在编译occ通过过后,我需要验证occ是否能够正常结合vtk进行开发工作

使用CMake进行环境变量设置:

CMakeList.txt

PROJECT (IGESReader)

#VTK Part:
FIND_PACKAGE(VTK)
IF (VTK_FOUND)
INCLUDE(${VTK_USE_FILE})
ELSE(VTK_FOUND)
MESSAGE(FATAL_ERROR
"Cannot build without VTK. Please set VTK_DIR.")
ENDIF (VTK_FOUND) #OpenCascade Part:
INCLUDE_DIRECTORIES(
C:\OpenCASCADE6.5.1\ros\inc
) LINK_LIBRARIES(
vtkCommon
vtkGraphics
vtkRendering
vtkIO
C:\OpenCASCADE6.5.1\ros\win32\vc8\libd\TKIGES.lib
C:\OpenCASCADE6.5.1\ros\win32\vc8\libd\TKernel.lib
C:\OpenCASCADE6.5.1\ros\win32\vc8\libd\TKBRep.lib
C:\OpenCASCADE6.5.1\ros\win32\vc8\libd\TKMath.lib
C:\OpenCASCADE6.5.1\ros\win32\vc8\libd\TKGeomBase.lib
C:\OpenCASCADE6.5.1\ros\win32\vc8\libd\TKGeomAlgo.lib
C:\OpenCASCADE6.5.1\ros\win32\vc8\libd\TKG3d.lib
C:\OpenCASCADE6.5.1\ros\win32\vc8\libd\TKG2d.lib
C:\OpenCASCADE6.5.1\ros\win32\vc8\libd\TKTopAlgo.lib
C:\OpenCASCADE6.5.1\ros\win32\vc8\libd\TKXSBase.lib
C:\OpenCASCADE6.5.1\ros\win32\vc8\libd\TKMesh.lib
) ADD_EXECUTABLE(IGESReader example.cxx)

