1. Views

A view (an object whose class is UIView or a subclass of UIView) knows how to draw itself into a rectangular area of the interface.

Your app has a visible interface thanks to views.

(eg: you can drag an interface widget, such as a UIButton, into a view in the nib editor;

when the app runs, the button appears, and works properly.

You can also manipulate views in powerful ways, in real time. Your code can do some or all of the

view’s drawing of itself)

A view is also a responder (UIView is a subclass of UIResponder).

This means that a view is subject to user interactions, such as taps and swipes.

A view can have subviews;

If a view is removed from the interface, its subviews are removed;

if a view is hidden (made invisible), its subviews are hidden;

if a view is moved, its subviews move with it; and other changes in a view are likewise

shared with its subviews.

A view may come from a nib, or you can create it in code.

On balance, neither approach is to be preferred over the other; it depends on your needs and inclinations and on the

overall architecture of your app.

2. The Window

The top of the view hierarchy is the app’s window.

It is an instance of UIWindow (or your own subclass), which is a UIView subclass.

Your app should have exactly one main window.  It is created at launch time and is never destroyed or replaced.

It occupies the entire screen and forms the background, and is the ultimate superview of, all your other visible views.

The window must fill the device’s screen.

This is done by setting the window’s frame to the screen’s bounds as the window is instantiated.

Objective-C:

UIWindow* w = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];

Swift(iOS8):

let w = UIWindow(frame: UIScreen.mainScreen().bounds)

Swift(iOS9):

// it’s sufficient to instantiate UIWindow with no frame
let w = UIWindow()

You will typically not put any view content manually and directly inside your main window.
Instead, you’ll obtain a view controller and assign it to the main window’s root ViewController property.

This causes the view controller’s main view (its view) to be made the one and only immediate subview of

your main window, which is the main window’s root view.

All other views in your main window will be subviews of the root view. Thus,

the root view is the highest object in the view hierarchy that the user will usually see.

Your app’s interface is not visible until the window, which contains it, is made the app’s
key window. This is done by calling the UIWindow instance method makeKeyAndVisible.

When addSubview: is called, the view is placed last among its superview’s subviews;
thus it is drawn last, meaning that it appears frontmost.

(最后绘制的,出现在最前面)

// it is legal to cycle through it and remove each subview one at a time
for (UIView* v in view.subviews)
[v removeFromSuperview];

3. Visibility and Opacity(可见性与不透明度)

A view can be made invisible by setting its hidden property to YES, and visible again
by setting it to NO.

A view can be assigned a background color through its backgroundColor property. A
color is a UIColor;

A view whose background color is nil (the default) has a transparent background.

A view can be made partially or completely transparent through its alpha property: 1.0
means opaque, 0.0 means transparent, and a value may be anywhere between them,
inclusive.
This affects subviews: if a superview has an alpha of 0.5, none of its subviews
can have an apparent opacity of more than 0.5, because whatever alpha value they have
will be drawn relative to 0.5.
A view that is completely transparent (or very close to it) is like a view whose hidden is
YES: it is invisible, along with its subviews, and cannot (normally) be touched.

eg:

if a view displays an image and has a background color and its alpha is less than 1, the background color
will seep through the image (背景色将渗入图像).

4. Frame

A view’s frame property, a CGRect, is the position of its rectangle within its superview.
By default, the superview’s coordinate system will have the origin at its top left,
with the x-coordinate growing positively rightward and the y-coordinate growing positively downward.
(等同于Cocos2d-x中的UI坐标系,原点在左上角)

Setting a view’s frame to a different CGRect value repositions the view, or resizes it, or both.

例: 画3个部分重叠的视图

Objective-C:

UIView* v1 = [[UIView alloc] initWithFrame:CGRectMake(, , , )];
v1.backgroundColor = [UIColor colorWithRed: green:. blue: alpha:];
UIView* v2 = [[UIView alloc] initWithFrame:CGRectMake(, , , )];
v2.backgroundColor = [UIColor colorWithRed:. green: blue: alpha:];
UIView* v3 = [[UIView alloc] initWithFrame:CGRectMake(, , , )];
v3.backgroundColor = [UIColor colorWithRed: green: blue: alpha:];
[mainview addSubview: v1];
[v1 addSubview: v2];
[mainview addSubview: v3];

