(游戏)打飞机01:前言  传送门

(游戏)打飞机02:游戏背景滚动  传送门

(游戏)打飞机03:控制玩家飞机   传送门

(游戏)打飞机04:绘画敌机、添加子弹    传送门

(游戏)打飞机05:处理子弹,击中敌机,添加计分板   传送门

(游戏)打飞机06:后续  传送门

绘画敌机、添加子弹效果

package com.example.administrator.myapplication;

import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.Rect;
import android.view.MotionEvent;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
import android.view.View;
import android.view.WindowManager; import java.util.ArrayList;
import java.util.List;
import java.util.Random; /**
* Created by Administrator on 2018/8/9.
*/ public class dafeijiGameView extends SurfaceView implements
SurfaceHolder.Callback,Runnable,android.view.View.OnTouchListener{ private Bitmap my;//自己
private Bitmap baozha;//爆炸
private Bitmap bg;//背景
private Bitmap diren;//敌人
private Bitmap zidan;//子弹
private Bitmap erjihuancun;//二级缓存
private WindowManager windowManager;//获得界面长宽高
private int display_w; //界面的宽
private int display_h; //界面的高
private ArrayList<GameImage> gameImage = new ArrayList();
private ArrayList<Zidan> zidans = new ArrayList<Zidan>(); public dafeijiGameView(Context context) {
super(context);
getHolder().addCallback(this);
//事件注册
this.setOnTouchListener(this);
} private void init(){
//加载照片
my= BitmapFactory.decodeResource(getResources(),R.drawable.my);
baozha= BitmapFactory.decodeResource(getResources(),R.drawable.baozha);
bg= BitmapFactory.decodeResource(getResources(),R.drawable.bg);
diren= BitmapFactory.decodeResource(getResources(),R.drawable.diren);
zidan= BitmapFactory.decodeResource(getResources(),R.drawable.zidan); erjihuancun=Bitmap.createBitmap(display_w,display_h, Bitmap.Config.ARGB_8888);
gameImage.add(new BeijingImage(bg)); //先加入背景照片
gameImage.add(new FeijiImage(my));
gameImage.add(new DijiImage(diren)); } FeijiImage selectfeiji;
@Override
public boolean onTouch(View v, MotionEvent event) {
//手接近屏幕产生的事件
if(event.getAction()==MotionEvent.ACTION_DOWN){
for(GameImage game: gameImage){
if(game instanceof FeijiImage){ FeijiImage feiji = (FeijiImage)game; //判断条件为真时选中飞机
if(feiji.getX()<event.getX()&&
feiji.getY()<event.getY()&&
feiji.getX()+feiji.getWidth()>event.getX() &&
feiji.getY()+feiji.getHeigth()>event.getY()){
selectfeiji=feiji; }else{
selectfeiji=null;
}
break;
}
}
}else if(event.getAction()==MotionEvent.ACTION_MOVE){
//移动鼠标
if( selectfeiji!=null){
selectfeiji.setX((int)event.getX()-selectfeiji.getWidth()/2);
selectfeiji.setY((int)event.getY()-selectfeiji.getHeigth()/2);
} }else if(event.getAction()==MotionEvent.ACTION_UP){
//松开鼠标
selectfeiji=null;
} return true;
} private interface GameImage{
public Bitmap getBitmap();
public int getX();
public int getY();
} private class Zidan implements GameImage{ Bitmap zidan;
private FeijiImage feiji;
private int x;
private int y; public Zidan(FeijiImage feiji,Bitmap zidan){
this.feiji=feiji;
this.zidan=zidan; x=(feiji.getX()+feiji.getWidth()/2)-25;//居中位置
y=feiji.getY()-zidan.getHeight();
} public Bitmap getBitmap() {
y-=19;
if(y<=-10){
zidans.remove(this);
}
return zidan;
} @Override
public int getX() {
return x;
} @Override
public int getY() {
return y;
}
} private class DijiImage implements GameImage{ private Bitmap diren = null; private List<Bitmap> bitmaps = new ArrayList<Bitmap>();
private int x;
private int y; public DijiImage(Bitmap diren){
this.diren=diren;
bitmaps.add(Bitmap.createBitmap(diren,0,0,diren.getWidth()/4,diren.getHeight()));
bitmaps.add(Bitmap.createBitmap(diren,(diren.getWidth()/4)*1,0,diren.getWidth()/4,diren.getHeight()));
bitmaps.add(Bitmap.createBitmap(diren,(diren.getWidth()/4)*2,0,diren.getWidth()/4,diren.getHeight()));
