Space Ant

http://poj.org/problem?id=1696

Time Limit: 1000MS   Memory Limit: 10000K
Total Submissions: 5371   Accepted: 3343

Description

The most exciting space discovery occurred at the end of the 20th century. In 1999, scientists traced down an ant-like creature in the planet Y1999 and called it M11. It has only one eye on the left side of its head and just three feet all on the right side of its body and suffers from three walking limitations: 
  1. It can not turn right due to its special body structure.
  2. It leaves a red path while walking.
  3. It hates to pass over a previously red colored path, and never does that.

The pictures transmitted by the Discovery space ship depicts that plants in the Y1999 grow in special points on the planet. Analysis of several thousands of the pictures have resulted in discovering a magic coordinate system governing the grow points of the plants. In this coordinate system with x and y axes, no two plants share the same x or y
An M11 needs to eat exactly one plant in each day to stay alive. When it eats one plant, it remains there for the rest of the day with no move. Next day, it looks for another plant to go there and eat it. If it can not reach any other plant it dies by the end of the day. Notice that it can reach a plant in any distance. 
The problem is to find a path for an M11 to let it live longest. 
Input is a set of (x, y) coordinates of plants. Suppose A with the coordinates (xA, yA) is the plant with the least y-coordinate. M11 starts from point (0,yA) heading towards plant A. Notice that the solution path should not cross itself and all of the turns should be counter-clockwise. Also note that the solution may visit more than two plants located on a same straight line. 

Input

The first line of the input is M, the number of test cases to be solved (1 <= M <= 10). For each test case, the first line is N, the number of plants in that test case (1 <= N <= 50), followed by N lines for each plant data. Each plant data consists of three integers: the first number is the unique plant index (1..N), followed by two positive integers x and y representing the coordinates of the plant. Plants are sorted by the increasing order on their indices in the input file. Suppose that the values of coordinates are at most 100.

Output

Output should have one separate line for the solution of each test case. A solution is the number of plants on the solution path, followed by the indices of visiting plants in the path in the order of their visits.

Sample Input

2
10
1 4 5
2 9 8
3 5 9
4 1 7
5 3 2
6 6 3
7 10 10
8 8 1
9 2 4
10 7 6
14
1 6 11
2 11 9
3 8 7
4 12 8
5 9 20
6 3 2
7 1 6
8 2 13
9 15 1
10 14 17
11 13 19
12 5 18
13 7 3
14 10 16