Swift:

let v1 = UIView(frame:CGRectMake(, , , ))
v1.backgroundColor = UIColor(red: , green: 0.4, blue: , alpha: )
let v2 = UIView(frame:CGRectMake(, , , ))
v2.backgroundColor = UIColor(red: 0.5, green: , blue: , alpha: )
let v3 = UIView(frame:CGRectMake(, , , ))
v3.backgroundColor = UIColor(red: , green: , blue: , alpha: )
mainview.addSubview(v1)
v1.addSubview(v2)
mainview.addSubview(v3)

效果:

5. Bounds and Center(边框和中心)

CGRectInset函数,画出视图边框

例1: 画一个带有粗边框的视图

UIView* v1 = [[UIView alloc] initWithFrame:CGRectMake(, , , )];
v1.backgroundColor = [UIColor colorWithRed: green:. blue: alpha:];
UIView* v2 = [[UIView alloc] initWithFrame:CGRectInset(v1.bounds, , )];
v2.backgroundColor = [UIColor colorWithRed:. green: blue: alpha:];
[mainview addSubview: v1];
[v1 addSubview: v2];

效果:

例2: 移动超视图(spuerview)的原点导致子视图(subview)位置发生变化

(本例中子视图向左上移动)

UIView* v1 = [[UIView alloc] initWithFrame:CGRectMake(, , , )];
v1.backgroundColor = [UIColor colorWithRed: green:. blue: alpha:];
UIView* v2 = [[UIView alloc] initWithFrame:CGRectInset(v1.bounds, , )];
v2.backgroundColor = [UIColor colorWithRed:. green: blue: alpha:];
[mainview addSubview: v1]
[v1 addSubview: v2];
CGRect r = v1.bounds;
r.origin.x += ;
r.origin.y += ;
v1.bounds = r;

效果:

6. Transform(变换)

旋转(rotation), 缩放(scaling), 平移(translation)

例1: 视图顺时针旋转45度角

UIView* v1 = [[UIView alloc] initWithFrame:CGRectMake(, , , )];
v1.backgroundColor = [UIColor colorWithRed: green:. blue: alpha:];
UIView* v2 = [[UIView alloc] initWithFrame:CGRectInset(v1.bounds, , )];
v2.backgroundColor = [UIColor colorWithRed:. green: blue: alpha:];
[mainview addSubview: v1];
[v1 addSubview: v2];
v1.transform = CGAffineTransformMakeRotation( * M_PI/180.0);

效果:

例2: 缩放变换

v1.transform = CGAffineTransformMakeScale(1.8, );

效果:

例3: 子视图先平移后旋转

UIView* v1 = [[UIView alloc] initWithFrame:CGRectMake(, , , )];
v1.backgroundColor = [UIColor colorWithRed: green:. blue: alpha:];
UIView* v2 = [[UIView alloc] initWithFrame:v1.bounds];
v2.backgroundColor = [UIColor colorWithRed:. green: blue: alpha:];
[mainview addSubview: v1];
[v1 addSubview: v2];
v2.transform = CGAffineTransformMakeTranslation(, );
v2.transform = CGAffineTransformRotate(v2.transform, * M_PI/180.0);

效果:

例4: 子视图先旋转后平移

v2.transform = CGAffineTransformMakeRotation( * M_PI/180.0);
v2.transform = CGAffineTransformTranslate(v2.transform, , );

效果:

例5: 旋转平移后再反转(删除旋转)

CGAffineTransformConcat - 合并两个变换动作

CGAffineTransform r = CGAffineTransformMakeRotation( * M_PI/180.0);
CGAffineTransform t = CGAffineTransformMakeTranslation(, );
v2.transform = CGAffineTransformConcat(t,r);
v2.transform =
CGAffineTransformConcat(CGAffineTransformInvert(r), v2.transform);

效果:

例6: 倾斜

v1.transform = CGAffineTransformMake(, , -0.2, , , );

效果:

iOS Programming - Views(视图 - 基本绘制,变换,平移,旋转,反转,倾斜)的更多相关文章

  1. iOS Programming Views :Redrawing and UIScrollView

    iOS Programming Views :Redrawing and UIScrollView  1.1 event  You are going to see how views are red ...

