Intersecting Lines
Time Limit: 1000MS   Memory Limit: 10000K
Total Submissions: 12844   Accepted: 5703

Description

We all know that a pair of distinct points on a plane defines a line and that a pair of lines on a plane will intersect in one of three ways: 1) no intersection because they are parallel, 2) intersect in a line because they are on top of one another (i.e. they are the same line), 3) intersect in a point. In this problem you will use your algebraic knowledge to create a program that determines how and where two lines intersect.
Your program will repeatedly read in four points that define two
lines in the x-y plane and determine how and where the lines intersect.
All numbers required by this problem will be reasonable, say between
-1000 and 1000.

Input

The
first line contains an integer N between 1 and 10 describing how many
pairs of lines are represented. The next N lines will each contain eight
integers. These integers represent the coordinates of four points on
the plane in the order x1y1x2y2x3y3x4y4. Thus each of these input lines
represents two lines on the plane: the line through (x1,y1) and (x2,y2)
and the line through (x3,y3) and (x4,y4). The point (x1,y1) is always
distinct from (x2,y2). Likewise with (x3,y3) and (x4,y4).

Output

There
should be N+2 lines of output. The first line of output should read
INTERSECTING LINES OUTPUT. There will then be one line of output for
each pair of planar lines represented by a line of input, describing how
the lines intersect: none, line, or point. If the intersection is a
point then your program should output the x and y coordinates of the
point, correct to two decimal places. The final line of output should
read "END OF OUTPUT".

Sample Input

5
0 0 4 4 0 4 4 0
5 0 7 6 1 0 2 3
5 0 7 6 3 -6 4 -3
2 0 2 27 1 5 18 5
0 3 4 0 1 2 2 5

Sample Output

INTERSECTING LINES OUTPUT
POINT 2.00 2.00
NONE
LINE
POINT 2.00 5.00
POINT 1.07 2.20
END OF OUTPUT
题解:用%lfwa了半天,好无奈改成%f就过了。。。
#include<iostream>
#include<cstdio>
#include<algorithm>
#include<cmath>
#include<cstring>
#define geta(y1,y2)(y1-y2)
#define getb(x1,x2)(x2-x1)
#define getc(x1,x2,y1,y2)(x2*y1-x1*y2)
//int gcd(int x,int y){return y==0?x:gcd(y,x%y);}
int js(double &x,double &y){
int x1,x2,x3,x4,y1,y2,y3,y4;
scanf("%d%d%d%d%d%d%d%d",&x1,&y1,&x2,&y2,&x3,&y3,&x4,&y4);
int a1,a2,b1,b2,c1,c2;
a1=geta(y1,y2);b1=getb(x1,x2);c1=-getc(x1,y1,x2,y2);
a2=geta(y3,y4);b2=getb(x3,x4);c2=-getc(x3,y3,x4,y4);
//int t1=gcd(a1,gcd(b1,c1)),t2=gcd(a2,gcd(b2,c2));
// a1/=t1;b1/=t1;c1/=t1;a2/=t2;b2/=t2;c2/=t2;
if(a1*b2==b1*a2){
if(a1*c2==a2*c1&&b1*c2==b2*c1)return ;
else return ;
} y=-1.0*(a2*c1-a1*c2)/(a2*b1-a1*b2);
x=1.0*(b2*c1-b1*c2)/(a2*b1-a1*b2);
return ;
}
void input(int T,int cnt){
while(T--){
double x,y;
int temp=js(x,y);
if(temp==)puts("LINE");
else if(temp==)puts("NONE");
else printf("POINT %.2lf %.2lf\n",x,y);}
}
int main(){
int T;
// while(~scanf("%d",&T)){
scanf("%d",&T);
puts("INTERSECTING LINES OUTPUT");
input(T,);
puts("END OF OUTPUT");
// }
return ;}
												

Intersecting Lines(数学)的更多相关文章

  1. POJ 1269 Intersecting Lines --计算几何

    题意: 二维平面,给两条线段,判断形成的直线是否重合,或是相交于一点,或是不相交. 解法: 简单几何. 重合: 叉积为0,且一条线段的一个端点到另一条直线的距离为0 不相交: 不满足重合的情况下叉积为 ...

  2. POJ 1269 Intersecting Lines【判断直线相交】

    题意:给两条直线,判断相交,重合或者平行 思路:判断重合可以用叉积,平行用斜率,其他情况即为相交. 求交点: 这里也用到叉积的原理.假设交点为p0(x0,y0).则有: (p1-p0)X(p2-p0) ...

