Cocos2d-x 3.0final 终结者系列教程12-Vector&map&value
北京时间昨天下午,温40度。中午12:16我来到了篮球场点。思维1分钟决定开站
转球:
我和另一个3队友半开始,
我手中的球的那一刻我突然火爆球不稳,突然问,淡淡的味道橡胶和烧烤的味道混合。
个腾空跳投,
球---------爆炸了。。。。。。
。
。
听新闻说昨天在路上都是 “熟人”
一位老大爷不慎被车刮倒了,大爷二话没说立刻爬了起来,围观众人议论纷纷:
“大爷人不错”,“大爷素养真高”。“大爷身体可真好”
大爷说:
“快拉 秦皇岛吧。烫腚”。
预计昨天又有不少沿街乞讨人士和流浪狗失去生命(咋没人管管)
------------------------------------------------切割线---------------------------------------------------
在做Cocos2d-x2.0人的人们预计正在使用CCArray,CCDirectionary,CCDouble,CCFloat这些正搞得非常爽,但不得不说
它们在V3.0中不用了。
看下3.0中的数据结合类Vector,Map,Value(建议大家自行阅读源代码,本文仅仅介绍怎样使用,关于引用计数的概念推荐大家看我的视频)。
下面案例来自TestCpp:
void TemplateVectorTest::onEnter()
{
UnitTestDemo::onEnter();
Vector<Node*> vec;//定义一个向量。事实上是对stl Vector的封装,仅仅是增加了对象的内存计数管理
CCASSERT(vec.empty(),
"");
CCASSERT(vec.capacity() ==
0, "");
CCASSERT(vec.size() ==
0, "");
CCASSERT(vec.max_size() >
0, "");
auto node1 = Node::create();
node1->setTag(1);
vec.pushBack(node1);//在向量加入一个元素
CCASSERT(node1->getReferenceCount() ==
2, "");
auto node2 = Node::create();
node2->setTag(2);
vec.pushBack(node2);//加入元素 编号会从0開始
CCASSERT(vec.getIndex(node1) ==
0, "");
CCASSERT(vec.getIndex(node2) ==
1, "");
auto node3 = Node::create();
node3->setTag(3);
vec.insert(1, node3); //插入元素
CCASSERT(vec.at(0)->getTag() ==
1, "");
CCASSERT(vec.at(1)->getTag() ==
3, "");
CCASSERT(vec.at(2)->getTag() ==
2, "");
// Test copy constructor
Vector<Node*> vec2(vec); //复制一个向量
CCASSERT(vec2.size() == vec.size(),
"");
ssize_t size = vec.size();
for (ssize_t i =
0; i < size; ++i)
{
CCASSERT(vec2.at(i) == vec.at(i),
"");
CCASSERT(vec.at(i)->getReferenceCount() ==
3, "");
CCASSERT(vec2.at(i)->getReferenceCount() ==
3, "");
}
// Test copy assignment operator
Vector<Node*> vec3;
vec3 = vec2;
CCASSERT(vec3.size() == vec2.size(),
"");
size = vec3.size();
for (ssize_t i =
0; i < size; ++i)
{
CCASSERT(vec3.at(i) == vec2.at(i),
"");
CCASSERT(vec3.at(i)->getReferenceCount() ==
4, "");
CCASSERT(vec2.at(i)->getReferenceCount() ==
4, "");
CCASSERT(vec.at(i)->getReferenceCount() ==
4, "");
}
// Test move constructor (Lambda 表达式,定义一个函数用于创建一个Vector,关于Lambda建议看我的视频)
auto createVector = [this](){
Vector<Node*> ret;
for (int i =
0; i < 20; i++)
{
ret.pushBack(Node::create());
}
int j = 1000;
for (auto& child : ret)
{
child->setTag(j++);
}
return ret;
};
Vector<Node*> vec4(createVector());
for (const
auto& child : vec4)
{
CC_UNUSED_PARAM(child);
CCASSERT(child->getReferenceCount() ==
2, "");
}
// Test init Vector<T> with capacity
Vector<Node*> vec5(10);
CCASSERT(vec5.capacity() ==
10, "");
vec5.reserve(20);
CCASSERT(vec5.capacity() ==
20, "");
CCASSERT(vec5.size() ==
0, "");
CCASSERT(vec5.empty(),
"");
auto toRemovedNode = Node::create();