Sample Output

10 8 7 3 4 9 5 6 2 1 10
14 9 10 11 5 12 8 7 6 13 4 14 1 3 2

找到最左下的点,然后对极角排序即可

 #include<cstdio>
#include<iostream>
#include<vector>
#include<cstring>
#include<algorithm>
#include<cmath>
using namespace std;
const double eps=1e-;
const double INF=1e20;
const double PI=acos(-1.0);
const int maxp=;
int sgn(double x){
if(fabs(x)<eps) return ;
if(x<) return -;
else return ;
}
inline double sqr(double x){return x*x;}
struct Point{
int pos;
double x,y;
Point(){}
Point(double _x,double _y){
x=_x;
y=_y;
}
void input(){
scanf("%lf %lf",&x,&y);
}
void output(){
printf("%.2f %.2f\n",x,y);
}
bool operator == (const Point &b)const{
return sgn(x-b.x) == && sgn(y-b.y)== ;
}
bool operator < (const Point &b)const{
return sgn(x-b.x)==?sgn(y-b.y)<:x<b.x;
}
Point operator - (const Point &b)const{
return Point(x-b.x,y-b.y);
}
//叉积
double operator ^ (const Point &b)const{
return x*b.y-y*b.x;
}
//点积
double operator * (const Point &b)const{
return x*b.x+y*b.y;
}
//返回长度
double len(){
return hypot(x,y);
}
//返回长度的平方
double len2(){
return x*x+y*y;
}
//返回两点的距离
double distance(Point p){
return hypot(x-p.x,y-p.y);
}
Point operator + (const Point &b)const{
return Point(x+b.x,y+b.y);
}
Point operator * (const double &k)const{
return Point(x*k,y*k);
}
Point operator / (const double &k)const{
return Point(x/k,y/k);
} //计算pa和pb的夹角
//就是求这个点看a,b所成的夹角
///LightOJ1202
double rad(Point a,Point b){
Point p=*this;
return fabs(atan2(fabs((a-p)^(b-p)),(a-p)*(b-p)));
}
//化为长度为r的向量
Point trunc(double r){
double l=len();
if(!sgn(l)) return *this;
r/=l;
return Point(x*r,y*r);
}
//逆时针转90度
Point rotleft(){
return Point(-y,x);
}
//顺时针转90度
Point rotright(){
return Point(y,-x);
}
//绕着p点逆时针旋转angle
Point rotate(Point p,double angle){
Point v=(*this) -p;
double c=cos(angle),s=sin(angle);
return Point(p.x+v.x*c-v.y*s,p.y+v.x*s+v.y*c);
}
}; struct Line{
Point s,e;
Line(){}
Line(Point _s,Point _e){
s=_s;
e=_e;
}
bool operator==(Line v){
return (s==v.s)&&(e==v.e);
}
//根据一个点和倾斜角angle确定直线,0<=angle<pi
Line(Point p,double angle){
s=p;
if(sgn(angle-PI/)==){
e=(s+Point(,));
}
else{
e=(s+Point(,tan(angle)));
}
}
//ax+by+c=0;
Line(double a,double b,double c){
if(sgn(a)==){
s=Point(,-c/b);
e=Point(,-c/b);
}
else if(sgn(b)==){
s=Point(-c/a,);
e=Point(-c/a,);
}
else{
s=Point(,-c/b);
e=Point(,(-c-a)/b);
}
}
void input(){
s.input();
e.input();
}
void adjust(){
if(e<s) swap(s,e);
}
//求线段长度
double length(){
return s.distance(e);
}
//返回直线倾斜角 0<=angle<pi
double angle(){
double k=atan2(e.y-s.y,e.x-s.x);
if(sgn(k)<) k+=PI;
if(sgn(k-PI)==) k-=PI;
return k;
}
//点和直线的关系
//1 在左侧
//2 在右侧
//3 在直线上
int relation(Point p){
int c=sgn((p-s)^(e-s));
if(c<) return ;
else if(c>) return ;
else return ;
}
//点在线段上的判断
