customizing timing of an animation 

  Timing is an important part of animations, and with Core Animation you specify precise timing information for your animations through the methods and properties of the CAMediaTiming protocol. Two Core Animation classes adopt this protocol. The CAAnimation class adopts it so that you can specify timing information in your animation objects. The CALayer also adopts it so that you can configure some timing-related features for your implicit animations, although the implicit transaction object that wraps those animations usually provides default timing information that takes precedence.

  timing 是动画的重要部分之一,通过CAMediaTiming协议的方法和属性_可以为动画_指定精确的时间信息。 有两个核心动画类采用了CAMediaTiming协议。CAAnimation遵守了CAMediaTiming协议_所以_可以为动画对象指定精确的世界信息。 CALayer遵守了CAMediaTiming协议_所以 _可以为隐式动画配置时间相关的特征,尽管,包装动画的隐式事务提供了时间信息。

When thinking about timing and animations, it is important to understand how layer objects work with time. Each layer has its own local time that it uses to manage animation timing. Normally, the local time of two different layers is close enough that you could specify the same time values for each and the user might not notice anything. However, the local time of a layer can be modified by its parent layers or by its own timing parameters. For example, changing the layer’s speed property causes the duration of animations on that layer (and its sublayers) to change proportionally.

考虑时间和动画时,理解layer对象与时间如何工作_是非常重要的。每个动画有自己的本地时间_这个时间用于管理动画的时间。通常,两个不同的layer的本地时间 非常接近,所以,你指定同一个值,用户也不能觉察到。然而,本地时间可以被父layer或本身的时间参数修改。例如,修改layer 的speed属性导致layer 上的动画的持续时间比例变化。

To assist you in making sure time values are appropriate for a given layer, the CALayer class defines the convertTime:fromLayer: and convertTime:toLayer: methods. You can use these methods to convert a fixed time value to the local time of a layer or to convert time values from one layer to another. The methods take into account the media timing properties that might affect the local time of the layer and return a value that you can use with the other layer. Listing 5-3 shows an example that you should use regularly to get the current local time for a layer. The CACurrentMediaTime function is a convenience function that returns the computer’s current clock time, which the method takes and converts to the layer’s local time.

为了帮助你确认给定layer 的时间值,CALayer 类定义了convertTime:fromLayer: and convertTime:toLayer:两个方法。使用这两个方法,从固定时间转化到其他layer的时间。

的本地时间,或者将时间从一个layer转为另一个layer的时间。
Listing 5-3  Getting a layer’s current local time
CFTimeInterval localLayerTime = [myLayer convertTime:CACurrentMediaTime() fromLayer:nil];
Once you have a time value in the layer’s local time, you can use that value to update the timing-related properties of an animation object or layer. With these timing properties, you can achieve some interesting animation behaviors, including:

Use the beginTime property to set the start time of an animation. Normally, animations begin during the next update cycle. You can use the beginTime parameter to delay the animation start time by several seconds. The way to chain two animations together is to set the begin time of one animation to match the end time of the other animation.
If you delay the start of an animation, you might also want to set the fillMode property to kCAFillModeBackwards. This fill mode causes the layer to display the animation’s start value, even if the layer object in the layer tree contains a different value. Without this fill mode, you would see a jump to the final value before the animation starts executing. Other fill modes are available too.

The autoreverses property causes an animation to execute for the specified duration and then return to the starting value of the animation. You can combine this property with the repeatCount property to animate back and forth between the start and end values. Setting the repeat count to a whole number (such as 1.0) for an autoreversing animation causes the animation to stop on its starting value. Adding an extra half step (such as a repeat count of 1.5) causes the animation to stop on its end value.
Use the timeOffset property with group animations to start some animations at a later time than others.

Pausing and Resuming Animations

To pause an animation, you can take advantage of the fact that layers adopt the CAMediaTiming protocol and set the speed of the layer’s animations to 0.0. Setting the speed to zero pauses the animation until you change the value back to a nonzero value. Listing 5-4 shows a simple example of how to both pause and resume the animations later.

Listing 5-4  Pausing and resuming a layer’s animations
-(void)pauseLayer:(CALayer*)layer {
   CFTimeInterval pausedTime = [layer convertTime:CACurrentMediaTime() fromLayer:nil];
   layer.speed = 0.0;
   layer.timeOffset = pausedTime;
}
 
-(void)resumeLayer:(CALayer*)layer {
   CFTimeInterval pausedTime = [layer timeOffset];
   layer.speed = 1.0;
   layer.timeOffset = 0.0;
   layer.beginTime = 0.0;
   CFTimeInterval timeSincePause = [layer convertTime:CACurrentMediaTime() fromLayer:nil] - pausedTime;
   layer.beginTime = timeSincePause;
}

Additional offset in active local time. i.e. to convert from parent
 * time tp to active local time t: t = (tp - begin) * speed + offset.
 * One use of this is to "pause" a layer by setting `speed' to zero and
 * `offset' to a suitable value. Defaults to 0.