添加一个example.cxx

// sampleExample.cpp : Defines the entry point for the console application.
//
// OpenCascade library.
#include <gp_Circ.hxx>
#include <gp_Elips.hxx>
#include <gp_Sphere.hxx> #include <Poly_Polygon3D.hxx>
#include <Poly_Triangulation.hxx> #include <TopoDS_Edge.hxx>
#include <TopoDS_Face.hxx> #include <BRep_Tool.hxx>
#include <BRepMesh.hxx>
#include <BRepBuilderAPI_MakeEdge.hxx>
#include <BRepBuilderAPI_MakeFace.hxx> //vtk lib
#include <vtkSmartPointer.h>
#include <vtkPoints.h>
#include <vtkPolyData.h>
#include <vtkCellArray.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkProperty.h>
#include <vtkTriangle.h> /*
* @breif Descret the shape: face.
* For Face will be discreted to triangles; (BRepMesh_FastDiscret)
* To get the triangles of the face, use BRep_Tool::Triangulation(Face, L);
*/
void BuildMesh(vtkRenderer* render, const TopoDS_Face& face, double deflection = 0.1)
{
TopLoc_Location location;
BRepMesh::Mesh(face, deflection); Handle_Poly_Triangulation triFace = BRep_Tool::Triangulation(face, location); Standard_Integer nTriangles = triFace->NbTriangles(); gp_Pnt vertex1;
gp_Pnt vertex2;
gp_Pnt vertex3; Standard_Integer nVertexIndex1 = 0;
Standard_Integer nVertexIndex2 = 0;
Standard_Integer nVertexIndex3 = 0; TColgp_Array1OfPnt nodes(1, triFace->NbNodes());
Poly_Array1OfTriangle triangles(1, triFace->NbTriangles()); nodes = triFace->Nodes();
triangles = triFace->Triangles(); vtkSmartPointer<vtkPoints> points = vtkSmartPointer<vtkPoints>::New();
vtkSmartPointer<vtkCellArray> cells = vtkSmartPointer<vtkCellArray>::New();
vtkSmartPointer<vtkPolyData> polyData = vtkSmartPointer<vtkPolyData>::New();
points->Allocate(nTriangles * 3);
cells->Allocate(nTriangles); int id = 0; for (Standard_Integer i = 1; i <= nTriangles; i++)
{
Poly_Triangle aTriangle = triangles.Value(i); aTriangle.Get(nVertexIndex1, nVertexIndex2, nVertexIndex3); vertex1 = nodes.Value(nVertexIndex1).Transformed(location.Transformation());
vertex2 = nodes.Value(nVertexIndex2).Transformed(location.Transformation());
vertex3 = nodes.Value(nVertexIndex3).Transformed(location.Transformation()); points->InsertNextPoint(vertex1.X(), vertex1.Y(), vertex1.Z());
points->InsertNextPoint(vertex2.X(), vertex2.Y(), vertex2.Z());
points->InsertNextPoint(vertex3.X(), vertex3.Y(), vertex3.Z()); vtkSmartPointer<vtkTriangle> triangle = vtkSmartPointer<vtkTriangle>::New();
triangle->GetPointIds()->SetId(0,id * 3);
triangle->GetPointIds()->SetId(1,id * 3 + 1);
triangle->GetPointIds()->SetId(2,id *3 + 2); // Add the triangle to a cell array
cells->InsertNextCell(triangle);
id++;
} polyData->SetPoints(points);
polyData->SetPolys(cells); vtkSmartPointer<vtkPolyDataMapper> sourceMapper = vtkSmartPointer<vtkPolyDataMapper>::New();
sourceMapper->SetInput(polyData); vtkSmartPointer<vtkActor> sourceActor = vtkSmartPointer<vtkActor>::New();
sourceActor->SetMapper(sourceMapper);
sourceActor->GetProperty()->SetColor(1,0,0); render->AddActor(sourceActor); } void BuildScene(vtkRenderer* render)
{
gp_Ax2 axis; // 1. Test sphere face while deflection is default 0.1.
axis.SetLocation(gp_Pnt(26.0, 0.0, 0.0));
TopoDS_Face sphereFace1 = BRepBuilderAPI_MakeFace(gp_Sphere(axis, 8.0));
BuildMesh(render, sphereFace1); // 2. Test sphere face while deflection is 2.0.
axis.SetLocation(gp_Pnt(26.0, 18.0, 0.0));
TopoDS_Face sphereFace2 = BRepBuilderAPI_MakeFace(gp_Sphere(axis, 8.0));
BuildMesh(render,sphereFace2, 2.0); // 3. Test sphere face while deflection is 0.001.
axis.SetLocation(gp_Pnt(26.0, -18.0, 0.0));
TopoDS_Face sphereFace3 = BRepBuilderAPI_MakeFace(gp_Sphere(axis, 8.0));
BuildMesh(render, sphereFace3, 0.001);
} int main(int argc, char *argv[])
{
// Create a renderer, render window, and interactor
vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow); //build mesh
BuildScene(renderer); renderer->SetBackground(1,1,1); // Render and interact
renderWindow->Render();
renderWindowInteractor->Start(); return 0;
}

你可能在编译的过程当中,遇到缺少dll文件,这个说明 你并没有把相应的dll文件放在环境变量当中去。

运行结果:

验证occ和vtk整合工作的demo的更多相关文章

  1. C# Aspose.Cells导出xlsx格式Excel,打开文件报“Excel 已完成文件级验证和修复。此工作簿的某些部分可能已被修复或丢弃”

    报错信息: 最近打开下载的 Excel,会报如下错误.(xls 格式不受影响) 解决方案: 下载代码(红色为新添代码) public void download() { string fileName ...

  2. asp.net NPOI导出xlsx格式文件,打开文件报“Excel 已完成文件级验证和修复。此工作簿的某些部分可能已被修复或丢弃”

    NPOI导出xlsx格式文件,会出现如下情况: 点击“是”: 导出代码如下: /// <summary> /// 将datatable数据写入excel并下载 /// </summa ...

