https://solarianprogrammer.com/2016/11/19/swift-opengl-linux-macos-glfw/

Swift 3 and OpenGL on Linux and macOS with GLFW

Posted on November 19, 2016 by Sol

This is a short article about how to get started with Swift 3 and OpenGL on Linux and macOS. In order to keep the code portable on both operating systems, we’ll use GLFW to create a window with an OpenGL context. Keep in mind that, at time of this writing, Swift can call directly any C library. However, if you need to use a C++ library you will need to write a C wrapper around it, because Swift 3 is not interoperable with C++.

As a practical example, we’ll use OpenGL to draw a yellow rectangle on a red background. In order to keep the code short and as simple as possible, we’ll use the fixed OpenGL functionality. If you want to use modern OpenGL, please check my other OpenGL articles. Replacing the fixed OpenGL functionality from the article example is left as an exercise for the reader. Basically, once you know how to call OpenGL functions from Swift and compile the code, it is just a question of writing supporting code for dealing with shaders, buffers and so on.

macOS prerequisites:

On macOS, first you need to install Xcode from the App Store. Start Xcodeand agree with the license.

Next, install Apple’s Command Line Tools with:

1 xcode-select --install

Once the above is installed, install the Homebrew package manager:

1 /usr/bin/ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)"

Next, we’ll use Homebrew to install GLFW:

1 brew install homebrew/versions/glfw3

Ubuntu Linux prerequisites:

If you don’t have latest versions of Swift and Clang installed on your system, check my Getting started with Swift 3 on Linux article.

Next step is to install GLFW:

1 sudo apt install libglfw3-dev libglfw3

Swift OpenGL example

At this point, I assume that you can build and run a Swift code from your Terminal. Assuming that you have a simple Swift program saved as test.swift, this is how you can compile and run the code:

1 swiftc test.swift
2 ./test

In order to use a C function from Swift, we need to let the compiler know the function definition. This can be done using an Objective-C header file. For example, if we want to use GLFW from Swift, we will add the next line in a file ending in .h:

1 #include <GLFW/glfw3.h>

I’ll assume the above line was saved in a file named opengl_includes.h.

Next, we can write our Swift code that uses GLFW and OpenGL functions:

 1 import Foundation
2
3 #if os(OSX)
4 import OpenGL
5 #endif
6
7 // Initialize GLFW
8 if(glfwInit() == 0) {
9 print("Failed to initialize GLFW! I'm out!")
10 exit(-1)
11 }
12
13
14 // Open a window and attach an OpenGL context to the window surface
15 guard let window = glfwCreateWindow(600, 600, "OpenGL test - Swift", nil, nil)
16 else {
17 print("Failed to open a window! I'm out!")
18 glfwTerminate()
19 exit(-1)
20 }
21
22 // Set the window context current
23 glfwMakeContextCurrent(window)
24
25 // Print the OpenGL version currently enabled on your machine
26 let version = String(cString: glGetString(UInt32(GL_VERSION)))
27 print(version)
28
29 // Use red to clear the screen
30 glClearColor(1, 0, 0, 1)
31
32 while (glfwWindowShouldClose(window) == 0) {
33 // Clear the screen (window background)
34 glClear(UInt32(GL_COLOR_BUFFER_BIT))
35
36 // Draw a square using the (deprecated) fixed pipeline functionality
37 glColor3f(1.0, 1.0, 0.0)
38 glBegin(UInt32(GL_QUADS))
39 glVertex2f(-0.5, -0.5)
40 glVertex2f(0.5, -0.5)
41 glVertex2f(0.5, 0.5)
42 glVertex2f(-0.5, 0.5)
43 glEnd()
44
45 // Swap front and back buffers for the current window
46 glfwSwapBuffers(window)
47
48 // Poll for events
49 glfwPollEvents()
50 }
51
52 // Destroy the window and its context
53 glfwDestroyWindow(window)
54
55 // Terminate GLFW
56 glfwTerminate()

Save the above code as main.swift.

macOS compilation:

At this point, you should have two files opengl_includes.h and main.swift in your current directory. Use the next command to create an executable:

1 xcrun -sdk macosx swiftc main.swift -I /usr/local/include -import-objc-header opengl_includes.h -L /usr/local/lib -lglfw3
2 ./main

This is what you should see:

Ubuntu Linux compilation

At this point, you should have two files opengl_includes.h and main.swift in your current directory. Use the next command to create an executable:

1 swiftc main.swift -import-objc-header opengl_includes.h -lglfw -lGL
2 ./main

This is what you should see:

If you are interested to learn more about the Swift 3 syntax, I would recommend reading Swift Programming: The Big Nerd Ranch Guide (2nd Edition) by M Mathias, J Gallagher:

If you are interested to learn more about OpenGL, I would recommend reading OpenGL SuperBible by Graham Sellers, Richard S. Wright Jr., Nicholas Haemel:

 

comments powered by Disqus

大概步骤

在终端完成

1.安装

/usr/bin/ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)"

2.brew install homebrew/versions/glfw3

3.在任何路径下新建文件  opengl_includes.h   main.swift

4.在当前路径下执行

①.xcrun -sdk macosx swiftc main.swift -I /usr/local/include -import-objc-header opengl_includes.h -L /usr/local/lib -lglfw3

②./main

Swift 3 and OpenGL on Linux and macOS with GLFW的更多相关文章

  1. Vysor破解助手for Linux and macOS

    <Vysor Pro破解助手>提供了Windows下的Vysor破解工具,为了使用Linux及macOS同学的方便,最近整理了Linux及macOS版的Vysor破解助手. Linux版V ...

