辉光UIView的category
辉光UIView的category

本人视频教程系类 iOS中CALayer的使用
效果如下:

源码:
UIView+GlowView.h 与 UIView+GlowView.m
//
// UIView+GlowView.h
// YouXianClock
//
// Created by YouXianMing on 14-12-21.
// Copyright (c) 2014年 YouXianMing. All rights reserved.
// #import <UIKit/UIKit.h> @interface UIView (GlowView) @property (nonatomic, strong) NSNumber *GCDTimerInterval; // 定时器的时间间隔,给float值
@property (nonatomic, strong) NSNumber *glowDuration; // layer动画的时间长度,给float值
@property (nonatomic, strong) NSNumber *glowLayerOpacity; // 设置glowLayer的动画透明度的程度,给float值,范围在[0,1] - (void)createGlowLayerWithColor:(UIColor *)color glowRadius:(CGFloat)radius;
- (void)startGlow;
- (void)glowToGlowLayerOnce;
- (void)glowToNormalLayerOnce; @end
//
// UIView+GlowView.m
// YouXianClock
//
// Created by YouXianMing on 14-12-21.
// Copyright (c) 2014年 YouXianMing. All rights reserved.
// #import "UIView+GlowView.h"
#import <objc/runtime.h> #define GLOWVIEW_LAYER_FLAG @"UIView+GlowView" @interface UIView () @property (strong, nonatomic) dispatch_source_t dispatchSource;
@property (strong, nonatomic) NSNumber *glowViewShowFlag; @end @implementation UIView (GlowView) #pragma mark - 动态添加了属性
static char dispatchSourceTimerFlag;
- (void)setDispatchSource:(dispatch_source_t)dispatchSource {
objc_setAssociatedObject(self, &dispatchSourceTimerFlag, dispatchSource, OBJC_ASSOCIATION_RETAIN_NONATOMIC);
}
- (dispatch_source_t)dispatchSource {
return objc_getAssociatedObject(self, &dispatchSourceTimerFlag);
} static char charGlowViewShowFlag;
- (void)setGlowViewShowFlag:(NSNumber *)glowViewShowFlag {
objc_setAssociatedObject(self, &charGlowViewShowFlag, glowViewShowFlag, OBJC_ASSOCIATION_RETAIN_NONATOMIC);
}
- (NSNumber *)glowViewShowFlag {
return objc_getAssociatedObject(self, &charGlowViewShowFlag);
} static char GCDTimerIntervalFlag;
- (void)setGCDTimerInterval:(NSNumber *)GCDTimerInterval {
objc_setAssociatedObject(self, &GCDTimerIntervalFlag, GCDTimerInterval, OBJC_ASSOCIATION_RETAIN_NONATOMIC);
}
- (NSNumber *)GCDTimerInterval {
return objc_getAssociatedObject(self, &GCDTimerIntervalFlag);
} static char glowLayerOpacityFlag;
- (void)setGlowLayerOpacity:(NSNumber *)glowLayerOpacity {
objc_setAssociatedObject(self, &glowLayerOpacityFlag, glowLayerOpacity, OBJC_ASSOCIATION_RETAIN_NONATOMIC);
}
- (NSNumber *)glowLayerOpacity {
return objc_getAssociatedObject(self, &glowLayerOpacityFlag);
} static char glowDurationFlag;
- (void)setGlowDuration:(NSNumber *)glowDuration {
objc_setAssociatedObject(self, &glowDurationFlag, glowDuration, OBJC_ASSOCIATION_RETAIN_NONATOMIC);
}
- (NSNumber *)glowDuration {
return objc_getAssociatedObject(self, &glowDurationFlag);
} #pragma mark - 方法
- (void)createGlowLayerWithColor:(UIColor *)color glowRadius:(CGFloat)radius {
UIGraphicsBeginImageContextWithOptions(self.bounds.size, NO, [UIScreen mainScreen].scale);
[self.layer renderInContext:UIGraphicsGetCurrentContext()];
UIBezierPath* path = \
[UIBezierPath bezierPathWithRect:(CGRect){CGPointZero, CGSizeMake(self.bounds.size.width, self.bounds.size.height)}];
[color setFill];
[path fillWithBlendMode:kCGBlendModeSourceAtop alpha:1.0]; CALayer *glowLayer = [CALayer layer];
glowLayer.name = GLOWVIEW_LAYER_FLAG;
glowLayer.frame = self.bounds;
glowLayer.contents = (__bridge id)UIGraphicsGetImageFromCurrentImageContext().CGImage;
glowLayer.shadowOpacity = 1.0f;
glowLayer.shadowOffset = CGSizeMake(, );