  2. iOS Programming View and View Hierarchy 视图和视图等级

    iOS Programming  View and View Hierarchy 视图和视图等级 1.1(1)File → New → Project.. From the iOS section, ...

  3. Collection View Programming Guide for iOS---(一)----About iOS Collection Views

    Next About iOS Collection Views 关于iOS Collection Views A collection view is a way to present an orde ...

  4. iOS Programming View Controllers 视图控制器

    iOS Programming View Controllers  视图控制器  1.1  A view controller is an instance of a subclass of UIVi ...

  5. [ios学习笔记之视图、绘制和手势识别]

    一 视图 二 绘制 三 手势 00:31 UIGestureRecognizer 抽象类 两步 1添加识别器(控制器或者视图来完成) 2手势识别后要做的事情 UIPanGestureRecognize ...

  6. Scene视图辅助线绘制

    有时候需要在Scene视图中绘制一些辅助线,方便进行一些编辑的工作,可以通过如下类和函数完成: 绘制辅助线,相关类: Gizmos类:用于在Scene视图中绘制调试信息或辅助线,这些辅助线只有在Sce ...

  7. iOS核心动画高级技巧之图层变换和专用图层(二)

    iOS核心动画高级技巧之CALayer(一) iOS核心动画高级技巧之图层变换和专用图层(二)iOS核心动画高级技巧之核心动画(三)iOS核心动画高级技巧之性能(四)iOS核心动画高级技巧之动画总结( ...

  8. iOS Programming State Restoration 状态存储

    iOS Programming State Restoration 状态存储 If iOS ever needs more memory and your application is in the ...

  9. iOS Programming Introduction to Auto Layout 自动布局

    iOS Programming Introduction to Auto Layout   自动布局 A single application that runs natively on both t ...

随机推荐

  1. firfox与about:config

    ¤什么是about:config¤about:config是Firefox的设置页面,Firefox提供了不少高级设置选项在这里以便让你可以更加详细地控制Firefox的运行方式.官方不推荐用户手工修 ...

  2. 安装 Apache 源代码包

    把自己在网易博客的文章迁移过来 cd /lamp/httpd-2.2.9 ./configure --prefix=/usr/local/apache2/ --sysconfdir=/usr/loca ...

  3. HDFS上传文件错误--hdfs:DFSClient:DataStreamer Exception

    今天上传文件的时候发现传上去的文件为空,错误提示如上述所示,原来是IP地址改掉了对呀应etc/hosts下面的IP地址也要改变,永久改ip命令-ifconfig eth0 xxx·xxx·xxx·xx ...

  4. Python lambda介绍(转)

    在学习python的过程中,lambda的语法时常会使人感到困惑,lambda是什么,为什么要使用lambda,是不是必须使用lambda? 下面就上面的问题进行一下解答. 1.lambda是什么? ...

  5. Knockout.js(三):计算属性(Computed Observable)

    在Knockout2.0之前,计算属性被称之为依赖属性,在2.0版本中,ko.dependentObservable重命名为ko.computed,因为它在读.解释和类型上更简单.在实际使用中,ko. ...

  6. canvas元素内容生成图片

    转自https://segmentfault.com/a/1190000003853394 想要将canvas元素当前显示的内容生成为图像文件,我们首先要获取canvas中的数据,在HTML5 < ...

  7. Manacher算法总结

    部分图片转自:http://www.cnblogs.com/grandyang/p/4475985.html manacher算法(民间称马拉车算法233)是用来找字符串中的最长回文子串的,先来说一下 ...

  8. [NOI 2011][BZOJ 2434] 阿狸的打字机

    传送门 AC自动机 + 树状数组 建成AC自动机后,设end[i]为第i个串的末尾在Trie树上的节点. 可以发现,对于一个询问(x,y),ans等于Trie树上root到end[y]这条链上fail ...

  9. 【树形dp】Apple Tree

    [poj2486]Apple Tree Time Limit: 1000MS   Memory Limit: 65536K Total Submissions: 10800   Accepted: 3 ...

  10. idea创建多个Module

    练习不同的算法时,如果不断的创建工程未免过于麻烦,可以使用在一个工程下创建多个Module的方式,编写多种不同的算法,这些模块互相独立,都有一个入口函数(main),并且,对于创建好的Module,如 ...