unity SystemInfo类 获得电量battery
我觉得用Unity 开发最爽的地方, 不是unity跨平台,而是用其他语言,要用很复杂的逻辑才能完成的功能,unity用一两句代码就能搞定
就比如说获取Android 系统的电量,不用发广播,不用申请权限,一句 SystemInfo.batteryLevel 轻松搞定。
关于设备信息,我们可以通过 SystemInfo类 来获得
Static Properties
| batteryLevel | 当前电量 (Read Only). |
| batteryStatus | 返回电池的状态,是否在充电等 (Read Only). |
| copyTextureSupport | 支持Graphics.CopyTexture的种类 (Read Only). |
| deviceModel | The model of the device (Read Only). |
| deviceName | The user defined name of the device (Read Only). |
| deviceType | 返回本应用程序所正在运行的设备(Read Only). |
| deviceUniqueIdentifier | 返回设备的唯一标识符 (Read Only). |
| graphicsDeviceID | 图形设备的标识符 |
| graphicsDeviceName | 图形设备的名称 |
| graphicsDeviceType | The graphics API type used by the graphics device (Read Only). |
| graphicsDeviceVendor | The vendor of the graphics device (Read Only). |
| graphicsDeviceVendorID | The identifier code of the graphics device vendor (Read Only). |
| graphicsDeviceVersion | The graphics API type and driver version used by the graphics device (Read Only). |
| graphicsMemorySize | Amount of video memory present (Read Only). |
| graphicsMultiThreaded | Is graphics device using multi-threaded rendering (Read Only)? |
| graphicsShaderLevel | Graphics device shader capability level (Read Only). |
| graphicsUVStartsAtTop | Returns true if the texture UV coordinate convention for this platform has Y starting at the top of the image. |
| maxCubemapSize | Maximum Cubemap texture size (Read Only). |
| maxTextureSize | Maximum texture size (Read Only). |
| npotSupport | What NPOT (non-power of two size) texture support does the GPU provide? (Read Only) |
| operatingSystem | Operating system name with version (Read Only). |
| operatingSystemFamily | Returns the operating system family the game is running on (Read Only). |
| processorCount | Number of processors present (Read Only). |
| processorFrequency | Processor frequency in MHz (Read Only). |
| processorType | Processor name (Read Only). |
| supportedRenderTargetCount | How many simultaneous render targets (MRTs) are supported? (Read Only) |
| supports2DArrayTextures | Are 2D Array textures supported? (Read Only) |
| supports3DRenderTextures | Are 3D (volume) RenderTextures supported? (Read Only) |
| supports3DTextures | Are 3D (volume) textures supported? (Read Only) |
| supportsAccelerometer | Is an accelerometer available on the device? |
| supportsAudio | Is there an Audio device available for playback? |
| supportsComputeShaders | Are compute shaders supported? (Read Only) |
| supportsCubemapArrayTextures | Are Cubemap Array textures supported? (Read Only) |
| supportsGyroscope | Is a gyroscope available on the device? |
| supportsImageEffects | Are image effects supported? (Read Only) |
| supportsInstancing | Is GPU draw call instancing supported? (Read Only) |
| supportsLocationService | Is the device capable of reporting its location? |
| supportsMotionVectors | Whether motion vectors are supported on this platform. |
| supportsRawShadowDepthSampling | Is sampling raw depth from shadowmaps supported? (Read Only) |
| supportsRenderToCubemap | Are cubemap render textures supported? (Read Only) |
| supportsShadows | Are built-in shadows supported? (Read Only) |
| supportsSparseTextures | Are sparse textures supported? (Read Only) |
| supportsVibration | 是否支持震动 |
| systemMemorySize | 内存大小 |
| unsupportedIdentifier | Value returned by SystemInfo string properties which are not supported on the current platform. |
| usesReversedZBuffer | 如果当前平台使用反向深度缓冲区(取值范围从1附近的平面和0到远平面),如果深度缓冲区是正常的(0在附近,1则远),则此属性为true。(只读) |
unity SystemInfo类 获得电量battery的更多相关文章
- Unity 改变类模板-为你的类添加一个命名空间
之前在写代码的时候,就很疑惑为什么创建类的时候.没有命名空间呢? 后来自己的类终于和别人写的类名字有冲突.... 如何修改Unity创建类的模板呢? 找到下面这个文件 然后修改 保存文件在Uni ...