  3. 简单几何(直线位置) POJ 1269 Intersecting Lines

    题目传送门 题意:判断两条直线的位置关系,共线或平行或相交 分析:先判断平行还是共线,最后就是相交.平行用叉积判断向量,共线的话也用叉积判断点,相交求交点 /********************* ...

  4. 【POJ】1269 Intersecting Lines(计算几何基础)

    http://poj.org/problem?id=1269 我会说这种水题我手推公式+码代码用了1.5h? 还好新的一年里1A了---- #include <cstdio> #inclu ...

  5. POJ 1269 Intersecting Lines(计算几何)

    题意:给定4个点的坐标,前2个点是一条线,后2个点是另一条线,求这两条线的关系,如果相交,就输出交点. 题解:先判断是否共线,我用的是叉积的性质,用了2遍就可以判断4个点是否共线了,在用斜率判断是否平 ...

  6. poj 1269 Intersecting Lines

    题目链接:http://poj.org/problem?id=1269 题目大意:给出四个点的坐标x1,y1,x2,y2,x3,y3,x4,y4,前两个形成一条直线,后两个坐标形成一条直线.然后问你是 ...

  7. POJ 1269 Intersecting Lines(直线相交判断,求交点)

    Intersecting Lines Time Limit: 1000MS   Memory Limit: 10000K Total Submissions: 8342   Accepted: 378 ...

  8. POJ 1269 Intersecting Lines(几何)

    题目链接 题意 : 给你两条线段的起点和终点,一共四个点,让你求交点坐标,如果这四个点是共线的,输出“LINE”,如果是平行的就输出“NONE”. 思路 : 照着ZN留下的模板果然好用,直接套上模板了 ...

  9. POJ 1269 (直线相交) Intersecting Lines

    水题,以前总结的模板还是很好用的. #include <cstdio> #include <cmath> using namespace std; ; int dcmp(dou ...

随机推荐

  1. Spark源码学习3

    转自:http://www.cnblogs.com/hseagle/p/3673132.html 一.概要 本篇主要阐述在TaskRunner中执行的task其业务逻辑是如何被调用到的,另外试图讲清楚 ...

  2. AOP 切面编程

    简介 如果你很熟悉面向方面编程(AOP),你就会知道给代码增加“切面”可以使代码更清晰并且具有可维护性.但是AOP通常都依赖于第三方类库或者硬编码的.net特性来工作.虽然这些实现方式的好处大于它们的 ...

  3. ListView 条目加载上滑下滑首尾缩放动画实现

    要实现这个效果,只需要再适配器getView之前,给每个条目的view设置相应的动画即可. 首先需要2个动画的xml文件. 在res下新建anim文件夹:(res/anim) 第一个动画xml文件: ...

  4. Codeigniter使用phpexcel

    1. 去 http://phpexcel.codeplex.com/ 下载phpexcel源码,解压缩后把phpexcel/Classes里的PHPExcel文件夹和PHPExcel.php复制到CI ...

  5. Python正则表达式指南(转载)

    转载自:http://www.cnblogs.com/huxi/archive/2010/07/04/1771073.html#3353540 1. 正则表达式基础 1.1. 简单介绍 正则表达式并不 ...

  6. html 实现网址链接

    <a href="http://acm.nyist.net/JudgeOnline/problemset.php">南工oj</a> HTML学习 < ...

  7. swig模板 html代码自然状态下输出是转义的,必须加一个函数来转换为html代码;

    <div>{{o.content|raw}}</div> |raw 相当于一个函数,转义函数,最终输出结果为html代码:

  8. 第八届河南省赛G.Interference Signal(dp)

    G.Interference Signal Time Limit: 2 Sec  Memory Limit: 128 MB Submit: 35  Solved: 17 [Submit][Status ...

  9. hough变换中,直线方程从XY空间转换到参数空间的转换过程

    XY空间直线方程:y=kx+b 参数空间直线方程:xcosθ+ysinθ=ρ 直线方程从XY空间转换到参数空间过程的转换过程: k=tan(π-α)=tan(-α)=-tanα=-cotθ=-cosθ ...

  10. iOS工程上传AppStore时遇到的问题“ERROR ITMS-90046”解析

    在我们将代码写完整,测试没有bug之后,我们就可以将它上传到AppStore了,上传的过程只要操作正确并不会有太大的问题,但是打包的过程中会出现一些小问题,导致打的包不能上传或者上传的时候会出现错误. ...