bitmaps.add(Bitmap.createBitmap(diren,(diren.getWidth()/4)*3,0,diren.getWidth()/4,diren.getHeight())); y=-diren.getHeight();
Random ran = new Random();
x=ran.nextInt(display_w-(diren.getWidth()/4)); } private int index=0;
private int num =0;
@Override
public Bitmap getBitmap() {
Bitmap bitmap = bitmaps.get(index);
//控制切换四个飞机的频率
if(num == 7){
index++;
if(index == bitmaps.size()){
index=0;
}
num=0;
}
y+=3;
num++; if(y>display_h){
gameImage.remove(this);
} return bitmap;
} @Override
public int getX() {
return x;
} @Override
public int getY() {
return y;
}
} private class FeijiImage implements GameImage{ private Bitmap my;
private int x;
private int y;
private int width;
private int heigth; private int getWidth(){
return width;
} private int getHeigth(){
return heigth;
} private List<Bitmap> bitmaps = new ArrayList<Bitmap>(); private FeijiImage(Bitmap my){
this.my=my;
bitmaps.add(Bitmap.createBitmap(my,0,0,my.getWidth()/4,my.getHeight()));
bitmaps.add(Bitmap.createBitmap(my,(my.getWidth()/4),0,my.getWidth()/4,my.getHeight()));
bitmaps.add(Bitmap.createBitmap(my,(my.getWidth()/4)*2,0,my.getWidth()/4,my.getHeight()));
bitmaps.add(Bitmap.createBitmap(my,(my.getWidth()/4)*3,0,my.getWidth()/4,my.getHeight()));
//得到战机的高和宽
width=my.getWidth()/4;
heigth=my.getHeight();
x=(display_w - my.getWidth()/4)/2;
y=display_h-my.getHeight()-30;
} private int index=0;
private int num =0;
@Override
public Bitmap getBitmap() {
Bitmap bitmap = bitmaps.get(index);
//控制切换四个飞机的频率
if(num == 7){
index++;
if(index == bitmaps.size()){
index=0;
}
num=0;
}
num++;
return bitmap;
} @Override
public int getX() {
return x;
} @Override
public int getY() {
return y;
} public void setY(int y){
this.y=y;
} public void setX(int x){
this.x=x;
} } //负责背景照片的处理
private class BeijingImage implements GameImage{
private Bitmap bg;
private BeijingImage(Bitmap bg){
this.bg=bg;
newBitmap = Bitmap.createBitmap(display_w,display_h, Bitmap.Config.ARGB_8888);
} private Bitmap newBitmap = null;
private int height = 0; public Bitmap getBitmap(){
Paint p = new Paint();
Canvas canvas = new Canvas(newBitmap);
canvas.drawBitmap(bg,
new Rect(0,0,bg.getWidth(),bg.getHeight()),
new Rect(0,height,display_w,display_h+height),p); canvas.drawBitmap(bg,
new Rect(0,0,bg.getWidth(),bg.getHeight()),
new Rect(0,-display_h+height,display_w,height),p); height++;
if(height==display_h){
height=0;
}
return newBitmap;
} public int getX(){
return 0;
} public int getY(){
return 0;
}
} private boolean state = false;
private SurfaceHolder holder; //绘画中心
public void run() {
Paint p1 = new Paint();
int diren_num=0;//
int zidan_num=0;
try{
while(state){
if(selectfeiji!=null){
if(zidan_num==10){
zidans.add(new Zidan(selectfeiji,zidan));
zidan_num=0;
}
zidan_num++;
} Canvas newCanvas = new Canvas(erjihuancun);
for(GameImage image:(List<GameImage>)gameImage.clone()){
newCanvas.drawBitmap(image.getBitmap(),image.getX(),image.getY(),p1);
} for(GameImage image:(List<GameImage>)zidans.clone()){
newCanvas.drawBitmap(image.getBitmap(),image.getX(),image.getY(),p1);
} if(diren_num==150){
diren_num=0;
gameImage.add(new DijiImage(diren));
}
diren_num++;
Canvas canvas = holder.lockCanvas();
canvas.drawBitmap(erjihuancun,0,0,p1);
holder.unlockCanvasAndPost(canvas);
Thread.sleep(10);
}
}catch(Exception e){
}
} @Override
public void surfaceCreated(SurfaceHolder holder) {
} @Override
public void surfaceDestroyed(SurfaceHolder holder) {
state = false;
} @Override
public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
//得到屏幕的宽和高
display_w=width;
display_h=height;
init();
this.holder=holder;
state = true;
new Thread(this).start();
} }

