customizing timing of an animation 

  Timing is an important part of animations, and with Core Animation you specify precise timing information for your animations through the methods and properties of the CAMediaTiming protocol. Two Core Animation classes adopt this protocol. The CAAnimation class adopts it so that you can specify timing information in your animation objects. The CALayer also adopts it so that you can configure some timing-related features for your implicit animations, although the implicit transaction object that wraps those animations usually provides default timing information that takes precedence.

  timing 是动画的重要部分之一,通过CAMediaTiming协议的方法和属性_可以为动画_指定精确的时间信息。 有两个核心动画类采用了CAMediaTiming协议。CAAnimation遵守了CAMediaTiming协议_所以_可以为动画对象指定精确的世界信息。 CALayer遵守了CAMediaTiming协议_所以 _可以为隐式动画配置时间相关的特征,尽管,包装动画的隐式事务提供了时间信息。

When thinking about timing and animations, it is important to understand how layer objects work with time. Each layer has its own local time that it uses to manage animation timing. Normally, the local time of two different layers is close enough that you could specify the same time values for each and the user might not notice anything. However, the local time of a layer can be modified by its parent layers or by its own timing parameters. For example, changing the layer’s speed property causes the duration of animations on that layer (and its sublayers) to change proportionally.

考虑时间和动画时,理解layer对象与时间如何工作_是非常重要的。每个动画有自己的本地时间_这个时间用于管理动画的时间。通常,两个不同的layer的本地时间 非常接近,所以,你指定同一个值,用户也不能觉察到。然而,本地时间可以被父layer或本身的时间参数修改。例如,修改layer 的speed属性导致layer 上的动画的持续时间比例变化。

To assist you in making sure time values are appropriate for a given layer, the CALayer class defines the convertTime:fromLayer: and convertTime:toLayer: methods. You can use these methods to convert a fixed time value to the local time of a layer or to convert time values from one layer to another. The methods take into account the media timing properties that might affect the local time of the layer and return a value that you can use with the other layer. Listing 5-3 shows an example that you should use regularly to get the current local time for a layer. The CACurrentMediaTime function is a convenience function that returns the computer’s current clock time, which the method takes and converts to the layer’s local time.

为了帮助你确认给定layer 的时间值,CALayer 类定义了convertTime:fromLayer: and convertTime:toLayer:两个方法。使用这两个方法,从固定时间转化到其他layer的时间。

的本地时间,或者将时间从一个layer转为另一个layer的时间。
Listing 5-3  Getting a layer’s current local time
CFTimeInterval localLayerTime = [myLayer convertTime:CACurrentMediaTime() fromLayer:nil];
Once you have a time value in the layer’s local time, you can use that value to update the timing-related properties of an animation object or layer. With these timing properties, you can achieve some interesting animation behaviors, including:

Use the beginTime property to set the start time of an animation. Normally, animations begin during the next update cycle. You can use the beginTime parameter to delay the animation start time by several seconds. The way to chain two animations together is to set the begin time of one animation to match the end time of the other animation.
If you delay the start of an animation, you might also want to set the fillMode property to kCAFillModeBackwards. This fill mode causes the layer to display the animation’s start value, even if the layer object in the layer tree contains a different value. Without this fill mode, you would see a jump to the final value before the animation starts executing. Other fill modes are available too.

The autoreverses property causes an animation to execute for the specified duration and then return to the starting value of the animation. You can combine this property with the repeatCount property to animate back and forth between the start and end values. Setting the repeat count to a whole number (such as 1.0) for an autoreversing animation causes the animation to stop on its starting value. Adding an extra half step (such as a repeat count of 1.5) causes the animation to stop on its end value.
Use the timeOffset property with group animations to start some animations at a later time than others.

Pausing and Resuming Animations

To pause an animation, you can take advantage of the fact that layers adopt the CAMediaTiming protocol and set the speed of the layer’s animations to 0.0. Setting the speed to zero pauses the animation until you change the value back to a nonzero value. Listing 5-4 shows a simple example of how to both pause and resume the animations later.

Listing 5-4  Pausing and resuming a layer’s animations
-(void)pauseLayer:(CALayer*)layer {
   CFTimeInterval pausedTime = [layer convertTime:CACurrentMediaTime() fromLayer:nil];
   layer.speed = 0.0;
   layer.timeOffset = pausedTime;
}
 
-(void)resumeLayer:(CALayer*)layer {
   CFTimeInterval pausedTime = [layer timeOffset];
   layer.speed = 1.0;
   layer.timeOffset = 0.0;
   layer.beginTime = 0.0;
   CFTimeInterval timeSincePause = [layer convertTime:CACurrentMediaTime() fromLayer:nil] - pausedTime;
   layer.beginTime = timeSincePause;
}

Additional offset in active local time. i.e. to convert from parent
 * time tp to active local time t: t = (tp - begin) * speed + offset.
 * One use of this is to "pause" a layer by setting `speed' to zero and
 * `offset' to a suitable value. Defaults to 0.