vec5.pushBack(toRemovedNode);
CCASSERT(toRemovedNode->getReferenceCount() ==
2, "");
// Test move assignment operator
vec5 = createVector();
CCASSERT(toRemovedNode->getReferenceCount() ==
1, "");
CCASSERT(vec5.size() ==
20, "size should be 20");
for (const
auto& child : vec5) //这也是C++11新特性,好用吧,不像STL用迭代器那么麻烦
{
CC_UNUSED_PARAM(child);
CCASSERT(child->getReferenceCount() ==
2, "");
}
// Test Vector<T>::find
CCASSERT(vec.find(node3) == (vec.begin() +
1), "");
CCASSERT(std::find(std::begin(vec),
std::end(vec), node2) == (vec.begin() +
2), "");
CCASSERT(vec.front()->getTag() ==
1, "");
CCASSERT(vec.back()->getTag() ==
2, "");
CCASSERT(vec.getRandomObject(),
"");
CCASSERT(!vec.contains(Node::create()),
"");
CCASSERT(vec.contains(node1),
"");
CCASSERT(vec.contains(node2),
"");
CCASSERT(vec.contains(node3),
"");
CCASSERT(vec.equals(vec2),
"");
CCASSERT(vec.equals(vec3),
"");
// Insert
vec5.insert(2, node1);
CCASSERT(vec5.at(2)->getTag() ==
1, "");
CCASSERT(vec5.size() ==
21, "");
vec5.back()->setTag(100);
vec5.popBack();
CCASSERT(vec5.size() ==
20, "");
CCASSERT(vec5.back()->getTag() !=
100, "");
// Erase and clear
Vector<Node*> vec6 = createVector();
Vector<Node*> vec7 = vec6;
// Copy for check
CCASSERT(vec6.size() ==
20, "");
vec6.erase(vec6.begin() +
1); //
CCASSERT(vec6.size() ==
19, "");
CCASSERT((*(vec6.begin() +
1))->getTag() ==
1002, "");
vec6.erase(vec6.begin() +
2, vec6.begin() +
10);
CCASSERT(vec6.size() ==
11, "");
CCASSERT(vec6.at(0)->getTag() ==
1000, "");
CCASSERT(vec6.at(1)->getTag() ==
1002, "");
CCASSERT(vec6.at(2)->getTag() ==
1011, "");
CCASSERT(vec6.at(3)->getTag() ==
1012, "");
vec6.erase(3);
CCASSERT(vec6.at(3)->getTag() ==
1013, "");
vec6.eraseObject(vec6.at(2));
CCASSERT(vec6.at(2)->getTag() ==
1013, "");
vec6.clear();
auto objA =
Node::create();
// retain count is 1
auto objB = Node::create();
auto objC = Node::create();
{
Vector<Node*> array1;
Vector<Node*> array2;
// push back objA 3 times
array1.pushBack(objA);
// retain count is 2
array1.pushBack(objA);
// retain count is 3
array1.pushBack(objA);
// retain count is 4
array2.pushBack(objA);
// retain count is 5
array2.pushBack(objB);
array2.pushBack(objC);
for (auto obj : array1) {
array2.eraseObject(obj);
}
CCASSERT(objA->getReferenceCount() ==
4, "");
}
CCASSERT(objA->getReferenceCount() ==
1, "");
{ //这是一个代码块。出了块引用计数会恢复。是一个AutoReleasePool
Vector<Node*> array1;
// push back objA 3 times
array1.pushBack(objA);
// retain count is 2
array1.pushBack(objA);
// retain count is 3
array1.pushBack(objA);
// retain count is 4
CCASSERT(objA->getReferenceCount() ==
4, "");
array1.eraseObject(objA,
true); // Remove all occurrences in the Vector.
