101. Domino

time limit per test: 0.25 sec. 
memory limit per test: 4096 KB

Dominoes – game played with small, rectangular blocks of wood or other material, each identified by a number of dots, or pips, on its face. The blocks usually are called bones, dominoes, or pieces and sometimes men, stones, or even cards.
The face of each piece is divided, by a line or ridge, into two squares, each of which is marked as would be a pair of dice...

The principle in nearly all modern dominoes games is to match one end of a piece to another that is identically or reciprocally numbered.

ENCYCLOPÆDIA BRITANNICA

Given a set of domino pieces where each side is marked with two digits from 0 to 6. Your task is to arrange pieces in a line such way, that they touch through equal marked sides. It is possible to rotate pieces changing left and right side.

Input

The first line of the input contains a single integer N (1 ≤ N ≤ 100) representing the total number of pieces in the domino set. The following N lines describe pieces. Each piece is represented on a separate line in a form of two digits from 0 to 6 separated by a space.

Output

Write “No solution” if it is impossible to arrange them described way. If it is possible, write any of way. Pieces must be written in left-to-right order. Every of N lines must contains number of current domino piece and sign “+” or “-“ (first means that you not rotate that piece, and second if you rotate it).

Sample Input

5
1 2
2 4
2 4
6 4
2 1

Sample Output

2 -
5 +
1 +
3 +
4 -

题目链接:http://acm.sgu.ru/problem.php?contest=0&problem=101

把0-6当成点,输入的n个当成边。这样就形成了一个无向图。

答案就是求一个欧拉路径。

相关知识可以参考:http://blog.chinaunix.net/uid-26380419-id-3164913.html

一个是判断连通,然后度为奇数的点为0个或者2个,才有欧拉路径。

欧拉路径的求法dfs就可以了,很奇妙!

 /* ***********************************************
Author :kuangbin
Created Time :2014-2-1 0:46:43
File Name :E:\2014ACM\SGU\SGU101.cpp
************************************************ */ #include <stdio.h>
#include <string.h>
#include <iostream>
#include <algorithm>
#include <vector>
#include <queue>
#include <set>
#include <map>
#include <string>
#include <math.h>
#include <stdlib.h>
#include <time.h>
using namespace std; struct Edge
{
int to,next;
int index;
int dir;
bool flag;
}edge[];
int head[],tot;
void init()
{
memset(head,-,sizeof(head));
tot = ;
}
void addedge(int u,int v,int index)
{
edge[tot].to = v;
edge[tot].next = head[u];
edge[tot].index = index;
edge[tot].dir = ;
edge[tot].flag = false;
head[u] = tot++;
edge[tot].to = u;
edge[tot].next = head[v];
edge[tot].index = index;
edge[tot].dir = ;
edge[tot].flag = false;
head[v] = tot++;
}
int du[];
int F[];
int find(int x)
{
if(F[x] == -)return x;
else return F[x] = find(F[x]);
}
void bing(int u,int v)
{
int t1 = find(u);
int t2 = find(v);
if(t1 != t2)
F[t1] = t2;
}
vector<int>ans;
void dfs(int u)
{
for(int i = head[u]; i != -;i = edge[i].next)
if(!edge[i].flag )
{
edge[i].flag = true;
edge[i^].flag = true;
dfs(edge[i].to);
ans.push_back(i);
}
} int main()
{
//freopen("in.txt","r",stdin);
//freopen("out.txt","w",stdout);
int n;
while(scanf("%d",&n) == )
{
init();
int u,v;
memset(du,,sizeof(du));
memset(F,-,sizeof(F));
for(int i = ;i <= n;i++)
{
scanf("%d%d",&u,&v);
addedge(u,v,i);
du[u]++;
du[v]++;
bing(u,v);
}
int s = -;
int cnt = ;
for(int i = ;i <= ;i++)
{
if(du[i]&) cnt++;
if(du[i] > && s == -)
s = i;
}
bool ff = true;
if(cnt != && cnt != )
{
printf("No solution\n");
continue;
}
for(int i = ; i <= ;i++)
if(du[i] > && find(i) != find(s))
ff = false;
if(!ff)
{
printf("No solution\n");
continue;
}
ans.clear();
if(cnt == )dfs(s);
else
{
for(int i = ;i <= ;i++)
if(du[i] & )
{
dfs(i);
break;
}
}
for(int i = ;i < ans.size();i++)
{
printf("%d ",edge[ans[i]].index);
if(edge[ans[i]].dir == )printf("-\n");
else printf("+\n");
}
}
return ;
}

SGU 101 Domino (输出欧拉路径)的更多相关文章

  1. SGU 101 Domino【欧拉路径】

    题目链接: http://acm.sgu.ru/problem.php?contest=0&problem=101 题意: N个多米诺骨牌,每个骨牌左右两侧分别有一个0~6的整数(骨牌可以旋转 ...

