[LeetCode] 505. The Maze II 迷宫 II
There is a ball in a maze with empty spaces and walls. The ball can go through empty spaces by rolling up, down, left or right, but it won't stop rolling until hitting a wall. When the ball stops, it could choose the next direction.
Given the ball's start position, the destination and the maze, find the shortest distance for the ball to stop at the destination. The distance is defined by the number of empty spaces traveled by the ball from the start position (excluded) to the destination (included). If the ball cannot stop at the destination, return -1.
The maze is represented by a binary 2D array. 1 means the wall and 0 means the empty space. You may assume that the borders of the maze are all walls. The start and destination coordinates are represented by row and column indexes.
Example 1
Input 1: a maze represented by a 2D array 0 0 1 0 0
0 0 0 0 0
0 0 0 1 0
1 1 0 1 1
0 0 0 0 0 Input 2: start coordinate (rowStart, colStart) = (0, 4)
Input 3: destination coordinate (rowDest, colDest) = (4, 4) Output: 12
Explanation: One shortest way is : left -> down -> left -> down -> right -> down -> right.
The total distance is 1 + 1 + 3 + 1 + 2 + 2 + 2 = 12.

Example 2
Input 1: a maze represented by a 2D array 0 0 1 0 0
0 0 0 0 0
0 0 0 1 0
1 1 0 1 1
0 0 0 0 0 Input 2: start coordinate (rowStart, colStart) = (0, 4)
Input 3: destination coordinate (rowDest, colDest) = (3, 2) Output: -1
Explanation: There is no way for the ball to stop at the destination.

Note:
- There is only one ball and one destination in the maze.
- Both the ball and the destination exist on an empty space, and they will not be at the same position initially.
- The given maze does not contain border (like the red rectangle in the example pictures), but you could assume the border of the maze are all walls.
- The maze contains at least 2 empty spaces, and both the width and height of the maze won't exceed 100.
490. The Maze 的拓展,490题只判断能否到达终点,而这道题让求出到达终点的最少步数。
要求最短的路径,普通的遍历dfs和bfs都是可以做的,但是求最短路径的话还是用Dijksra。这里相当于每个点有至多4条edge相连,每条edge的weight就是到墙之前的长度。
Java:
public class Solution {
public int shortestDistance(int[][] maze, int[] start, int[] destination) {
// base case
if(Arrays.equals(start, destination)) return 0;
m = maze.length; n = maze[0].length;
return shortestPath(maze, start, destination);
}
int m, n;
int[][] dirs = {{-1, 0}, {1, 0}, {0, -1}, {0, 1}};
private int shortestPath(int[][] maze, int[] start, int[] destination) {
// get the vertice has the minimum distance to start
PriorityQueue<Node> minHeap = new PriorityQueue<>((a, b) -> a.distance - b.distance);
minHeap.offer(new Node(start[0], start[1], 0));
// map that contains information of node: distance to start point
int[][] visited = new int[m][n];
for(int[] arr : visited) Arrays.fill(arr, Integer.MAX_VALUE);
while(!minHeap.isEmpty()) {
Node cur = minHeap.poll();
// find the shortest path
if(cur.x == destination[0] && cur.y == destination[1]) return cur.distance;
for(int[] dir : dirs) {
int nx = cur.x, ny = cur.y;
while(isInMaze(nx + dir[0], ny + dir[1]) && maze[nx + dir[0]][ny + dir[1]] != 1) {
nx += dir[0]; ny += dir[1];
}
int distance = cur.distance + Math.abs(nx - cur.x) + Math.abs(ny - cur.y);
if(visited[nx][ny] > distance) {
minHeap.offer(new Node(nx, ny, distance));
visited[nx][ny] = distance;
}
}
}
return -1;
}
private boolean isInMaze(int x, int y) {
return x >= 0 && x < m && y >= 0 && y < n;
}
class Node {
int x;
int y;
// distance to start point
int distance;
Node(int x, int y, int distance) {
this.x = x;
this.y = y;
this.distance = distance;
}
}
}
Python:
class Solution(object):
def findShortestWay(self, maze, ball, hole):
"""
:type maze: List[List[int]]
:type ball: List[int]
:type hole: List[int]
:rtype: str
"""
ball, hole = tuple(ball), tuple(hole)
dmap = collections.defaultdict(lambda: collections.defaultdict(int))
w, h = len(maze), len(maze[0])
for dir in 'dlru': dmap[hole][dir] = hole
for x in range(w):
for y in range(h):
if maze[x][y] or (x, y) == hole: continue
dmap[(x, y)]['u'] = dmap[(x - 1, y)]['u'] if x > 0 and dmap[(x - 1, y)]['u'] else (x, y)
dmap[(x, y)]['l'] = dmap[(x, y - 1)]['l'] if y > 0 and dmap[(x, y - 1)]['l'] else (x, y)
