Loading Assets from AssetBundles
【Loading Assets from AssetBundles】
1、LoadAsset
GameObject gameObject = loadedAssetBundle.LoadAsset<GameObject>(assetName);
2、LoadAssetAsync
AssetBundleRequest request = loadedAssetBundleObject.LoadAssetAsync<GameObject>(assetName);
yield return request;
var loadedAsset = request.asset;
3、LoadAllAssets
Unity.Object[] objectArray = loadedAssetBundle.LoadAllAssets();
4、LoadAllAssetsAsync
AssetBundleRequest request = loadedAssetBundle.LoadAllAssetsAsync();
yield return request;
var loadedAssets = request.allAssets;
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