  2. SGU 101.Domino( 欧拉路径 )

    求欧拉路径...直接dfs即可,时间复杂度O(N) -------------------------------------------------------------------------- ...

  3. sgu 101 Domino 解题报告及测试数据

    101. Domino time limit per test: 0.25 sec. memory limit per test: 4096 KB 题解: 求多米诺骨牌按照一定方式放置能否使相邻的位置 ...

  4. SGU 101.Domino (欧拉路)

    时间限制: 0.5 sec 空间限制: 4096 KB 描述 多米诺骨牌,一种用小的方的木块或其他材料,每个都被一些点在面上标记,这些木块通常被称为骨牌.每个骨牌的面都被一条线分成两个   方形,两边 ...

  5. SGU 101 Domino 题解

    鉴于SGU题目难度较大,AC后便给出算法并发布博文,代码则写得较满意后再补上.——icedream61 题目简述:暂略 AC人数:3609(2015年7月20日) 算法: 这题就是一笔画,最多只有7个 ...

  6. sgu 101 domino

    题意还算简洁明了,加上有道翻译凑过着读完了题.题意大体上是 给你 n 个多米诺骨牌, 给出每个骨牌两端的数字, 只有数字相同才可以推到, 比如 2-3和3-2.你可以旋转这些多米诺骨牌, 输出一个可以 ...

  7. ACM: SGU 101 Domino- 欧拉回路-并查集

    sgu 101 - Domino Time Limit:250MS     Memory Limit:4096KB     64bit IO Format:%I64d & %I64u Desc ...

  8. poj 2337 有向图输出欧拉路径

    Catenyms Time Limit: 1000MS   Memory Limit: 65536K Total Submissions: 10186   Accepted: 2650 Descrip ...

  9. SGU 101

    SGU 101,郁闷,想出来算法,但是不知道是哪个地方的问题,wa在第四个test上. #include <iostream> #include <vector> #inclu ...

随机推荐

  1. 使用storyboard显示UITableView时,如果不修改系统默认生成的tableView:cellForRowAtIndexPath:方法中的代码,则必须为UITableViewCell注册(填写)重用标识符:identifier.必须要代码方法中的标识符一致.

    CHENYILONG Blog 使用storyboard显示UITableView时,如果不修改系统默认生成的tableView:cellForRowAtIndexPath:方法中的代码,则必须为UI ...

  2. js基础知识:闭包,事件处理,原型

    闭包:其实就是js代码在执行的时候会创建变量对象的一个作用域链,标识符解析的时候会沿着作用域链一级一级的网上搜索,最后到达全局变量停止.所以某个函数可以访问外层的局部变量和全局变量,但是访问不了里层的 ...

  3. Django进阶之缓存和信号

    一.缓存 简介 由于Django是动态网站,所有每次请求均会去数据进行相应的操作,当程序访问量大时,耗时必然会更加明显,最简单解决方式是使用:缓存,缓存将一个某个views的返回值保存至内存或者mem ...

  4. ecshop 2.7.x 批量测试

    下面为测试是否存在漏洞的脚本: sub MAIN($url) { use HTTP::UserAgent; my $r = HTTP::Request.new(); $r.uri: $url~'/us ...

  5. Linux网络状态工具ss命令使用详解【转】

    ss命令用于显示socket状态. 他可以显示PACKET sockets, TCP sockets, UDP sockets, DCCP sockets, RAW sockets, Unix dom ...

  6. SOAP简单示例

    看了网上的几个文章,SOAP的示例布局都不清晰,不能马上入手,特意写个例子与大家分享,同时记录备用. 当前环境:VS2013 + WPF private void Button_Click(objec ...

  7. lombok使用说明

    简介lombok 的官方网址:http://projectlombok.org/lombok 提供了简单的注解的形式来帮助我们简化消除一些必须有但显得很臃肿的 java 代码.特别是相对于 POJO, ...

  8. poj1273

    赤裸裸的最大流 #include <iostream> #include <cstdio> #include <cstdlib> #include <cstr ...

  9. Android WebView 详解

    相关API 相关类介绍 WebResourceRequest 添加于API21,封装了一个Web资源的请求信息,包含:请求地址,请求方法,请求头,是否主框架,是否用户点击,是否重定向 WebResou ...

  10. .NET Core 项目经验总结:项目结构介绍 (一)

    原文地址(个人博客):http://www.gitblogs.com/Blogs/Details?id=384b4249-15e4-41bf-9cf7-44a3e1e51885 作为一个.NET We ...