CCASSERT(objA->getReferenceCount() ==
1, "");
array1.pushBack(objA);
// retain count is 2
array1.pushBack(objA);
// retain count is 3
array1.pushBack(objA);
// retain count is 4
array1.eraseObject(objA,
false);
CCASSERT(objA->getReferenceCount() ==
3, "");
// Only remove the first occurrence in the Vector.
}
// Check the retain count in vec7
CCASSERT(vec7.size() ==
20, "");
for (const
auto& child : vec7)
{
CC_UNUSED_PARAM(child);
CCASSERT(child->getReferenceCount() ==
2, "");
}
// Sort 排序。结合Lambda
Vector<Node*> vecForSort = createVector();
std::sort(vecForSort.begin(), vecForSort.end(), [](Node* a,
Node* b){
return a->getTag() >= b->getTag();
});
for (int i =
0; i < 20; ++i)
{
CCASSERT(vecForSort.at(i)->getTag() -
1000 == (19 - i),
"");
}
// Reverse
vecForSort.reverse();
for (int i =
0; i < 20; ++i)
{
CCASSERT(vecForSort.at(i)->getTag() -
1000 == i, "");
}
// Swap
Vector<Node*> vecForSwap = createVector();
vecForSwap.swap(2,
4);
CCASSERT(vecForSwap.at(2)->getTag() ==
1004, "");
CCASSERT(vecForSwap.at(4)->getTag() ==
1002, "");
vecForSwap.swap(vecForSwap.at(2), vecForSwap.at(4));
CCASSERT(vecForSwap.at(2)->getTag() ==
1002, "");
CCASSERT(vecForSwap.at(4)->getTag() ==
1004, "");
// shrinkToFit
Vector<Node*> vecForShrink = createVector();
vecForShrink.reserve(100);
CCASSERT(vecForShrink.capacity() ==
100, "");
vecForShrink.pushBack(Node::create());
vecForShrink.shrinkToFit();
CCASSERT(vecForShrink.capacity() ==
21, "");
// get random object
// Set the seed by time
srand((unsigned)time(nullptr));
Vector<Node*> vecForRandom = createVector();
log("<--- begin ---->");
for (int i =
0; i < vecForRandom.size(); ++i)
{
log("Vector: random object tag = %d", vecForRandom.getRandomObject()->getTag());
}
log("<---- end ---->");
// Self assignment
Vector<Node*> vecSelfAssign = createVector();
vecSelfAssign = vecSelfAssign;
CCASSERT(vecSelfAssign.size() ==
20, "");
for (const
auto& child : vecSelfAssign)
{
CC_UNUSED_PARAM(child);
CCASSERT(child->getReferenceCount() ==
2, "");
}
vecSelfAssign = std::move(vecSelfAssign);
CCASSERT(vecSelfAssign.size() ==
20, "");
for (const
auto& child : vecSelfAssign)
{
CC_UNUSED_PARAM(child);
CCASSERT(child->getReferenceCount() ==
2, "");
}
// const at
Vector<Node*> vecConstAt = createVector();
constFunc(vecConstAt);
}
//---------------------------下面是Map的使用-----------------------------------
void TemplateMapTest::onEnter()
{
UnitTestDemo::onEnter();
auto createMap = [this](){
Map<std::string,
Node*> ret;
for (int i =
0; i < 20; ++i)
{
auto node = Node::create();
node->setTag(1000 + i);
ret.insert(StringUtils::toString(i), node);
}
return ret;
};
// Default constructor
Map<std::string,
Node*> map1;
CCASSERT(map1.empty(),
"");
CCASSERT(map1.size() ==
0, "");
CCASSERT(map1.keys().empty(),
"");
CCASSERT(map1.keys(Node::create()).empty(),
"");
// Move constructor
Map<std::string,
Node*> map2 = createMap();
for (const