dafeijiGameView.java

package com.example.administrator.myapplication;

import android.support.v7.app.AppCompatActivity;
import android.os.Bundle; public class MainActivity extends AppCompatActivity{ @Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
//去掉标题
// requestWindowFeature(Window.FEATURE_NO_TITLE);
dafeijiGameView view = new dafeijiGameView(this); setContentView(view);
} }

MainActivity.java

实现过程

  绘制敌机

   private class DijiImage implements GameImage{

        private Bitmap diren = null;

        private List<Bitmap> bitmaps = new ArrayList<Bitmap>();
private int x;
private int y; public DijiImage(Bitmap diren){
this.diren=diren;
bitmaps.add(Bitmap.createBitmap(diren,0,0,diren.getWidth()/4,diren.getHeight()));
bitmaps.add(Bitmap.createBitmap(diren,(diren.getWidth()/4)*1,0,diren.getWidth()/4,diren.getHeight()));
bitmaps.add(Bitmap.createBitmap(diren,(diren.getWidth()/4)*2,0,diren.getWidth()/4,diren.getHeight()));
bitmaps.add(Bitmap.createBitmap(diren,(diren.getWidth()/4)*3,0,diren.getWidth()/4,diren.getHeight())); y=-diren.getHeight();
Random ran = new Random();
x=ran.nextInt(display_w-(diren.getWidth()/4)); } private int index=0;
private int num =0;
@Override
public Bitmap getBitmap() {
Bitmap bitmap = bitmaps.get(index);
//控制切换四个飞机的频率
if(num == 7){
index++;
if(index == bitmaps.size()){
index=0;
}
num=0;
}
y+=3;
num++; if(y>display_h){
gameImage.remove(this);
} return bitmap;
} @Override
public int getX() {
return x;
} @Override
public int getY() {
return y;
}
}

DijiImage.java

  初始化游戏时候加载敌机类

    private void init(){
//加载照片
my= BitmapFactory.decodeResource(getResources(),R.drawable.my);
baozha= BitmapFactory.decodeResource(getResources(),R.drawable.baozha);
bg= BitmapFactory.decodeResource(getResources(),R.drawable.bg);
diren= BitmapFactory.decodeResource(getResources(),R.drawable.diren);
zidan= BitmapFactory.decodeResource(getResources(),R.drawable.zidan); erjihuancun=Bitmap.createBitmap(display_w,display_h, Bitmap.Config.ARGB_8888);
gameImage.add(new BeijingImage(bg)); //先加入背景照片
gameImage.add(new FeijiImage(my));
gameImage.add(new DijiImage(diren));
}

  绘制敌机飞行动画

private List<Bitmap> bitmaps = new ArrayList<Bitmap>();

  将四张敌机加入链表

       bitmaps.add(Bitmap.createBitmap(diren,0,0,diren.getWidth()/4,diren.getHeight()));
bitmaps.add(Bitmap.createBitmap(diren,(diren.getWidth()/4)*1,0,diren.getWidth()/4,diren.getHeight()));
bitmaps.add(Bitmap.createBitmap(diren,(diren.getWidth()/4)*2,0,diren.getWidth()/4,diren.getHeight()));
bitmaps.add(Bitmap.createBitmap(diren,(diren.getWidth()/4)*3,0,diren.getWidth()/4,diren.getHeight()));

public static Bitmap createBitmap(Bitmap source, int x, int y, int width, int height, Matrix m, boolean filter)
  从原始位图剪切图像,这是一种高级的方式。可以用Matrix(矩阵)来实现旋转等高级方式截图
  