glowLayer.shadowColor = (color == nil ? [UIColor redColor].CGColor : color.CGColor);
glowLayer.shadowRadius = (radius > ? radius : .f);
glowLayer.opacity = .f; // 开始时候的透明度为0
[self.layer addSublayer:glowLayer]; UIGraphicsEndImageContext();
} - (void)startGlow {
[self.layer.sublayers enumerateObjectsUsingBlock:^(id obj, NSUInteger idx, BOOL *stop) {
CALayer *layer = obj; // 找到了layer才进行下面的操作
if ([layer.name isEqualToString:GLOWVIEW_LAYER_FLAG]) { if (self.glowViewShowFlag == nil) {
self.glowViewShowFlag = [NSNumber numberWithBool:NO];
} if (self.dispatchSource == nil) {
self.dispatchSource = \
dispatch_source_create(DISPATCH_SOURCE_TYPE_TIMER, , , dispatch_get_main_queue());
dispatch_source_set_timer(self.dispatchSource, dispatch_time(DISPATCH_TIME_NOW, ),
NSEC_PER_SEC * (self.GCDTimerInterval == nil ? : self.GCDTimerInterval.floatValue), );
dispatch_source_set_event_handler(self.dispatchSource, ^{
if (self.glowViewShowFlag.boolValue == NO) {
self.glowViewShowFlag = @(YES); // 做动画,从透明到显示出来
CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"opacity"]; if (self.glowLayerOpacity != nil) {
animation.fromValue = @(.f);
animation.toValue = [NSNumber numberWithFloat:self.glowLayerOpacity.floatValue];
layer.opacity = self.glowLayerOpacity.floatValue;
} else {
animation.fromValue = @(.f);
animation.toValue = @(0.8f);
layer.opacity = 0.8;
} if (self.glowDuration != nil) {
animation.duration = self.glowDuration.floatValue;
} else {
animation.duration = 0.8;
} [layer addAnimation:animation forKey:nil];
} else {
self.glowViewShowFlag = @(NO); // 做动画
CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"opacity"];
animation.fromValue = [NSNumber numberWithFloat:layer.opacity];
animation.toValue = @(.f); if (self.glowDuration != nil) {
animation.duration = self.glowDuration.floatValue;
layer.opacity = .f;
} else {
animation.duration = 0.8;
layer.opacity = .f;
} [layer addAnimation:animation forKey:nil];
}
}); dispatch_resume(self.dispatchSource);
}
}
}];
} - (void)glowToGlowLayerOnce {
[self.layer.sublayers enumerateObjectsUsingBlock:^(id obj, NSUInteger idx, BOOL *stop) {
CALayer *layer = obj; // 找到了layer才进行下面的操作
if ([layer.name isEqualToString:GLOWVIEW_LAYER_FLAG]) {
// 做动画,从透明到显示出来
CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"opacity"];
if (self.glowLayerOpacity != nil) {
animation.fromValue = @(.f);
animation.toValue = [NSNumber numberWithFloat:self.glowLayerOpacity.floatValue];
layer.opacity = self.glowLayerOpacity.floatValue;
} else {
animation.fromValue = @(.f);
animation.toValue = @(0.8f);
layer.opacity = 0.8;
} if (self.glowDuration != nil) {
animation.duration = self.glowDuration.floatValue;
} else {
animation.duration = 0.8;
}
[layer addAnimation:animation forKey:nil];
}
}];
} - (void)glowToNormalLayerOnce {
[self.layer.sublayers enumerateObjectsUsingBlock:^(id obj, NSUInteger idx, BOOL *stop) {
CALayer *layer = obj; // 做动画
CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"opacity"];
animation.fromValue = [NSNumber numberWithFloat:layer.opacity];
animation.toValue = @(.f); if (self.glowDuration != nil) {
animation.duration = self.glowDuration.floatValue;
layer.opacity = .f;
} else {
animation.duration = 0.8;
layer.opacity = .f;
} [layer addAnimation:animation forKey:nil];
}];
} @end
使用时候的源码:
//
// ViewController.m
// Glow
//
// Created by YouXianMing on 14/12/21.
// Copyright (c) 2014年 YouXianMing. All rights reserved.