* The conversion from parent time to local time has two stages:
 *
 * 1. conversion to "active local time". This includes the point at
 * which the object appears in the parent's timeline, and how fast it
 * plays relative to the parent.
 *
 * 2. conversion from active to "basic local time". The timing model
 * allows for objects to repeat their basic duration multiple times,
 * and optionally to play backwards before repeating. */

CALayer之 customizing timing of an animation的更多相关文章

  1. Core Animation 文档翻译 (第四篇)

    Core Animation 文档翻译(第四篇) 让Layer的content动画起来 核心动画的基础接口以及为拥有Layer的View做的动画扩展接口,使得为Layer制作复杂动画变得简单化.例如改 ...

  2. CALayer 实现的动画效果(一)

    先看下效果图: (备注: 上面GIF 是Mac 下录制视频的并转化成gif 的而成,工具为GIF Brewery 3 [这款软件挺不错的]) 那么主题来了如何实现上面效果呢? 1.创建自定义CALay ...

  3. UIView Animation 动画学习总结

    目录 一.前言 二.UIView Animation 2.1 简单动画 2.2 关键帧动画 2.3 View 的转换 三.CALayer Animation 3.1 基本动画(CABasicAnima ...

  4. 辉光UIView的category

    辉光UIView的category 本人视频教程系类   iOS中CALayer的使用 效果如下: 源码: UIView+GlowView.h 与 UIView+GlowView.m // // UI ...

  5. Facebook POP 使用指南

    Facebook POP 使用指南 Pop是一个动画引擎,用以扩展iOS.OSX的动画类型.相较于iOS.OSX中的基本动画效果,Pop扩展后支持弹簧动画效果与衰减动画效果,你可以用Pop动画引擎来构 ...

  6. iOS_核心动画(二)

    目 录: 一.Core Animation开发步骤 二.Core Animation的继承结构 三.CAAnimation常用的属性 四.CAPropertyAnimation(属性动画) 五.CAB ...

  7. iOS动画-扩散波纹效果

    最终效果 实现思路 动画的表现形式是颜色以及大小的变化,整体效果可以看做多个单独的波纹效果的叠加.因此我们可以创建多个CALayer,分别赋予CABasicAnimation动画,组成最终的动画效果. ...

  8. [iOS Animation]-CALayer 性能优化

    性能优化 代码应该运行的尽量快,而不是更快 - 理查德 在第一和第二部分,我们了解了Core Animation提供的关于绘制和动画的一些特性.Core Animation功能和性能都非常强大,但如果 ...

  9. [iOS Animation]-CALayer 缓冲

    缓冲 生活和艺术一样,最美的永远是曲线. -- 爱德华布尔沃 - 利顿 在第九章“图层时间”中,我们讨论了动画时间和CAMediaTiming协议.现在我们来看一下另一个和时间相关的机制--所谓的缓冲 ...

随机推荐

  1. P1062 数列

    题目描述 给定一个正整数k(3≤k≤15),把所有k的方幂及所有有限个互不相等的k的方幂之和构成一个递增的序列,例如,当k=3时,这个序列是: 1,3,4,9,10,12,13,… (该序列实际上就是 ...

  2. ES之值类型以及堆和栈

    ES的数据类型: 原始类型(值存在栈内存中): Number.String Boolean.undefined.null charAt(index)返回该index所在的字节,charCodeAt(i ...

  3. ES5之变量

    什么是变量:存放物体的一个容器,以便后续利用该容器存放的物体. 变量的声明及赋值: 声明变量关键字var; 变量名的规范:变量名由英文字母.数字.下划线.美元符号组成,但是首字母只能是英文字母.下划线 ...

  4. testlink 从1.8.5 升级到 1.9.8

    step1:备份原 1.8.5 的数据库.   step2:分别下载 1.9.0 / 1.9.3 / 1.9.8 的安装包.   step3:分别解压 1.9.0 / 1.9.3 / 1.9.8 成3 ...

  5. java格式化sql

    在日志分析中,经常会对记录的sql进行分析,所以将一整行sql格式化,进行多行缩就显得很有必要,许多数据库客户端都提供sql的格式化功能,但复杂的多层嵌套sql往往格式化的l还不够友好,所以就自己造了 ...

  6. jQuery addClass removeClass toggleClass方法概述

    通过动态改变类名(class),可以让其修改元素呈现出不同的效果.在HTML结构中里,多个class以空格分隔,当一个节点(或称为一个标签)含有多个class时,DOM元素响应的className属性 ...

  7. Java8新特性 Stream流式思想(一)

    遍历及过滤集合中的元素使用传统方式遍历及过滤集合中的元素package cn.com.zq.demo01.Stream.test01.Stream; import java.util.ArrayLis ...

  8. Python之三元运算、集合、函数

    一.三元运算符 三元运算符就是在赋值变量的时候,可以直接加判断,然后赋值 格式:[on_true] if [expression] else [on_false] res = 值1 if 条件 els ...

  9. 大项目之网上书城(五)——主页(End)

    目录 大项目之网上书城(五)--主页(End) 主要改动 1.主页(终于完成啦) 完整代码 效果图 2.head.jsp的小改动 代码 3.login.jsp ###代码 效果图 4.login.js ...

  10. Visual Studio 2013/2015/2017快捷键(转载)

    本文为转载文章,原文:[心存善念]  [Fonour] 项目相关的快捷键 Ctrl + Shift + B = 生成项目 Ctrl + Alt + L = 显示 Solution Explorer(解 ...