    参数说明:  传送门
    Bitmap source:要从中截图的原始位图
    int x:起始x坐标
    int y:起始y坐标
    int width:要截的图的宽度
    int height:要截的图的宽度
    Bitmap.Config  config:一个枚举类型的配置,可以定义截到的新位图的质量
  返回值:返回一个剪切好的Bitmap 
 
 
  绘制飞机飞行动画(不断切换四张图片,看起来像飞机飞)
 
 private int index=0;
private int num =0;
@Override
public Bitmap getBitmap() {
Bitmap bitmap = bitmaps.get(index);
//控制切换四个飞机的频率
if(num == 7){
index++;
if(index == bitmaps.size()){
index=0;
}
num=0;
} //y+=3控制敌机下降速度
y+=3;

  随机位置生成敌机

            y=-diren.getHeight();
Random ran = new Random();
x=ran.nextInt(display_w-(diren.getWidth()/4));

  在游戏绘画中心中添加敌机出现

//绘画中心
public void run() {
Paint p1 = new Paint();
int diren_num=0;//
try{
while(true){
Canvas newCanvas = new Canvas(erjihuancun);
for(GameImage image:(List<GameImage>)gameImage.clone()){
newCanvas.drawBitmap(image.getBitmap(),image.getX(),image.getY(),p1);
}
if(diren_num==150){
diren_num=0;
gameImage.add(new DijiImage(diren));
}
diren_num++;
Canvas canvas = holder.lockCanvas();
canvas.drawBitmap(erjihuancun,0,0,p1);
holder.unlockCanvasAndPost(canvas);
Thread.sleep(10);
}
}catch(Exception e){
}
}

  敌机出现频率

                if(diren_num==150){
diren_num=0;
gameImage.add(new DijiImage(diren));
}
diren_num++;

package com.example.administrator.myapplication;

