Shader 之 顶点变形
可以使3D物体通过顶点变形弯曲,常见于跑酷游戏的跑道。可向左、右、上、下弯曲。
Shader "Custom/VertexColorCurved" {
Properties {
// Shader需要的6个参数
_MainTex ("Base (RGB)", 2D) = "white" {}
_QOffset ("Offset", Vector) = (,,,)
_Dist ("Distance", Float) = 100.0
_BrightnessAmount ("Brightness Amount", Float) = 1.0
_SaturationAmount ("Saturation Amount", Float) = 1.0
_ContrastAmount ("Contrast Amount", Float) = 1.0
}
SubShader {
Tags { "Queue" = "Transparent"}
Pass
{
Blend SrcAlpha OneMinusSrcAlpha
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
sampler2D _MainTex;
float4 _QOffset;
float _Dist;
fixed _BrightnessAmount;
fixed _SaturationAmount;
fixed _ContrastAmount;
float _OpacityAmount;
struct v2f {
float4 pos : SV_POSITION;
float4 uv : TEXCOORD0;
float3 viewDir : TEXCOORD1;
fixed4 color : COLOR;
};
v2f vert (appdata_full v)
{
v2f o;
float4 vPos = mul (UNITY_MATRIX_MV, v.vertex);
float zOff = vPos.z/_Dist;
vPos += _QOffset*zOff*zOff;
o.pos = mul (UNITY_MATRIX_P, vPos);
o.uv = v.texcoord;
//o.color.rgb = v.color.rgb; // 取顶点色
return o;
}
float3 ContrastSaturationBrightness (float3 color, float brt, float sat, float con) {
// Increase or decrease these values to
// adjust r, g and b color channels separately
float avgLumR = 0.5;
float avgLumG = 0.5;
float avgLumB = 0.5;
// Luminance coefficients for getting luminance from the image
float3 LuminanceCoeff = float3 (0.2125, 0.7154, 0.0721);
// Operation for brightmess
float3 avgLumin = float3 (avgLumR, avgLumG, avgLumB);
float3 brtColor = color * brt;
float intensityf = dot (brtColor, LuminanceCoeff);
float3 intensity = float3 (intensityf, intensityf, intensityf);
// Operation for saturation
float3 satColor = lerp (intensity, brtColor, sat);
// Operation for contrast
float3 conColor = lerp (avgLumin, satColor, con);
return conColor;
}
half4 frag (v2f i) : COLOR0
{
fixed4 renderTex = tex2D(_MainTex, i.uv);
// // Apply vertex color
// renderTex.rgb *= i.color.rgb; // 顶点色和贴图混合
// Apply the brightness, saturation, contrast operations
renderTex.rgb = ContrastSaturationBrightness (renderTex.rgb, _BrightnessAmount, _SaturationAmount, _ContrastAmount);
return renderTex;
}
ENDCG
}
}
FallBack "Diffuse"
}
Shader 之 顶点变形的更多相关文章
- Vertex And Fragment Shader(顶点和片段着色器)
Vertex And Fragment Shader(顶点和片段着色器) Shader "Unlit/ Vertex_And_Fragment_Shader " { Proper ...
- shader之顶点着色器
Vertex Shader 是渲染管道中一个可编程的模块,用于处理独立的顶点.Vertex Shader接收Vertex Attribute Data,由定点数组对象通过渲染指令来生成. Vertex ...
- [Unity Shader] 逐顶点光照和逐片元漫反射光照
书中的6.4节讲的是漫反射的逐顶点光照和逐片元光照. 前一种算法是根据漫反射公式计算顶点颜色(顶点着色器),对颜色插值(光栅化过程)返回每个像素的颜色值(片元着色器). 第二种算法是获得顶点的法线(顶 ...
- Cg入门14:Vertex Shader - 几何变换 —顶点扭曲
mul (UNITY_MATRIX_MVP,upPos): 參数说明 由第一个參数UNITY_MATRIX_MVP 矩阵去影响第二个參数upPos向量(或者矩阵) Shader "Sbin/ ...
- DX shader根据顶点设置颜色
matrix ViewProjMatrix; vector Blue = {0.0f, 0.0f, 1.0f, 0.0f}; struct VS_INPUT { vector position : P ...
- 【Unity Shader】一、顶点函数(vertex)和片元函数(fragment)
学习资料:http://www.sikiedu.com/course/37/task/430/show 学习Shader中顶点函数(vertex)和片元函数(fragment)的基本用法. Shade ...
- [翻译]利用顶点位移的VR畸变校正
文章英文原网址: http://www.gamasutra.com/blogs/BrianKehrer/20160125/264161/VR_Distortion_Correction_using_V ...
- Shader的语法
Shader "name" { [Properties] Subshaders [Fallback] }(1)Properties:{ Property [Property ... ...
- 利用顶点位移进行VR畸变校正
VR开发的最大挑战之一是对高帧率与高分辨率结合的要求.我们通过把顶点转化为“镜头空间”,删除了需要全屏渲染的纹理,这样就可以大规模提高手机性能. 下面的技术使用谷歌的Cardboard Unity S ...
随机推荐
- IIS提示“异常详细信息: System.Runtime.InteropServices.ExternalException: 无法执行程序”
先来看错误提示: 无法执行程序.所执行的命令为 "C:/Windows/Microsoft.NET/Framework/v3.5/csc.exe" /noconfig /fullp ...
- poj1379 模拟退火
题意:和上题一样...就是把最小值换成了最大值.. ref:http://www.cppblog.com/RyanWang/archive/2010/01/21/106112.html #includ ...
- Circular Queue Implementation Principle
目录 . 引言 . 环形队列的实现原理 . 环形队列编程实现 . 环形队列的内核实现 1. 引言 环形队列是在实际编程极为有用的数据结构,它有如下特点 . 它是一个首尾相连的FIFO(First In ...
- C#制作验证码
void CodeImage(string code) { if (code == null || code.Trim() == string.Empty) return; System.Drawin ...
- UVA1555-- Garland(推导+二分)
题意:有n个灯,给定第一盏灯A的高度,接下去每盏灯的高度按照公式计算,求使所有灯都不会落在地上(允许碰触)的B的最低高度. uva 输出 double 用 %f,这一波坑的! #include < ...
- linux 学习基础7之脚本的练习
练习:传递一个用户名参数给脚本,判断此用户的用户名跟其基本组的组名是否一致,并将结果显示出来.写一个脚本:#!/bin/bashUSER=$1if [ ! $# -eq 1 ];then echo ...
- BZOJ3685: 普通van Emde Boas树
显然这题的所有操作都可以用set,但是直接用set肯定要T,考虑到读入量较大,使用fread读入优化,就可以卡过去了. #include<bits/stdc++.h> using name ...
- mongdb查询与排序
db.QResult.find({'CreateDate':{'$gte' : ISODate('2016-07-01'), '$lte' : ISODate('2016-08-01')}}).sor ...
- Ajax Post 类实例
以前总是ajax请求是这样的 data:"a=1&b=2&c=3..." 而Controller也总是这样的 Action(int a,int b,int c) 很 ...
- IBatis一对多查询
public class User { public int UserId { get; set; } public string UserName { get; set; } } public cl ...