Description

In the game of Jack Straws, a number of plastic or wooden "straws" are dumped on the table and players try to remove them one-by-one without disturbing the other straws. Here, we are only concerned with if various pairs of straws are connected by a path of touching straws. You will be given a list of the endpoints for some straws (as if they were dumped on a large piece of graph paper) and then will be asked if various pairs of straws are connected. Note that touching is connecting, but also two straws can be connected indirectly via other connected straws.

Input

Input consist multiple case,each case consists of multiple lines. The first line will be an integer n (1 < n < 13) giving the number of straws on the table. Each of the next n lines contain 4 positive integers,x1,y1,x2 and y2, giving the coordinates, (x1,y1),(x2,y2) of the endpoints of a single straw. All coordinates will be less than 100. (Note that the straws will be of varying lengths.) The first straw entered will be known as straw #1, the second as straw #2, and so on. The remaining lines of the current case(except for the final line) will each contain two positive integers, a and b, both between 1 and n, inclusive. You are to determine if straw a can be connected to straw b. When a = 0 = b, the current case is terminated.

When n=0,the input is terminated.

There will be no illegal input and there are no zero-length straws.

Output

You should generate a line of output for each line containing a pair a and b, except the final line where a = 0 = b. The line should say simply "CONNECTED", if straw a is connected to straw b, or "NOT CONNECTED", if straw a is not connected to straw b. For our purposes, a straw is considered connected to itself.

Sample Input

7
1 6 3 3
4 6 4 9
4 5 6 7
1 4 3 5
3 5 5 5
5 2 6 3
5 4 7 2
1 4
1 6
3 3
6 7
2 3
1 3
0 0 2
0 2 0 0
0 0 0 1
1 1
2 2
1 2
0 0 0

Sample Output

CONNECTED
NOT CONNECTED
CONNECTED
CONNECTED
NOT CONNECTED
CONNECTED
CONNECTED
CONNECTED
CONNECTED

给你 n 个木棍, 每根木棍 4 个坐标, 给你两个编号, 问这两个编号的木棍是否相交(可以间接相交) 


#include<iostream>
#include<cstdio>
#include<cstring>
#include<algorithm> using namespace std; #define N 20
const double eps=1e-; struct Point
{
int x, y;
}; struct node
{
Point a;
Point b;
}P[N]; int G[N][N], n; /**--------- 判断两线段相交 模板 ------------**/
int Judge(int x, int y)
{
Point a, b, c, d;
a = P[x].a, b = P[x].b;
c = P[y].a, d = P[y].b;
if ( min(a.x, b.x) > max(c.x, d.x) ||
min(a.y, b.y) > max(c.y, d.y) ||
min(c.x, d.x) > max(a.x, b.x) ||
min(c.y, d.y) > max(a.y, b.y) ) return ;
double h, i, j, k;
h = (b.x - a.x) * (c.y - a.y) - (b.y - a.y) * (c.x - a.x);
i = (b.x - a.x) * (d.y - a.y) - (b.y - a.y) * (d.x - a.x);
j = (d.x - c.x) * (a.y - c.y) - (d.y - c.y) * (a.x - c.x);
k = (d.x - c.x) * (b.y - c.y) - (d.y - c.y) * (b.x - c.x);
return h * i <= eps && j * k <= eps;
} void Slove()
{
int i, j, k; for(i=; i<=n; i++)
for(j=i+; j<=n; j++)
{
if(Judge(i, j))
G[i][j] = G[j][i] = ;
} for(k=; k<=n; k++)
for(i=; i<=n; i++)
for(j=; j<=n; j++)
{
if(G[i][k] && G[k][j])
G[i][j] = ;
}
} int main()
{
while(scanf("%d", &n), n)
{
int i, u, v; for(i=; i<=n; i++)
scanf("%d%d%d%d", &P[i].a.x, &P[i].a.y, &P[i].b.x, &P[i].b.y); memset(G, , sizeof(G));
Slove();
while(scanf("%d%d", &u, &v), u+v)
{
if(G[u][v] || u==v) printf("CONNECTED\n");
else printf("NOT CONNECTED \n");
}
} return ;
}
 

Jack Straws(poj 1127) 两直线是否相交模板的更多相关文章

  1. Jack Straws(POJ 1127)

    原题如下: Jack Straws Time Limit: 1000MS   Memory Limit: 10000K Total Submissions: 5555   Accepted: 2536 ...