auto& e : map2)
{
CC_UNUSED_PARAM(e);
CCASSERT(e.second->getReferenceCount() ==
2, "");
}
// Copy constructor
Map<std::string,
Node*> map3(map2);
for (const
auto& e : map3)
{
CC_UNUSED_PARAM(e);
CCASSERT(e.second->getReferenceCount() ==
3, "");
}
// Move assignment operator
Map<std::string,
Node*> map4;
auto unusedNode = Node::create();
map4.insert("unused",unusedNode);
map4 = createMap();
CCASSERT(unusedNode->getReferenceCount() ==
1, "");
for (const
auto& e : map4)
{
CC_UNUSED_PARAM(e);
CCASSERT(e.second->getReferenceCount() ==
2, "");
}
// Copy assignment operator
Map<std::string,
Node*> map5;
map5 = map4;
for (const
auto& e : map5)
{
CC_UNUSED_PARAM(e);
CCASSERT(e.second->getReferenceCount() ==
3, "");
}
// Check size
CCASSERT(map4.size() == map5.size(),
"");
for (const
auto& e : map4)
{
CC_UNUSED_PARAM(e);
CCASSERT(e.second == map5.find(e.first)->second,
"");
}
// bucket_count, bucket_size(n), bucket
log("--------------");
log("bucket_count = %d",
static_cast<int>(map4.bucketCount()));
log("size = %d",
static_cast<int>(map4.size()));
for (int i =
0; i < map4.bucketCount(); ++i)
{
log("bucket_size(%d) = %d", i,
static_cast<int>(map4.bucketSize(i)));
}
for (const
auto& e : map4)
{
log("bucket(\"%s\"), bucket index = %d", e.first.c_str(),
static_cast<int>(map4.bucket(e.first)));
}
log("----- all keys---------");
// keys and at
auto keys = map4.keys();
for (const
auto& key : keys)
{
log("key = %s", key.c_str());
}
auto node10Key = map4.at("10");
map4.insert("100", node10Key);
map4.insert("101", node10Key);
map4.insert("102", node10Key);
log("------ keys for object --------");
auto keysForObject = map4.keys(node10Key);
for (const
auto& key : keysForObject)
{
log("key = %s", key.c_str());
}
log("--------------");
// at in const function
constFunc(map4);
// find
auto nodeToFind = map4.find("10");
CC_UNUSED_PARAM(nodeToFind);
CCASSERT(nodeToFind->second->getTag() ==
1010, "");
// insert
Map<std::string,
Node*> map6;
auto node1 = Node::create();
node1->setTag(101);
auto node2 = Node::create();
node2->setTag(102);
auto node3 = Node::create();
node3->setTag(103);
map6.insert("insert01", node1);
map6.insert("insert02", node2);
map6.insert("insert03", node3);
CCASSERT(node1->getReferenceCount() ==
2, "");
CCASSERT(node2->getReferenceCount() ==
2, "");
CCASSERT(node3->getReferenceCount() ==
2, "");
CCASSERT(map6.at("insert01") == node1,
"");
CCASSERT(map6.at("insert02") == node2,
"");
CCASSERT(map6.at("insert03") == node3,
"");
// erase
Map<std::string,
Node*> mapForErase = createMap();
mapForErase.erase(mapForErase.find("9"));
CCASSERT(mapForErase.find("9") == mapForErase.end(),
"");
CCASSERT(mapForErase.size() ==
19, "");
mapForErase.erase("7");
CCASSERT(mapForErase.find("7") == mapForErase.end(),
"");
CCASSERT(mapForErase.size() ==
18, "");
std::vector<std::string> itemsToRemove;
itemsToRemove.push_back("2");
itemsToRemove.push_back("3");
