HWND是线程相关的,通常指明窗口句柄,通过句柄找到窗口所属进程和线程

Handle 是代表系统的内核对象,如文件句柄,线程句柄,进程句柄。
系统对内核对象以链表的形式进行管理,载入到内存中的每一个内
核对象都有一个线性地址,同时相对系统来说,在串列中有一个索引位置,这个索引位置就是内核对象的handle。

HINSTANCE的本质是模块基地址,他仅仅在同一进程中才有意义,跨进程的HINSTANCE是没有意义

HMODULE 是代表应用程序载入的模块,在win32系统下表示为被载入模块的线性地址。

HINSTANCE 在win32下与HMODULE是相同的东西(只有在16位windows上,二者有所不同).
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What is the difference between HINSTANCE and HMODULE?

They mean the same thing today, but at one time they were quite different.

It all comes from 16-bit Windows.

In those days, a "module" represented a file on disk that had been loaded into memory, and the module "handle" was a handle to a data structure that described the parts of the file, where they come from, and where they had been loaded into memory (if at all). On the other hand an "instance" represented a "set of variables".

One analogy that might (or might not) make sense is that a "module" is like the code for a C++ class - it describes how to construct an object, it implements the methods, it describes how the objects of the class behave. On the other hand, an "instance" is like a C++ object that belongs to that class - it describes the state of a particular instance of that object.

In C# terms, a "module" is like a "type" and an instance is like an "object". (Except that modules don't have things like "static members", but it was a weak analogy anyway.)

Here's a diagram. (Recall that we discussed 16-bit HRSRC in a previous entry.)

In 16-bit Windows, all programs ran in a single address space, and if a DLL was used by five programs, it was loaded only once into memory. In particular, it got only one copy of its data segment. (In C++/C# terms, a DLL is like a "singleton class".)

That's right, DLLs were system-global rather than per-process. The DLL did not get a separate copy of its data for each process that loaded it. If that was important to your DLL, you had to keep track of it yourself.

In geek terms, there was only one "instance" of a DLL in the system.

On the other hand, if you ran two copies of Notepad, each one got its separate set of variables - there were two "instances".

Both running copies of Notepad shared the NOTEPAD module (so the code and resources were shared), but each had its own copy of its variables (separate data segment). There were two "instances" of Notepad.

The "instance" handles in the above diagrams are the data segments.

Programs are identified by their the instance handle. You can't use the module handle, because the two copies of Notepad have the same module handle (since the same code is running in each). The thing that makes them different is that each has its own set of global variables.

This is why the WinExec and ShellExecute functions return HINSTANCE: They are holdovers from 16-bit Windows, where HINSTANCEs were the way to identify running programs.

The method by which code receives its HINSTANCE (i.e., knows where its global variables are) I will leave for a future article. It is somehow related to the now-obsolete MakeProcInstance function.

When it came to design Win32, the question then arose, "What do we do with HINSTANCE and HMODULE for Win32?" Since programs ran in separate address spaces, you didn't have instance handles visible across process boundaries. So the designers took the only thing they had: The base address of the module. This was analogous to the HMODULE, since the file header describes the contents of the file and its structure. And it was also analogous to the HINSTANCE, since the data was kept in the data segment, which was mapped into the process directly.

So in Win32, HINSTANCE and HMODULE are both just the base address of the module.

Tomorrow, I'll talk about that mysterious hinstPrev parameter to WinMain.
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版权声明:本文为CSDN博主「VCDI」的原创文章,遵循CC 4.0 BY-SA版权协议,转载请附上原文出处链接及本声明。
原文链接:https://blog.csdn.net/qq_27011361/article/details/82959656

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