  2. Vmware中Linux或macOS客户端如何回收硬盘空间

    Vmware对于Windows的客户端,使用GUI操作硬盘回收和整理磁盘即可.对于Linux或macOS客户端,需要在安装Vmware Tools之后,在客户端OS的终端Terminal里输入命令进行 ...

  3. MAVLink Linux/QNX/MacOs Integration Tutorial (UDP)

    MAVLink Linux/QNX/MacOs Integration Tutorial (UDP) Overview This program was written to test the udp ...

  4. 深蓝词库转换2.5发布——支持微软五笔,支持Linux和macOS和更多命令行功能

    最近利用晚上的时间,对很久没有新版本发布的深蓝词库转换进行了版本升级.本次升级主要包含的功能包括: 一.支持Win10自带的微软五笔输入法用户自定义短语的导入导出. 1.在转换输入法词库列表中选择“W ...

  5. [Linux实践] macOS平台Homebrew更新brew update卡死,完美解决

    [Linux实践] macOS 平台 Homebrew 更新 brew update 卡死,完美解决 版本2020.01.05 摘要: 使用brew install [软件包]安装软件包时,卡在Upd ...

  6. OpenGL开发学习指南二(glfw+glad)

    版权声明:本文为博主原创文章,未经博主允许不得转载.blog.liujunliang.com.cn https://blog.csdn.net/qq_33747722/article/details/ ...

  7. 在Mac 上搭建Linux虚拟机--MacOS & VMware10 & CentOS 7

    在大型项目开发中, 需要使用Linux下的C语言对工程进行开发, 在个人PC或者工作站上搭建Linux系统十分容易且方便. 本篇文章将介绍操作系统和虚拟机的搭建: 1 操作系统2 虚拟机概念3 Lin ...

  8. 三类安装VMTools失败的解决方法(Windows、Linux、MacOs)

    前言 写这篇笔记的原因,是前几天在虚拟机 Vmware 中重新安装了几个操作系统,突然发现 VMTools 这个工具成了一个特殊的问题,以前还没有发现,因为通常它就给你自动安装了.但是大多数时候也是需 ...

  9. 安装VMTools失败的三类解决方法(Windows、Linux、MacOs)

    前言 写这篇笔记的原因,是前几天在虚拟机 Vmware 中重新安装了几个操作系统,突然发现 VMTools 这个工具成了一个特殊的问题,以前还没有发现,因为通常它就给你自动安装了.但是大多数时候也是需 ...

随机推荐

  1. "传成老树白茶"献礼母亲节 邀市民品茗感受茶文化

    5月8日下午,传成老树白茶巡回中国公益品鉴会第七十站,走进福州马尾区东方名城传成老树白茶文化馆. 本次品鉴会活动以“感恩母亲节”为主题,以马尾船政文化为背景,邀福州市民一起品鉴白茶,感受中国茶文化. ...

  2. Ruby混合类型

    当一个类拥有可以从多个父类继承的特点,类应该显示多重继承. Ruby没有直接支持多继承,但Ruby模块有另一个精彩使用.他们几乎消除多重继承的需要,提供了一个工厂,称为混入. 混合类型给一个精彩的控制 ...

  3. October 29th Week 44th Saturday 2016

    I am a slow walker, but I never walk backwards. 我走得慢,但我从不后退. I walked very slow, sometimes I even sl ...

  4. libsvm下的windows版本中的工具的使用

    下载的libsvm包里面已经为我们编译好了(windows).进入libsvm\windows,可以看到这几个exe文件: a.svm-toy.exe:图形界面,可以自己画点,产生数据等. b.svm ...

  5. Linux更改计算机名称

    1.修改:vim /etc/hosts 2.修改:vim /etc/sysconfig/network 3.重启:reboot 如不重启可以输入:hostname  新改的计算机名称,然后su

  6. mysql介绍及安装

    一.MySQL介绍 1.标志 MySQL的海豚标志的名字叫"sakila",它是由MySQL AB的创始人从用户在"海豚命名"的竞赛中建议的大量的名字表中选出的 ...

  7. WPF下的Richtextbox中实现表格合并,添加删除行列等功能

    .Net中已有现在的方法实现这些功能,不过可能是由于未完善,未把方法公开出来.只能用反射的方法去调用它. 详细信息可以查看.Net Framework 的源代码 http://referencesou ...

  8. HTML导航栏

    先看效果(两种,1:自己写样式,写交互,2.用jQueryUI 的menu),如下图 第一种:       第二种:   第一种样式: 然后就开始准备了,单村用js和css也可以写出来,不过既然有jq ...

  9. jquery轮播图详解,40行代码即可简单解决。

    我在两个月以前没有接触过html,css,jquery,javascript.今天我却在这里分享一篇技术贴,可能在技术大牛面前我的文章漏洞百出,也请斧正. 可以看出来,无论是div+css布局还是jq ...

  10. 【HDU2222】Keywords Search AC自动机

    [HDU2222]Keywords Search Problem Description In the modern time, Search engine came into the life of ...