.x-b.x),abs(a.y-b.y)); } int n;
int main() {
int T,kase=;
scanf("%d",&T);
while(T--) {
scanf("%d",&n);
n++;
p[]=Pt(,);
for(int i=;i<n;i++) {
scanf("%d%d",&p[i].x,&p[i].y);
p[i].x+=p[i-].x , p[i].y+=p[i-].y;
}
int S=,b=;
for(int i=;i<n-;i++) {
S += cross(p[i],p[i+]);
b += calc(p[i],p[i+]);
}
b += calc(p[n-],p[])+calc(p[],p[]);
printf("Scenario #%d:\n%d %d %.1f\n\n",++kase,(S-b+)/,b,0.5*S);
}
return ;
}
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