bool pointonseg(Point p){
return sgn((p-s)^(e-s))==&&sgn((p-s)*(p-e))<=;
}
//两向量平行(对应直线平行或重合)
bool parallel(Line v){
return sgn((e-s)^(v.e-v.s))==;
}
//两线段相交判断
//2 规范相交
//1 非规范相交
//0 不相交
int segcrossseg(Line v){
int d1=sgn((e-s)^(v.s-s));
int d2=sgn((e-s)^(v.e-s));
int d3=sgn((v.e-v.s)^(s-v.s));
int d4=sgn((v.e-v.s)^(e-v.s));
if((d1^d2)==-&&(d3^d4)==-) return ;
return (d1==&&sgn((v.s-s)*(v.s-e))<=||
d2==&&sgn((v.e-s)*(v.e-e))<=||
d3==&&sgn((s-v.s)*(s-v.e))<=||
d4==&&sgn((e-v.s)*(e-v.e))<=);
}
//直线和线段相交判断
//-*this line -v seg
//2 规范相交
//1 非规范相交
//0 不相交
int linecrossseg(Line v){
int d1=sgn((e-s)^(v.s-s));
int d2=sgn((e-s)^(v.e-s));
if((d1^d2)==-) return ;
return (d1==||d2==);
}
//两直线关系
//0 平行
//1 重合
//2 相交
int linecrossline(Line v){
if((*this).parallel(v))
return v.relation(s)==;
return ;
}
//求两直线的交点
//要保证两直线不平行或重合
Point crosspoint(Line v){
double a1=(v.e-v.s)^(s-v.s);
double a2=(v.e-v.s)^(e-v.s);
return Point((s.x*a2-e.x*a1)/(a2-a1),(s.y*a2-e.y*a1)/(a2-a1));
}
//点到直线的距离
double dispointtoline(Point p){
return fabs((p-s)^(e-s))/length();
}
//点到线段的距离
double dispointtoseg(Point p){
if(sgn((p-s)*(e-s))<||sgn((p-e)*(s-e))<)
return min(p.distance(s),p.distance(e));
return dispointtoline(p);
}
//返回线段到线段的距离
//前提是两线段不相交,相交距离就是0了
double dissegtoseg(Line v){
return min(min(dispointtoseg(v.s),dispointtoseg(v.e)),min(v.dispointtoseg(s),v.dispointtoseg(e)));
}
//返回点P在直线上的投影
Point lineprog(Point p){
return s+(((e-s)*((e-s)*(p-s)))/((e-s).len2()));
}
//返回点P关于直线的对称点
Point symmetrypoint(Point p){
Point q=lineprog(p);
return Point(*q.x-p.x,*q.y-p.y);
}
}; Line L[];
int book[];
int n; bool Check(Line a,Line b){
if(sgn((a.s-a.e)^(b.s-a.e))*sgn((a.s-a.e)^(b.e-a.e))>) return false;
if(sgn((b.s-b.e)^(a.s-b.e))*sgn((b.s-b.e)^(a.e-b.e))>) return false;
if(sgn(max(a.s.x,a.e.x)-min(b.s.x,b.e.x))>=&&sgn(max(b.s.x,b.e.x)-min(a.s.x,a.e.x))>=
&&sgn(max(a.s.y,a.e.y)-min(b.s.y,b.e.y))>=&&sgn(max(b.s.y,b.e.y)-min(a.s.y,a.e.y))>=)
return true;
else return false;
} Point p[];
int pos; double dist(Point a,Point b){
return (b-a)*(b-a);
} bool cmp(Point a,Point b){
double tmp=(a-p[pos])^(b-p[pos]);
if(sgn(tmp)>){
return true;
}
else if(sgn(tmp)<){
return false;
}
else return dist(p[pos],a)<dist(p[pos],b);
} int main(){
int T;
std::ios::sync_with_stdio(false);
cin>>T;
while(T--){
int n;
cin>>n;
pos=;
for(int i=;i<=n;i++){
cin>>p[i].pos>>p[i].x>>p[i].y;
}
Point tmp=p[];
int pp=;
for(int i=;i<=n;i++){
if((p[i].y<tmp.y)||(p[i].y==tmp.y&&p[i].x<tmp.x)){
tmp=p[i];
pp=i;
}
}
swap(p[pp],p[]);
vector<int>ve;
ve.push_back(p[].pos);
for(int i=;i<n;i++){
sort(p+pos,p+n+,cmp);
pos++;
ve.push_back(p[pos].pos);
}
cout<<n;
for(int i=;i<ve.size();i++){
cout<<" "<<ve[i];
}
cout<<endl;
}
return ;
}