itemsToRemove.push_back("4");
mapForErase.erase(itemsToRemove);
CCASSERT(mapForErase.size() ==
15, "");
// clear
Map<std::string,
Node*> mapForClear = createMap();
auto mapForClearCopy = mapForClear;
mapForClear.clear();
for (const
auto& e : mapForClearCopy)
{
CC_UNUSED_PARAM(e);
CCASSERT(e.second->getReferenceCount() ==
2, "");
}
// get random object
// Set the seed by time
srand((unsigned)time(nullptr));
Map<std::string,
Node*> mapForRandom = createMap();
log("<--- begin ---->");
for (int i =
0; i < mapForRandom.size(); ++i)
{
log("Map: random object tag = %d", mapForRandom.getRandomObject()->getTag());
}
log("<---- end ---->");
// Self assignment
Map<std::string,
Node*> mapForSelfAssign = createMap();
mapForSelfAssign = mapForSelfAssign;
CCASSERT(mapForSelfAssign.size() ==
20, "");
for (const
auto& e : mapForSelfAssign)
{
CC_UNUSED_PARAM(e);
CCASSERT(e.second->getReferenceCount() ==
2, "");
}
mapForSelfAssign = std::move(mapForSelfAssign);
CCASSERT(mapForSelfAssign.size() ==
20, "");
for (const
auto& e : mapForSelfAssign)
{
CC_UNUSED_PARAM(e);
CCASSERT(e.second->getReferenceCount() ==
2, "");
}
}
//--------------------------下面是Value的使用,它完毕基本数据类型到对象的包装--------
void ValueTest::onEnter()
{
UnitTestDemo::onEnter();
Value v1;
CCASSERT(v1.getType() ==
Value::Type::NONE,
"");
CCASSERT(v1.isNull(),
"");
Value v2(100);
CCASSERT(v2.getType() ==
Value::Type::INTEGER,
"");
CCASSERT(!v2.isNull(),
"");
Value v3(101.4f);
CCASSERT(v3.getType() ==
Value::Type::FLOAT,
"");
CCASSERT(!v3.isNull(),
"");
Value v4(106.1);
CCASSERT(v4.getType() ==
Value::Type::DOUBLE,
"");
CCASSERT(!v4.isNull(),
"");
unsigned char byte =
50;
Value v5(byte);
CCASSERT(v5.getType() ==
Value::Type::BYTE,
"");
CCASSERT(!v5.isNull(),
"");
Value v6(true);
CCASSERT(v6.getType() ==
Value::Type::BOOLEAN,
"");
CCASSERT(!v6.isNull(),
"");
Value v7("string");
CCASSERT(v7.getType() ==
Value::Type::STRING,
"");
CCASSERT(!v7.isNull(),
"");
Value v8(std::string("string2"));
CCASSERT(v8.getType() ==
Value::Type::STRING,
"");
CCASSERT(!v8.isNull(),
"");
auto createValueVector = [&](){
ValueVector ret;
ret.push_back(v1);
ret.push_back(v2);
ret.push_back(v3);
return ret;
};
Value v9(createValueVector());
CCASSERT(v9.getType() ==
Value::Type::VECTOR,
"");
CCASSERT(!v9.isNull(),
"");
auto createValueMap = [&](){
ValueMap ret;
ret["aaa"] = v1;
ret["bbb"] = v2;
ret["ccc"] = v3;
return ret;
};
Value v10(createValueMap());
CCASSERT(v10.getType() ==
Value::Type::MAP,
"");
CCASSERT(!v10.isNull(),
"");
auto createValueMapIntKey = [&](){
ValueMapIntKey ret;
ret[111] = v1;
ret[222] = v2;
ret[333] = v3;
return ret;
};
Value v11(createValueMapIntKey());
CCASSERT(v11.getType() ==
Value::Type::INT_KEY_MAP,
"");
CCASSERT(!v11.isNull(),
"");
}
----------------------------亲,学会了没----------------------------
版权声明:本文博客原创文章。博客,未经同意,不得转载。
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