Dungeon Master

Time Limit: 1000MS   Memory Limit: 65536K
Total Submissions: 48111   Accepted: 18149

Description

You are trapped in a 3D dungeon and need to find the quickest way out! The dungeon is composed of unit cubes which may or may not be filled with rock. It takes one minute to move one unit north, south, east, west, up or down. You cannot move diagonally and the maze is surrounded by solid rock on all sides.

Is an escape possible? If yes, how long will it take?

Input

The input consists of a number of dungeons. Each dungeon description starts with a line containing three integers L, R and C (all limited to 30 in size). 
L is the number of levels making up the dungeon. 
R and C are the number of rows and columns making up the plan of each level. 
Then there will follow L blocks of R lines each containing C characters. Each character describes one cell of the dungeon. A cell full of rock is indicated by a '#' and empty cells are represented by a '.'. Your starting position is indicated by 'S' and the exit by the letter 'E'. There's a single blank line after each level. Input is terminated by three zeroes for L, R and C.

Output

Each maze generates one line of output. If it is possible to reach the exit, print a line of the form

Escaped in x minute(s).

where x is replaced by the shortest time it takes to escape. 
If it is not possible to escape, print the line

Trapped!

Sample Input

3 4 5
S....
.###.
.##..
###.# #####
#####
##.##
##... #####
#####
#.###
####E 1 3 3
S##
#E#
### 0 0 0

Sample Output

Escaped in 11 minute(s).
Trapped!

三维迷宫,跟二维迷宫思路差不多;

#include <iostream>
#include <cstring>
#include <queue>
#include <stack>
#include <algorithm>
using namespace std; char MAP[35][35][35];
bool visit[35][35][35];
int dir[6][3] =
{
{ 0, -1, 0}, //北
{ 0, 1, 0}, //南
{-1, 0, 0}, //西
{ 1, 0, 0}, //东
{ 0, 0, 1}, //上
{ 0, 0, -1}, //下
};
//int M[35][35][35];
int l, r, c;
struct MiGong
{
int x, y, z;
int way;
};
//MiGong dist[35][35][50];
MiGong v;
int k = 0; void BFS ( int x, int y, int z )
{
queue <MiGong> Q;
visit[x][y][z] = true;
v.x = x;
v.y = y;
v.z = z;
v.way = 0;
Q.push( v ); while( !Q.empty() )
{
v = Q.front();
Q.pop();
if( MAP[v.x][v.y][v.z] == 'E' )
break; MiGong now;
for( int i=0; i<6; i++ )
{
now.x = v.x + dir[i][0];
now.y = v.y + dir[i][1];
now.z = v.z + dir[i][2];
if( now.x >= 0 && now.y >= 0 && now.z >= 0 && now.x <= 30 && now.y <= 30 && now.z <= 30 ) if( !visit[now.x][now.y][now.z] && (MAP[now.x][now.y][now.z] == '.' || MAP[now.x][now.y][now.z] == 'E'))
{
//dist[now.x][now.y][now.z].way = dist[v.x][v.y][v.z].way + 1;
now.way = v.way + 1;
visit[now.x][now.y][now.z] = true;
Q.push( now );
}
} }
if( !v.way )
cout << "Trapped!" << endl;
else
cout << "Escaped in " << v.way <<" minute(s)." << endl;
//cout << v.way << endl; } int main()
{ int i, j, k; while(cin >> l >> r >> c && l && r && c )
{
memset( MAP, 0, sizeof(MAP));
memset( visit, 0, sizeof(visit));
int x = -1, y = -1, z = -1;
for( i=0; i<l; i++ )
for( j=0; j<r; j++ )
for( k=0; k<c; k++ )
{
cin >> MAP[i][j][k];
if( MAP[i][j][k] == 'S')
{
x = i;
y = j;
z = k;
}
}
BFS( x, y, z );
} return 0;
}

POJ-2251-Dungeon Master(3D迷宫,BFS)的更多相关文章

  1. POJ.2251 Dungeon Master (三维BFS)

    POJ.2251 Dungeon Master (三维BFS) 题意分析 你被困在一个3D地牢中且继续寻找最短路径逃生.地牢由立方体单位构成,立方体中不定会充满岩石.向上下前后左右移动一个单位需要一分 ...

  2. POJ 2251 Dungeon Master【三维BFS模板】

    Dungeon Master Time Limit: 1000MS Memory Limit: 65536K Total Submissions: 45743 Accepted: 17256 Desc ...

  3. poj 2251 Dungeon Master 3维bfs(水水)

    Dungeon Master Time Limit: 1000MS   Memory Limit: 65536K Total Submissions: 21230   Accepted: 8261 D ...