for x in range(w - 1, -1, -1):
for y in range(h - 1, -1, -1):
if maze[x][y] or (x, y) == hole: continue
dmap[(x, y)]['d'] = dmap[(x + 1, y)]['d'] if x < w - 1 and dmap[(x + 1, y)]['d'] else (x, y)
dmap[(x, y)]['r'] = dmap[(x, y + 1)]['r'] if y < h - 1 and dmap[(x, y + 1)]['r'] else (x, y)
bmap = {ball : (0, '')}
distance = lambda pa, pb: abs(pa[0] - pb[0]) + abs(pa[1] - pb[1])
queue = collections.deque([(ball, 0, '')])
while queue:
front, dist, path = queue.popleft()
for dir in 'dlru':
if dir not in dmap[front]: continue
np = dmap[front][dir]
ndist = dist + distance(front, np)
npath = path + dir
if np not in bmap or (ndist, npath) < bmap[np]:
bmap[np] = (ndist, npath)
queue.append((np, ndist, npath))
return bmap[hole][1] if hole in bmap else 'impossible'
Python: Dijkstra算法
class Solution(object):
def findShortestWay(self, maze, ball, hole):
"""
:type maze: List[List[int]]
:type ball: List[int]
:type hole: List[int]
:rtype: str
"""
ball, hole = tuple(ball), tuple(hole)
dmap = collections.defaultdict(lambda: collections.defaultdict(int))
w, h = len(maze), len(maze[0])
for dir in 'dlru': dmap[hole][dir] = hole
for x in range(w):
for y in range(h):
if maze[x][y] or (x, y) == hole: continue
dmap[(x, y)]['u'] = dmap[(x - 1, y)]['u'] if x > 0 and dmap[(x - 1, y)]['u'] else (x, y)
dmap[(x, y)]['l'] = dmap[(x, y - 1)]['l'] if y > 0 and dmap[(x, y - 1)]['l'] else (x, y)
for x in range(w - 1, -1, -1):
for y in range(h - 1, -1, -1):
if maze[x][y] or (x, y) == hole: continue
dmap[(x, y)]['d'] = dmap[(x + 1, y)]['d'] if x < w - 1 and dmap[(x + 1, y)]['d'] else (x, y)
dmap[(x, y)]['r'] = dmap[(x, y + 1)]['r'] if y < h - 1 and dmap[(x, y + 1)]['r'] else (x, y)
bmap = {ball : (0, '', ball)}
vset = set()
distance = lambda pa, pb: abs(pa[0] - pb[0]) + abs(pa[1] - pb[1])
while bmap:
dist, path, p = min(bmap.values())
if p == hole: return path
del bmap[p]
vset.add(p)
for dir in 'dlru':
if dir not in dmap[p]: continue
np = dmap[p][dir]
ndist = dist + distance(p, np)
npath = path + dir
if np not in vset and (np not in bmap or (ndist, npath, np) < bmap[np]):
bmap[np] = (ndist, npath, np)
return 'impossible'
C++:
class Solution {
public:
int shortestDistance(vector<vector<int>>& maze, vector<int>& start, vector<int>& destination) {
int m = maze.size(), n = maze[0].size();
vector<vector<int>> dists(m, vector<int>(n, INT_MAX));
vector<vector<int>> dirs{{0,-1},{-1,0},{0,1},{1,0}};
queue<pair<int, int>> q;
q.push({start[0], start[1]});
dists[start[0]][start[1]] = 0;
while (!q.empty()) {
auto t = q.front(); q.pop();
for (auto d : dirs) {
int x = t.first, y = t.second, dist = dists[t.first][t.second];
while (x >= 0 && x < m && y >= 0 && y < n && maze[x][y] == 0) {
x += d[0];
y += d[1];
++dist;
}
x -= d[0];
y -= d[1];
--dist;
if (dists[x][y] > dist) {
dists[x][y] = dist;
if (x != destination[0] || y != destination[1]) q.push({x, y});
}
}
}
int res = dists[destination[0]][destination[1]];
return (res == INT_MAX) ? -1 : res;
}
};
C++: DFS
class Solution {
public:
vector<vector<int>> dirs{{0,-1},{-1,0},{0,1},{1,0}};
int shortestDistance(vector<vector<int>>& maze, vector<int>& start, vector<int>& destination) {
int m = maze.size(), n = maze[0].size();
vector<vector<int>> dists(m, vector<int>(n, INT_MAX));
dists[start[0]][start[1]] = 0;
helper(maze, start[0], start[1], destination, dists);
int res = dists[destination[0]][destination[1]];
return (res == INT_MAX) ? -1 : res;
}
void helper(vector<vector<int>>& maze, int i, int j, vector<int>& destination, vector<vector<int>>& dists) {
if (i == destination[0] && j == destination[1]) return;
int m = maze.size(), n = maze[0].size();
for (auto d : dirs) {
int x = i, y = j, dist = dists[x][y];
while (x >= 0 && x < m && y >= 0 && y < n && maze[x][y] == 0) {
x += d[0];
y += d[1];
++dist;
}
x -= d[0];
y -= d[1];
--dist;
if (dists[x][y] > dist) {
dists[x][y] = dist;
helper(maze, x, y, destination, dists);
}
}
}
};
类似题目:
[LeetCode] 499. The Maze III 迷宫 III
All LeetCode Questions List 题目汇总
[LeetCode] 505. The Maze II 迷宫 II的更多相关文章
- [LeetCode] 499. The Maze III 迷宫 III
There is a ball in a maze with empty spaces and walls. The ball can go through empty spaces by rolli ...