Space Ant(极角排序)的更多相关文章

  1. poj 1696 Space Ant 极角排序

    #include<cstdio> #include<cstring> #include<cmath> #include<iostream> #inclu ...

  2. POJ 1696 Space Ant 极角排序(叉积的应用)

    题目大意:给出n个点的编号和坐标,按逆时针方向连接着n个点,按连接的先后顺序输出每个点的编号. 题目思路:Cross(a,b)表示a,b的叉积,若小于0:a在b的逆时针方向,若大于0a在b的顺时针方向 ...

  3. Space Ant--poj1696(极角排序)

    http://poj.org/problem?id=1696 极角排序是就是字面上的意思   按照极角排序 题目大意:平面上有n个点然后有一只蚂蚁他只能沿着点向左走  求最多能做多少点 分析:  其实 ...

  4. poj 1696 Space Ant (极角排序)

    链接:http://poj.org/problem?id=1696 Space Ant Time Limit: 1000MS   Memory Limit: 10000K Total Submissi ...

  5. POJ 1696 Space Ant(极角排序)

    Space Ant Time Limit: 1000MS   Memory Limit: 10000K Total Submissions: 2489   Accepted: 1567 Descrip ...

  6. poj 1696:Space Ant(计算几何,凸包变种,极角排序)

    Space Ant Time Limit: 1000MS   Memory Limit: 10000K Total Submissions: 2876   Accepted: 1839 Descrip ...

  7. POJ 1696 Space Ant 【极角排序】

    题意:平面上有n个点,一只蚂蚁从最左下角的点出发,只能往逆时针方向走,走过的路线不能交叉,问最多能经过多少个点. 思路:每次都尽量往最外边走,每选取一个点后对剩余的点进行极角排序.(n个点必定能走完, ...

  8. Space Ant---poj1696(极角排序)

    题目链接:http://poj.org/problem?id=1696 题意:给你n个点,然后我们用一条线把它们连起来,形成螺旋状: 首先找到左下方的一个点作为起点,然后以它为原点进行极角排序,找到极 ...

  9. poj 1696 极角排序求最长逆时针螺旋线

    Space Ant Time Limit: 1000MS   Memory Limit: 10000K Total Submissions: 4970   Accepted: 3100 Descrip ...

随机推荐

  1. R语言学习——向量,矩阵

    在R中,基本的数据结构有:向量,矩阵,数组,数据框,列表,因子,函数等. 向量:一系列同类型的有序元素构成. 向量是一维结构. 向量是R最简单的数据结构,在R中没有标量. 标量被看成1个元素的向量. ...

  2. java 调用windows bat脚本

    当我们需要在java程序中调用外部程序,我们可用通过Runtime.exec()调用来完成. The class java.lang.Runtime features a static method ...

  3. Fragment之介绍(转)

    http://www.cnblogs.com/plokmju/p/3239265.html 前言 开门见山开篇名义,本篇博客将讲解一下Android中Fragment的内容,必要的地方会提供相应的演示 ...

  4. 基本数据结构:链表(list)

    copy from:http://www.cppblog.com/cxiaojia/archive/2012/07/31/185760.html 基本数据结构:链表(list) 谈到链表之前,先说一下 ...

  5. Hadoop2.0构成之YARN

    YARN产生背景 Hadoop1.x中的MapReduce构成图如下: 在Hadoop1.x中MapReduce是Master/Slave结构,在集群中的表现形式为:1个JobTracker带多个Ta ...

  6. 深度学习RNN实现股票预测实战(附数据、代码)

    背景知识 最近再看一些量化交易相关的材料,偶然在网上看到了一个关于用RNN实现股票预测的文章,出于好奇心把文章中介绍的代码在本地跑了一遍,发现可以work.于是就花了两个晚上的时间学习了下代码,顺便把 ...

  7. 常用模块:re ,shelve与xml模块

    一 shelve模块: shelve模块比pickle模块简单,只有一个open函数,所以使用完之后要使用f.close关闭文件.返回类似字典的对象,可读可写;key必须为字符串,而值可以是pytho ...

  8. 用javac编译servlet类出现问题

    本人写了一个关于servlet的webapp,但是在用javac编译的时候,只是单纯的将jsp-api.jar和servlet-api.jar拷贝放在了其目录下面,然后利用命令行 javac XXX. ...

  9. SQL函数汇总(MySQL教材)

    1.SQL重复记录查询的几种方法 https://www.cnblogs.com/firstdream/p/5826238.html 2.SQL两列字段,合并为一个字符串,中间加符号 https:// ...

  10. python学习之RabbitMQ-----消息队列

    RabbitMQ队列 首先我们在讲rabbitMQ之前我们要说一下python里的queue:二者干的事情是一样的,都是队列,用于传递消息 在python的queue中有两个一个是线程queue,一个 ...