import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.Rect;
import android.view.MotionEvent;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
import android.view.View;
import android.view.WindowManager; import java.util.ArrayList;
import java.util.List;
import java.util.Random; /**
* Created by Administrator on 2018/8/9.
*/ public class dafeijiGameView extends SurfaceView implements
SurfaceHolder.Callback,Runnable,android.view.View.OnTouchListener{ private Bitmap my;//自己
private Bitmap baozha;//爆炸
private Bitmap bg;//背景
private Bitmap diren;//敌人
private Bitmap zidan;//子弹
private Bitmap erjihuancun;//二级缓存
private WindowManager windowManager;//获得界面长宽高
private int display_w; //界面的宽
private int display_h; //界面的高
private ArrayList<GameImage> gameImage = new ArrayList(); public dafeijiGameView(Context context) {
super(context);
getHolder().addCallback(this);
//事件注册
this.setOnTouchListener(this);
} private void init(){
//加载照片
my= BitmapFactory.decodeResource(getResources(),R.drawable.my);
baozha= BitmapFactory.decodeResource(getResources(),R.drawable.baozha);
bg= BitmapFactory.decodeResource(getResources(),R.drawable.bg);
diren= BitmapFactory.decodeResource(getResources(),R.drawable.diren);
zidan= BitmapFactory.decodeResource(getResources(),R.drawable.zidan); erjihuancun=Bitmap.createBitmap(display_w,display_h, Bitmap.Config.ARGB_8888);
gameImage.add(new BeijingImage(bg)); //先加入背景照片
gameImage.add(new FeijiImage(my));
gameImage.add(new DijiImage(diren));
} FeijiImage selectfeiji;
@Override
public boolean onTouch(View v, MotionEvent event) {
//手接近屏幕产生的事件
if(event.getAction()==MotionEvent.ACTION_DOWN){
for(GameImage game: gameImage){
if(game instanceof FeijiImage){ FeijiImage feiji = (FeijiImage)game; //判断条件为真时选中飞机
if(feiji.getX()<event.getX()&&
feiji.getY()<event.getY()&&
feiji.getX()+feiji.getWidth()>event.getX() &&
feiji.getY()+feiji.getHeigth()>event.getY()){
selectfeiji=feiji; }else{
selectfeiji=null;
}
break;
}
}
}else if(event.getAction()==MotionEvent.ACTION_MOVE){
//移动鼠标
if( selectfeiji!=null){
selectfeiji.setX((int)event.getX()-selectfeiji.getWidth()/2);
selectfeiji.setY((int)event.getY()-selectfeiji.getHeigth()/2);
} }else if(event.getAction()==MotionEvent.ACTION_UP){
//松开鼠标
selectfeiji=null;
} return true;
} private interface GameImage{
public Bitmap getBitmap();
public int getX();
public int getY();
} private class DijiImage implements GameImage{ private Bitmap diren = null; private List<Bitmap> bitmaps = new ArrayList<Bitmap>();
private int x;
private int y; public DijiImage(Bitmap diren){
this.diren=diren;
bitmaps.add(Bitmap.createBitmap(diren,0,0,diren.getWidth()/4,diren.getHeight()));
bitmaps.add(Bitmap.createBitmap(diren,(diren.getWidth()/4)*1,0,diren.getWidth()/4,diren.getHeight()));
bitmaps.add(Bitmap.createBitmap(diren,(diren.getWidth()/4)*2,0,diren.getWidth()/4,diren.getHeight()));
bitmaps.add(Bitmap.createBitmap(diren,(diren.getWidth()/4)*3,0,diren.getWidth()/4,diren.getHeight())); y=-diren.getHeight();
Random ran = new Random();
x=ran.nextInt(display_w-(diren.getWidth()/4)); } private int index=0;
private int num =0;
@Override
public Bitmap getBitmap() {
Bitmap bitmap = bitmaps.get(index);
//控制切换四个飞机的频率
if(num == 7){
index++;
if(index == bitmaps.size()){
index=0;
}
num=0;
}
y+=3;
num++; if(y>display_h){
gameImage.remove(this);
} return bitmap;
} @Override
public int getX() {
return x;
} @Override
public int getY() {
return y;
}
} private class FeijiImage implements GameImage{ private Bitmap my;
private int x;
private int y;
private int width;
private int heigth; private int getWidth(){
return width;
} private int getHeigth(){
return heigth;
} private List<Bitmap> bitmaps = new ArrayList<Bitmap>(); private FeijiImage(Bitmap my){
this.my=my;
bitmaps.add(Bitmap.createBitmap(my,0,0,my.getWidth()/4,my.getHeight()));
bitmaps.add(Bitmap.createBitmap(my,(my.getWidth()/4),0,my.getWidth()/4,my.getHeight()));
bitmaps.add(Bitmap.createBitmap(my,(my.getWidth()/4)*2,0,my.getWidth()/4,my.getHeight()));
bitmaps.add(Bitmap.createBitmap(my,(my.getWidth()/4)*3,0,my.getWidth()/4,my.getHeight()));
//得到战机的高和宽
width=my.getWidth()/4;
heigth=my.getHeight();
x=(display_w - my.getWidth()/4)/2;
y=display_h-my.getHeight()-30;
} private int index=0;
private int num =0;
@Override
public Bitmap getBitmap() {
Bitmap bitmap = bitmaps.get(index);
//控制切换四个飞机的频率
if(num == 7){
index++;
if(index == bitmaps.size()){
index=0;
}
num=0;
}
num++;
return bitmap;
} @Override
public int getX() {
return x;
} @Override
public int getY() {
return y;
} public void setY(int y){
this.y=y;
} public void setX(int x){
this.x=x;
} } //负责背景照片的处理
private class BeijingImage implements GameImage{
private Bitmap bg;
private BeijingImage(Bitmap bg){
this.bg=bg;
newBitmap = Bitmap.createBitmap(display_w,display_h, Bitmap.Config.ARGB_8888);
} private Bitmap newBitmap = null;
private int height = 0; public Bitmap getBitmap(){
Paint p = new Paint();
Canvas canvas = new Canvas(newBitmap);
canvas.drawBitmap(bg,
new Rect(0,0,bg.getWidth(),bg.getHeight()),
new Rect(0,height,display_w,display_h+height),p); canvas.drawBitmap(bg,
new Rect(0,0,bg.getWidth(),bg.getHeight()),
new Rect(0,-display_h+height,display_w,height),p); height++;
if(height==display_h){
height=0;
}
return newBitmap;
} public int getX(){
return 0;
} public int getY(){
return 0;
}
} private boolean state = false;
private SurfaceHolder holder; //绘画中心
public void run() {
Paint p1 = new Paint();
int diren_num=0;//
try{
while(true){
Canvas newCanvas = new Canvas(erjihuancun);
for(GameImage image:(List<GameImage>)gameImage.clone()){
newCanvas.drawBitmap(image.getBitmap(),image.getX(),image.getY(),p1);
}
if(diren_num==150){
diren_num=0;
gameImage.add(new DijiImage(diren));
}
diren_num++;
Canvas canvas = holder.lockCanvas();
canvas.drawBitmap(erjihuancun,0,0,p1);
holder.unlockCanvasAndPost(canvas);
Thread.sleep(10);
}
}catch(Exception e){
}
} @Override
public void surfaceCreated(SurfaceHolder holder) {
} @Override
public void surfaceDestroyed(SurfaceHolder holder) {
state = false;
} @Override
public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
//得到屏幕的宽和高
display_w=width;
display_h=height;
init();
this.holder=holder;
state = true;
new Thread(this).start();
} }