  2. Jack Straws POJ - 1127 (简单几何计算 + 并查集)

    In the game of Jack Straws, a number of plastic or wooden "straws" are dumped on the table ...

  3. Jack Straws POJ - 1127 (几何计算)

    Jack Straws Time Limit: 1000MS   Memory Limit: 10000K Total Submissions: 5428   Accepted: 2461 Descr ...

  4. poj 1127:Jack Straws(判断两线段相交 + 并查集)

    Jack Straws Time Limit: 1000MS   Memory Limit: 10000K Total Submissions: 2911   Accepted: 1322 Descr ...

  5. poj 1127(直线相交+并查集)

    Jack Straws Description In the game of Jack Straws, a number of plastic or wooden "straws" ...

  6. poj 1127 -- Jack Straws(计算几何判断两线段相交 + 并查集)

    Jack Straws In the game of Jack Straws, a number of plastic or wooden "straws" are dumped ...

  7. TOJ1840: Jack Straws 判断两线段相交+并查集

    1840: Jack Straws  Time Limit(Common/Java):1000MS/10000MS     Memory Limit:65536KByteTotal Submit: 1 ...

  8. POJ - 1127 Jack Straws(几何)

    题意:桌子上放着n根木棍,已知木棍两端的坐标.给定几对木棍,判断每对木棍是否相连.当两根木棍之间有公共点或可以通过相连的木棍间接的连在一起,则认为是相连的. 分析: 1.若线段i与j平行,且有部分重合 ...

  9. poj1127 Jack Straws(线段相交+并查集)

    转载请注明出处: http://www.cnblogs.com/fraud/          ——by fraud Jack Straws Time Limit: 1000MS   Memory L ...

随机推荐

  1. linux C程序中获取shell脚本输出(如获取system命令输出)

    转载自 http://blog.csdn.net/hjxhjh/article/details/7909518 1. 前言 Unix 界有一句名言:“一行shell脚本胜过万行C程序”,虽然这句话有些 ...

  2. 我的开发小tip

    开发原则:1.谁开发,谁负责到底.自己的开发的模块自己维护,不要让别人替你维护,否则很麻烦:2.合理分配时间3.谨慎的处理遇到的bug和问题,不是自己开发的不要轻举妄动,提交到待办中即可4.万勿过度设 ...

  3. Eclipse中的maven项目搭建

    一.eclipse中的maven设置 1.打开“首选项”----> "maven"---->"Installations".用来查看maven的使用 ...

  4. javascript 高级程序设计 三

    Sorry,前两张介绍的主题还是JavaScript,而第一章介绍了JavaScript和ECMAScript区别,所以前两章介绍的主题应该改为ECMAScript,但是 标题就不改了因为现在人们习惯 ...

  5. CH#56C 异象石

    一道LCA 原题链接 先跑一边\(dfs\),求出每个节点的时间戳,如果我们将有异象石的节点按时间戳从小到大的顺序排列,累加相邻两节点之间的距离(首尾相邻),会发现总和就是答案的两倍. 于是我们只需要 ...

  6. 转载(windows下安装mysql)

    转载请声明出处:http://blog.csdn.net/u013067166/article/details/49951577             最近重装了系统,去MySQL官网下载了最新的M ...

  7. MySQL学习笔记-大纲

    软件程序性能测试在之前<品味性能之道>系列中已经大量提到,讲解了很多测试方法.测试观念.测试思想等等.最近准备深入MySQL进行学习并总结.分别查阅<MySQL性能调优与架构设计&g ...

  8. openssl_error_string()

    其实已经成功了,openssl_error_string()一样会输出错误信息,忽略就好

  9. ExportGrid Aspose.Cells.dll

    using Aspose.Cells; using Aspose.Words; using System; using System.Collections; using System.Collect ...

  10. 数据结构和Java集合

    list接口,可重复,有序的.list有arrayList,因为是数组结构,适合用在数据的查询,linkedList,因为是链表结构,适合用在增删操作.数组如果增删的话,需要后面的元素都往前或者往后移 ...