// #import "ViewController.h"
#import "UIView+GlowView.h" @interface ViewController () @end @implementation ViewController - (void)viewDidLoad {
[super viewDidLoad]; self.view.backgroundColor = [UIColor blackColor]; // 普通label
UILabel *label = [[UILabel alloc] initWithFrame:CGRectMake(, , , )];
label.center = self.view.center;
label.font = [UIFont fontWithName:@"HelveticaNeue-UltraLight" size:.f];
label.textAlignment = NSTextAlignmentCenter;
label.text = @"YouXianMing";
label.textColor = [UIColor redColor]; label.GCDTimerInterval = @(.f);
label.glowDuration = @(.f);
label.glowLayerOpacity = @(0.8f); [label createGlowLayerWithColor:[UIColor yellowColor] glowRadius:.f];
[label startGlow]; [self.view addSubview:label]; } @end
辉光UIView的category的更多相关文章
- 辉光的UIView
辉光的UIView 辉光UIView使用了一个UIView的一个category,名为UIView+Glow,请自行到github上查找. 源码如下: // // RootViewController ...
- Shimmer辉光动画效果
Shimmer辉光动画效果 效果 源码 https://github.com/facebook/Shimmer https://github.com/YouXianMing/Animations // ...
- 使用CALayer制作View的辉光效果
使用CALayer制作View的辉光效果 实现以下的辉光效果: 思路是这样子的: 1. 创建好需要实现辉光效果的View 2. 对这个View进行截图 3. 将这个截图重新添加进View中 4. 对这 ...
- 支持辉光效果的Label
支持辉光效果的Label 效果 源码 https://github.com/YouXianMing/UI-Component-Collection 中的 FBGlowLabel // // FBGlo ...
- GraphicsLab Project之辉光(Glare,Glow)效果 【转】
作者:i_dovelemon 日期:2016 / 07 / 02 来源:CSDN 主题:Render to Texture, Post process, Glare, Glow, Multi-pass ...
- iOS之UI--辉光动画
前言:学习来自YouXianMing老师的博客:<辉光UIView的category>以及YouXianMing老师的github源码:< GlowView > 而我个人 ...
- iOS动画1 — UIView动画
iOS动画基础是Core Animation核心动画.Core Animation是iOS平台上负责图形渲染与动画的基础设施.由于核心动画的实现比较复杂,苹果提供了实现简单动画的接口—UIView动画 ...
- RCLighting
RCLighting https://github.com/RidgeCorn/RCLighting 效果: 真机测试的效率: 看了源码,其实原理很简单: ====================== ...
- iOS-UI-UI控件概述
以下列举一些在开发中可能用得上的UI控件: IBAction和IBOutlet,UIView 1 @interface ViewController : UIViewController 2 3 @p ...
随机推荐
- 中小团队基于Docker的devops实践
笔者所在的技术团队负责了数十个项目的开发和维护工作,每个项目都至少有dev.qa.hidden.product四个环境,数百台机器,在各个系统之间疲于奔命,解决各种琐碎的问题,如何从这些琐碎的事情中解 ...
- Linux运维中遇到的常见问题
1.CentOS启动tomcat出现乱码的解决方案1.打开tomcat下的server.xml配置文件,在connect标签中添加编码属性:URIEncoding="UTF-8"2 ...
- elasticsearch分析系列
http://www.opscoder.info/category/ElasticSearch/?page=2 https://www.jianshu.com/p/0908b9ee65fc https ...
- Android Studio 打包生成 APK
1. 第一步 Build -> Generate Signed APK 2. 之后会要求开发者输入相关的密钥文件和密码 如果有则找到对应的 .jks 文件输入密码完成相应操作,否则则创建一个对应 ...
- [HAOI 2015]树上染色
Description 题库链接 给出一棵 \(n\) 个节点的树,边有权值.让你将树上 \(k\) 个点染黑,剩余 \(n-k\) 个点染白.染色后记一种染色方案的价值为黑点间两两距离和以及白点间两 ...
- [转]SQL Server中用While循环替代游标(Cursor)的解决方案
本文转自:https://www.cnblogs.com/SunnyZhu/p/5719184.html By行处理数据,推荐2种方式: 1.游标 2.While循环 我们来了解下这两种方案处理1w行 ...
- 监测代码执行时间之Stopwatch
var sw = new System.Diagnostics.Stopwatch(); sw.Start(); 中间为要执行的代码 sw.Stop(); var msg = "上面操作耗时 ...
- [日常] GO语言圣经-并发获取多个URL
go语言圣经-并发获取多个URL 1.GO最新奇的特性就是对并发编程的支持,goroutine和channel 2.goroutine是一种函数的并发执行方式,而channel是用来在goroutin ...
- Java基础教程(19)--Object类
Object类位于类结构树的最顶端,所有的类都是它的直接或间接子类,因此所有的类都继承了Object类的方法,我们可以在需要的时候覆盖这些方法.下面是一些将会在本文中讨论的Object类的方法: ...
- MongoDB2.x升级到3.x解决方案
MongoDB2.x版本Maven配置 <!-- mongodb --> <dependency> <groupId>org.springframework.dat ...