- Unity3D的SystemInfo类,用于获取运行设备硬件信息(CPU、显卡、类型等)
SystemInfo类中的静态变量: 中文显示: Rendering.CopyTextureSupport copyTextureSupport:(只读)支持多种复制纹理功能的情况. string ...
- [Editor]Unity Editor类常用方法
Editor文档资料 Unity教程之-Unity Attribute的使用总结:http://www.unity.5helpyou.com/3550.html 利用unity3d属性来设置Inspe ...
- unity -- Time类(持续更新中)
2018年了,新年总是会制定很多具体目标和计划,不管能否坚持去完成,初衷和决心总是要有的.本年第一篇博客终于开始下笔了,先立一些今年和公司业务无关的的flag: 1.希望每月或两月能看一套蛮牛游戏上的 ...
- Unity Editor 编写unity插件类
在unity写了一个编辑类,基于iTweenpath插件,为了更方便的操作iTweenpath,顺便练习UnityEditor的操作,写了一个CreateiTweenPath,放在Editor文件夹中 ...
- unity, 自定义类中使用print
在unity脚本中自定义c#类,而且不继承MonoBehaviour的话,若还想在其中使用print函数,可以用MonoBehaviour.print(...).
- Unity 将一个类序列化并以 ".asset" 类型存储在 Resources 文件夹下
概念: 序列化 (Serialization)将对象的状态信息转换为可以存储或传输的形式的过程.在序列化期间,对象将其当前状态写入到临时或持久性存储区.以后,可以通过从存储区中读取或反序列化对象的状态 ...
- Unity PlayerPrefs类进行扩展(整个对象进行保存)
盘子脸在制作单机游戏的时候,先以为没有好多数据需要保存本地. 就没有使用json等格式自己进行保存. 使用PlayerPrefs类,但是后面字段越来越多的时候. PlayerPrefs保存就发现要手动 ...
- Unity Debug类
静态变量 developerConsoleVisible 报告是否开发控制台是可见的.开发控制台不能出现使用: isDebugBuild 在构建设置对话框中有一个叫做"发展构建"复 ...
随机推荐
- PostgreSQL+PostGIS
PostGIS简介 PostGIS是对象关系型数据库系统PostgreSQL的一个扩展,PostGIS提供如下空间信息服务功能:空间对象.空间索引.空间操作函数和空间操作符.同时,PostGIS遵循O ...
- spline interpolation and draw image by matplotlib
1 # spline interpolation and draw image by matplotlib from scipy import interpolate import matplotli ...
- moment.js获取本周本月本年的开始日期和结束日期
//获取本日 const startDate = moment().format('YYYY-MM-DD'); const startDate = moment().format('YYYY-MM-D ...
- iOS开发——AFNetworking基于https的使用
应公司项目需求,之前的项目使用的http,新项目要求使用https,这篇博客是在AFNetworking框架基于http的基础上修改而来. 1.在开始前,先要把 .crt 文件转成 .cer 文件,然 ...
- canvas 连线曲线图
<!DOCTYPE html><html><head> <meta charset="utf-8"> <meta name=& ...
- 学习《PythonWeb开发实战(董伟明)》中文PDF+源代码
python可以用了进行数据分析,也可以进行Web开发,一般会使用django或者flask等进行开发. 国内介绍python web的书有写的不错的,推荐看看<PythonWeb开发实战> ...
- javaweb实现教师和教室管理系统 java jsp sqlserver
1,程序设计思想 (1)设计三个类,分别是工具类(用来写连接数据库的方法和异常类的方法).信息类(用来写存储信息的方法).实现类(用来写各种操作数据库的方法) (2)定义两个jsp文件,一个用来写入数 ...
- caioj 1158 欧拉函数
直接套模板,这道题貌似单独求还快一些 解法一 #include<cstdio> #include<cctype> #define REP(i, a, b) for(int i ...
- 别了WindowsXP
生命中有太多的迎来送往,今日全世界都在告别它. 虽然自己已经在很久之前没有用XP系统了.告别它不如在一定意义上告别自己的一段时光... 2001年个人第一台电脑...初次安装XP,两张光盘一张安装盘一 ...
- Generator 简介
Generator 就是一种状态机,封装多个内部状态. 执行 Generator 函数会返回一个遍历器对象(),也就是说,Generator 函数除了状态机,还是一个遍历器对象生成函数.返回的遍历器对 ...