  3. SpringBoot 2.x 整合ElasticSearch的demo

    SpringBoot 2.x 整合ElasticSearch的demo 1.配置文件application.yml信息 # Tomcat server: tomcat: uri-encoding: U ...

  4. 阿里react整合库dva demo分析

    p.p1 { margin: 0.0px 0.0px 0.0px 0.0px; font: 24.0px "Helvetica Neue"; color: #404040 } p. ...

  5. struts2和hibernate整合的小Demo

    jar包下载地址 创建一个web项目. 导入jar包 配置web.xml <?xml version="1.0" encoding="UTF-8"?> ...

  6. springboot(整合多数据源demo,aop,定时任务,异步方法调用,以及获取properties中自定义的变量值)

    有这么一个需求 每个部门,需要操作的数据库不同,A部门要将数据放test数据库,B 部门数据 要放在test1数据库 同一个项目 需要整合 多个数据源 上传个demo 方便自己以后回看!!!!!!!! ...

  7. SSM整合环境搭建demo

    1.项目目录结构 2.项目中用的jar包 3.web.xml(其中主要配置spring与springmvc) <?xml version="1.0" encoding=&qu ...

  8. SpringMVC整合Freemarker(含Demo源码)(转)

    转自:http://blog.csdn.net/sinat_27535209/article/details/61199452 整合过程如下: 1.新建一个maven web工程,使用maven依赖s ...

  9. Spring Boot整合Dubbo框架demo

    Dubbo框架原理见之前的博文:http://www.cnblogs.com/umgsai/p/5836925.html 首先启动zookeeper Server端 Pom配置如下 <?xml ...

随机推荐

  1. PHP算法之回文数

    判断一个整数是否是回文数.回文数是指正序(从左向右)和倒序(从右向左)读都是一样的整数. 示例 1: 输入: 121输出: true示例 2: 输入: -121输出: false解释: 从左向右读, ...

  2. java中的栈Stack

    Stack:栈是一种只能在一端进行插入或删除操作的线性表.(先进后出表) java中的Stack继承Vector 实例化 Stack stack=new Stack(); 基本使用 判断是否为空 st ...

  3. Erlang学习记录:app demo

    目录结构 │ Emakefile │ make.bat │ start.bat ├─config │ config.config │ server.app ├─ebin │ wulin_app.bea ...

  4. leetcode-229-求众数②

    题目描述: 方法一:摩尔投票法 class Solution: def majorityElement(self, nums: List[int]) -> List[int]: candiate ...

  5. session_unset和session_distory

    关于session_unset()和session_destroy()的函数使用进行介绍. session_unset() 释放当前在内存中已经创建的所有$_SESSION变量, 但不删除sessio ...

  6. 阿里云代码管理平台 Teambition Codeup(行云)亮相,为企业代码安全护航

    2019杭州云栖大会企业协作与研发效能专场,企业协同平台Teambition负责人齐俊元正式发布阿里云自研的代码管理平台Teambition Codeup(行云),Codeup是一款企业级代码管理产品 ...

  7. day27 模块:正则re, configparser, subprocess

    Python之路,Day15 = Python基础15 re 模块补充 ret = re.findall("c.d", "abc\nd", re.S) # 后面 ...

  8. 欧拉定理+质因子分解+矩阵快速幂——cf1182E

    好题! /* gi=c^i * fi gi=gi-1 * gi-2 * gi-3 把g1,g2,g3质因数分解 g1=p1^e11 * p2^e12 * p3^e13 ... pk^e1k g2=p1 ...

  9. 尚学linux课程---3、linux网络说明

    尚学linux课程---3.linux网络说明 一.总结 一句话总结: 如果NAT模式:linux,VMnet8,虚拟出来的路由器 要在同一个网段, 那么 linux才能 通过 网络地址转换 经过wi ...

  10. selenium python bindings 初步用法及简单参考例子

    掌握selenium最简单的方法就是参考例子进行学习,下面给出之前项目的测试例子及分析 # -*- coding: utf-8 -*- import time from selenium import ...