dafeijiGameView

游戏中添加子弹

 private class Zidan implements GameImage{

        Bitmap zidan;
private FeijiImage feiji;
private int x;
private int y; public Zidan(FeijiImage feiji,Bitmap zidan){
this.feiji=feiji;
this.zidan=zidan; x=(feiji.getX()+feiji.getWidth()/2)-25;//居中位置
y=feiji.getY()-zidan.getHeight();
} public Bitmap getBitmap() {
y-=19;
if(y<=-10){
zidans.remove(this);
}
return zidan;
} @Override
public int getX() {
return x;
} @Override
public int getY() {
return y;
}
}

zidan.class

  判断子弹出现飞机位置

        public Zidan(FeijiImage feiji,Bitmap zidan){
this.feiji=feiji;
this.zidan=zidan; x=(feiji.getX()+feiji.getWidth()/2)-25;//居中位置
y=feiji.getY()-zidan.getHeight();
}

  (-25是自己微调)

  子弹超出边界的时候释放子弹内存,减少手机开销

        public Bitmap getBitmap() {
y-=19;
if(y<=-10){
zidans.remove(this);
}
return zidan;
}

  不断的出现新的子弹

                if(selectfeiji!=null){
if(zidan_num==10){
zidans.add(new Zidan(selectfeiji,zidan));
zidan_num=0;
}
zidan_num++;
}

  便利所有的子弹

                for(GameImage image:(List<GameImage>)zidans.clone()){
newCanvas.drawBitmap(image.getBitmap(),image.getX(),image.getY(),p1);
}

Android_(游戏)打飞机04:绘画敌机、添加子弹的更多相关文章

  1. Android_(游戏)打飞机05:处理子弹,击中敌机,添加计分板

    (游戏)打飞机01:前言 传送门 (游戏)打飞机02:游戏背景滚动 传送门 (游戏)打飞机03:控制玩家飞机 传送门 (游戏)打飞机04:绘画敌机.添加子弹   传送门 (游戏)打飞机05:处理子弹, ...

  2. Android_(游戏)打飞机06:后续

    (游戏)打飞机01:前言 传送门 (游戏)打飞机02:游戏背景滚动 传送门 (游戏)打飞机03:控制玩家飞机 传送门 (游戏)打飞机04:绘画敌机.添加子弹   传送门 (游戏)打飞机05:处理子弹, ...