* The conversion from parent time to local time has two stages:
 *
 * 1. conversion to "active local time". This includes the point at
 * which the object appears in the parent's timeline, and how fast it
 * plays relative to the parent.
 *
 * 2. conversion from active to "basic local time". The timing model
 * allows for objects to repeat their basic duration multiple times,
 * and optionally to play backwards before repeating. */

CALayer之 customizing timing of an animation的更多相关文章

  1. Core Animation 文档翻译 (第四篇)

    Core Animation 文档翻译(第四篇) 让Layer的content动画起来 核心动画的基础接口以及为拥有Layer的View做的动画扩展接口,使得为Layer制作复杂动画变得简单化.例如改 ...

  2. CALayer 实现的动画效果(一)

    先看下效果图: (备注: 上面GIF 是Mac 下录制视频的并转化成gif 的而成,工具为GIF Brewery 3 [这款软件挺不错的]) 那么主题来了如何实现上面效果呢? 1.创建自定义CALay ...

  3. UIView Animation 动画学习总结

    目录 一.前言 二.UIView Animation 2.1 简单动画 2.2 关键帧动画 2.3 View 的转换 三.CALayer Animation 3.1 基本动画(CABasicAnima ...

  4. 辉光UIView的category

    辉光UIView的category 本人视频教程系类   iOS中CALayer的使用 效果如下: 源码: UIView+GlowView.h 与 UIView+GlowView.m // // UI ...

  5. Facebook POP 使用指南

    Facebook POP 使用指南 Pop是一个动画引擎,用以扩展iOS.OSX的动画类型.相较于iOS.OSX中的基本动画效果,Pop扩展后支持弹簧动画效果与衰减动画效果,你可以用Pop动画引擎来构 ...

  6. iOS_核心动画(二)

    目 录: 一.Core Animation开发步骤 二.Core Animation的继承结构 三.CAAnimation常用的属性 四.CAPropertyAnimation(属性动画) 五.CAB ...

  7. iOS动画-扩散波纹效果

    最终效果 实现思路 动画的表现形式是颜色以及大小的变化,整体效果可以看做多个单独的波纹效果的叠加.因此我们可以创建多个CALayer,分别赋予CABasicAnimation动画,组成最终的动画效果. ...

  8. [iOS Animation]-CALayer 性能优化

    性能优化 代码应该运行的尽量快,而不是更快 - 理查德 在第一和第二部分,我们了解了Core Animation提供的关于绘制和动画的一些特性.Core Animation功能和性能都非常强大,但如果 ...

  9. [iOS Animation]-CALayer 缓冲

    缓冲 生活和艺术一样,最美的永远是曲线. -- 爱德华布尔沃 - 利顿 在第九章“图层时间”中,我们讨论了动画时间和CAMediaTiming协议.现在我们来看一下另一个和时间相关的机制--所谓的缓冲 ...

随机推荐

  1. 从0开始的hbase

    2016马上要结束了,回顾一下这一年对hbase的学习历程. 1,年初hbase的状态 使用场景:主要是用来存储业务线的mysql表,增量同步到hbase,然后每天晚上全量导入hdfs做离线计算. h ...

  2. 微信小程序组件解读和分析:八、checkbox复选项

    checkbox复选项组件说明: checkbox是小程序表单组件中的一个组件,作用是在表单中引导用户做出选择. 要使用checkbox组件,还需要在同组中所有的checkbox标签外使用checkb ...

  3. 关于ubuntu16.04系统无法系统更新的解决

    1.提示系统更新升级,报错 /boot空间不足 2.根据网络,为获得/boot 空间,选择删除多余的内核文件 2.1 查询系统当前内核 ~$dpkg --get-selections |grep li ...

  4. 语音行业技术领先者Nuance上海诚招ASR/NLP研发工程师和软件工程师

    Nuance is a leading provider of voice and language solutions for businesses and consumers around the ...

  5. 拼字符串 showArray.push(data); showArray.join(",")

    //---// var showColumns = getShowColsRows("table");// var showArray = [];// $.each(showCol ...

  6. 《Java程序设计》课程试题

    < Java程序设计 >课程试题 一.单项选择题(20题:每题2分,共40分) 1.若数组a定义为int[][]a=new int[3][4],则a是___. A)一维数组 B)二维数组 ...

  7. ansible相关说明

    2.ansible相关说明 2.1.ansible相关命令 ansible:定义并运行简单任务,主要执行ad-hoc命令 ansible-config:查看.编辑.管理ansible配置 ansibl ...

  8. SQLSTATE[23000]报错

    SQLSTATE[23000]: Integrity constraint violation: 1052 Column 'id' in order clause is ambiguous 这个问题在 ...

  9. 「 Luogu P2196 」 挖地雷

    # 解题思路 跑 $\text{n}$ 遍 $\text{spfa}$ 并记录路径,找到比当前最长路长的就更新答案,并且将路径也更新,注意起点的处理. # 附上代码 #include <iost ...

  10. sphinx配置

    配置文件 ## 数据源src1 source src1 { ## 说明数据源的类型.数据源的类型可以是:mysql,pgsql,mssql,xmlpipe,odbc,python ## 有人会奇怪,p ...