  4. POJ 2251 Dungeon Master(三维空间bfs)

    题意:三维空间求最短路,可前后左右上下移动. 分析:开三维数组即可. #include<cstdio> #include<cstring> #include<queue& ...

  5. POJ 2251 Dungeon Master --- 三维BFS(用BFS求最短路)

    POJ 2251 题目大意: 给出一三维空间的地牢,要求求出由字符'S'到字符'E'的最短路径,移动方向可以是上,下,左,右,前,后,六个方向,每移动一次就耗费一分钟,要求输出最快的走出时间.不同L层 ...

  6. BFS POJ 2251 Dungeon Master

    题目传送门 /* BFS:这题很有意思,像是地下城,图是立体的,可以从上张图到下一张图的对应位置,那么也就是三维搜索,多了z坐标轴 */ #include <cstdio> #includ ...

  7. POJ 2251 Dungeon Master(地牢大师)

    p.MsoNormal { margin-bottom: 10.0000pt; font-family: Tahoma; font-size: 11.0000pt } h1 { margin-top: ...

  8. POJ 2251 Dungeon Master /UVA 532 Dungeon Master / ZOJ 1940 Dungeon Master(广度优先搜索)

    POJ 2251 Dungeon Master /UVA 532 Dungeon Master / ZOJ 1940 Dungeon Master(广度优先搜索) Description You ar ...

  9. POJ 2251 Dungeon Master (三维BFS)

    题目链接:http://poj.org/problem?id=2251 Dungeon Master Time Limit: 1000MS   Memory Limit: 65536K Total S ...

  10. poj 2251 Dungeon Master

    http://poj.org/problem?id=2251 Dungeon Master Time Limit: 1000MS   Memory Limit: 65536K Total Submis ...

随机推荐

  1. ROS Learning-032 (提高篇-010 Launch)Launch 深入研究 --- (启动文件编程)ROS 的 XML语法简介

    ROS 提高篇 之 Launch 深入研究 - 01 - 启动文件的编程 - ROS 的 XML语法简介 我使用的虚拟机软件:VMware Workstation 11 使用的Ubuntu系统:Ubu ...

  2. 解决table边框在打印中不显示的问题

    先了解一下,table边框如何设置 一.只对表格table标签设置边框 只对table标签设置border(边框)样式,将让此表格最外层table一个边框,而表格内部不产生边框样式.CSS代码: .t ...

  3. MapReduce的初次尝试

    ====前提: 搭建好集群环境(zookeeper.hadoop.hbase). 搭建方法这里就不进行介绍了,网上有很多博客在介绍这些. ====简单需求: WordCount单词计数,号称Hadoo ...

  4. u盘安装Linux系统详细教程

    2012-05-06 02:30:44 分类: LINUX 想不想体验一下Linux下呢?刻盘太浪费钱,而U盘却可以多次利用.本文就是要介绍如何通过U盘安装Linux系统的.只要用Universal- ...

  5. 白盒测试实践项目(day3)

    李建文同学的白盒缺陷报告已经提交,正在由组长胡俊辉同学进行审阅,查看并发现是否有什么不足,再由小组讨论补充. 汪鸿同学的静态代码工具熟悉已经初步完成,并且准备撰写文档. 杨瑞丰同学的Mock测试方法也 ...

  6. 路飞项目背景,contentType以及django缓存

    昨日回顾: 分页器: 普通分页 # 普通分页 from rest_framework.pagination import PageNumberPagination -每页的大小(默认) -查询的时候, ...

  7. 3.1.6 循环栅栏:CyclicBarrier

    package 第三章.循环栅栏CyclicBarrier; import java.util.concurrent.BrokenBarrierException;import java.util.c ...

  8. 开发高性能的MongoDB应用—浅谈MongoDB性能优化(转)

    出处:http://www.cnblogs.com/mokafamily/p/4102829.html 性能与用户量 “如何能让软件拥有更高的性能?”,我想这是一个大部分开发者都思考过的问题.性能往往 ...

  9. [GO]runtime包及gosched的使用

    Gosched:让出CPU时间片 Goexit:退出当前的协程 GOMAXPROCS:设置使用最大的CPU数量(哇,牛逼了...) package main import ( "fmt&qu ...

  10. Qcreator3.1.2调试器(windows)版本

    环境:visual studio 2012 qt:5.3.1 默认的ms版本qtcreator只能使用visual studio的编译器,不能使用调试工具.需要gdb或者cdb进行调试,这里介绍使用的 ...