  3. Android_(游戏)打飞机03:控制玩家飞机

    (游戏)打飞机01:前言 传送门 (游戏)打飞机02:游戏背景滚动 传送门 (游戏)打飞机03:控制玩家飞机 传送门 (游戏)打飞机04:绘画敌机.添加子弹   传送门 (游戏)打飞机05:处理子弹, ...

  4. Android_(游戏)打飞机02:游戏背景滚动

    (游戏)打飞机01:前言 传送门 (游戏)打飞机02:游戏背景滚动 传送门 (游戏)打飞机03:控制玩家飞机 传送门 (游戏)打飞机04:绘画敌机.添加子弹   传送门 (游戏)打飞机05:处理子弹, ...

  5. Android_(游戏)打飞机01:前言

    (游戏)打飞机01:前言 传送门 (游戏)打飞机02:游戏背景滚动 传送门 (游戏)打飞机03:控制玩家飞机 传送门 (游戏)打飞机04:绘画敌机.添加子弹   传送门 (游戏)打飞机05:处理子弹, ...

  6. Python小游戏之 - 飞机大战美女 !

    用Python写的"飞机大战美女"小游戏 源代码如下: # coding=utf-8 import os import random import pygame # 用一个常量来存 ...

  7. 微信小游戏 demo 飞机大战 代码分析 (二)(databus.js)

    微信小游戏 demo 飞机大战 代码分析(二)(databus.js) 微信小游戏 demo 飞机大战 代码分析(一)(main.js) 微信小游戏 demo 飞机大战 代码分析(三)(spirit. ...

  8. 微信小游戏 demo 飞机大战 代码分析 (一)(game.js, main.js)

    微信小游戏 demo 飞机大战 代码分析(一)(main.js) 微信小游戏 demo 飞机大战 代码分析(二)(databus.js) 微信小游戏 demo 飞机大战 代码分析(三)(spirit. ...

  9. 微信demo小游戏:飞机大战从无到有

    微信demo游戏飞机大战从无到有 现在创建新项目会默认给飞机大战的demo,这里给大家从基础开始讲解游戏的从无到有是怎么实现的. 具体实现步骤: 创建背景图->背景图运动起来->创建飞机并 ...

随机推荐

  1. java-阿里云发送短信

    <!--aliyun短信sdk--> <dependency> <groupId>com.aliyun</groupId> <artifactId ...

  2. GitHub从小白到熟悉<二>

    创建 仓库  

  3. Python 入门 之 异常处理

    Python 入门 之 异常处理 1.异常处理 (1)程序中的错误分为两种 <1> 语法错误 (这种错误,根本过不了Python解释器的语法检测,必须在程序执行前就改正) # 语法错误示范 ...

  4. C#控制台输入/输出语句

    Console.Read()方法:          从控制台窗口读取一个字符,返回int值 Console.ReadLine()方法:    从控制台窗口读取一行文本,返回string值 Conso ...

  5. java 矩阵的运算

    首先需要引入包Jama-1.0.2.jar 这个包下封装的对矩阵运算的方法,包括矩阵的加减乘除逆运算等 包下载地址:https://math.nist.gov/javanumerics/jama/  ...

  6. mybatis-plus简单了解

    mybatis-plus入门了解和简单使用 MyBatis-Plus(简称 MP)是一个 MyBatis 的增强工具,在 MyBatis 的基础上只做增强不做改变,为简化开发.提高效率而生. 特性: ...

  7. 禁止缩放meta标签

    <meta name="viewport" content="width=device-width,initial-scale=1.0,minimum-scale= ...

  8. 【转】CNN+BLSTM+CTC的验证码识别从训练到部署

    [转]CNN+BLSTM+CTC的验证码识别从训练到部署 转载地址:https://www.jianshu.com/p/80ef04b16efc 项目地址:https://github.com/ker ...

  9. IDEA等全家桶设置Ctrl+滚轮调整字体大小

    File→Settings→General,勾选Change font size... 保存.

  10. Linux和Windows双系统下Windows系统插入耳机没有声音

    我的笔记本装了Windows7和Debian双系统后,在Windows7下,插入耳机竟然没有声音. 按常规思路分析:首先考虑是耳机问题还是笔记本电脑问题.确定耳机没问题后问题就在笔记本身上了.而问题在 ...