- [LeetCode] 505. The Maze II 迷宫之二
There is a ball in a maze with empty spaces and walls. The ball can go through empty spaces by rolli ...
- LeetCode 505. The Maze II
原题链接在这里:https://leetcode.com/problems/the-maze-ii/ 题目: There is a ball in a maze with empty spaces a ...
- 老鼠走迷宫II
转自:http://blog.csdn.net/holymaple/article/details/8636234 由于迷宫的设计,老鼠走迷宫的入口至出口路径可能不止一条,如何求出所有的路径呢? 解法 ...
- (╭ ̄3 ̄)╭ 小希的迷宫II
(╭ ̄3 ̄)╭ 小希的迷宫II TimeLimit: 2000/1000 MS (Java/Others) MenoryLimit: 65536/32768 K (Java/Others) 64-b ...
- [LeetCode] 95. Unique Binary Search Trees II(给定一个数字n,返回所有二叉搜索树) ☆☆☆
Unique Binary Search Trees II leetcode java [LeetCode]Unique Binary Search Trees II 异构二叉查找树II Unique ...
- 【python】Leetcode每日一题-反转链表 II
[python]Leetcode每日一题-反转链表 II [题目描述] 给你单链表的头节点 head 和两个整数 left 和 right ,其中 left <= right .请你反转从位置 ...
- 【LeetCode】522. Longest Uncommon Subsequence II 解题报告(Python)
[LeetCode]522. Longest Uncommon Subsequence II 解题报告(Python) 标签(空格分隔): LeetCode 作者: 负雪明烛 id: fuxuemin ...
- 3299: [USACO2011 Open]Corn Maze玉米迷宫
3299: [USACO2011 Open]Corn Maze玉米迷宫 Time Limit: 10 Sec Memory Limit: 128 MBSubmit: 137 Solved: 59[ ...
随机推荐
- vs code c/c++编程配置文件
之前的C语言课程老师只讲了C没有接触C++,但是觉得C++挺重要的,而且python和java再去转exe有点麻烦,所以还是学一下C++. 问过朋友推荐了几个IDE,最后他用的是visual stud ...
- ARTS-week6
Algorithm 给定一个已按照升序排列 的有序数组,找到两个数使得它们相加之和等于目标数.函数应该返回这两个下标值 index1 和 index2,其中 index1 必须小于 index2 Tw ...
- 微信程序开发之-WeixinJSBridge调用
微信的WeixinJSBridge还是很厉害的,虽然官方文档只公布了3个功能,但是还内置的很多功能没公布,但是存在.今天就好好和大家聊聊 功能1------发送给好友 代码如下: functi ...
- Tortoise Git 安装 及报错处理
TortoiseGit安装详解: https://www.cnblogs.com/xinlj/p/5978730.html Tortoise Git 错误处理 disconnected no supp ...
- about云Hadoop相关技术总结
让你真正明白spark streaminghttp://www.aboutyun.com/forum.php?mod=viewthread&tid=21141(出处: about云开发)
- Dict.Count
static void Main(string[] args) { Dictionary<string, string> paraNameValueDict = new Dictionar ...
- 域渗透:pth(pass the hash)
pass the hash原理: 在Windows系统中,通常会使用NTLM身份认证,NTLM认证不使用明文口令,而是使用口令加密后的hash值,hash值由系统API生成(例如LsaLogonUse ...
- 计蒜之道 百度AI小课堂-上升子序列
计蒜之道 百度AI小课堂-上升子序列 题目描述 给一个长度为 \(n\) 的数组 \(a\) .试将其划分为两个严格上升子序列,并使其长度差最小. 输入格式 输入包含多组数据. 数据的第一行为一个正整 ...
- 微信小程序组件化开发框架WePY
wepy-CLI 安装 npm install -g wepy-cli wepy init standard my-project https://github.com/Tencent/wepy 特性 ...
- DDL 语言
数据库模式定义语言并非程序设计语言,DDL数据库模式定义语言是SQL语言(结构化查询语言)的组成部分. SQL语言包括四种主要程序设计语言类别的语句:数据定义语言(DDL),数据操作语言(DML),数 ...