自定义控件之圆形颜色渐变进度条--SweepGradient
前几天在群里面有人找圆形可颜色渐变进度条,其中主要的知识点是SweepGradient;
mSweepGradient = new SweepGradient(240, 360, new int[] {
Color.CYAN,
Color.DKGRAY,
Color.GRAY,
Color.LTGRAY,
Color.MAGENTA,
Color.GREEN,
Color.TRANSPARENT,
Color.BLUE },
null);
如上:第三个参数为渐变颜色内容,前两个是坐标信息,240:渲染中心点x 坐标;360:渲染中心y 点坐标。
先绘制圆形:
package com.soyoungboy.sweepgradientprogress; import android.content.Context;
import android.graphics.BlurMaskFilter;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.EmbossMaskFilter;
import android.graphics.Paint;
import android.graphics.RectF;
import android.util.AttributeSet;
import android.view.View;
/**
* 圆形颜色渐变的进度条
* @author soyoungboy
*
*/
public class SweepGradientCircleProgressBar extends View {
private Paint pathPaint;
private Paint fillArcPaint;
// 设置光源的方向
private float[] direction = new float[] {1, 1, 1}; // 设置环境光亮度
private float light = 0.4f; // 选择要应用的反射等级
private float specular = 6;
private EmbossMaskFilter emboss;
private RectF oval ;
private BlurMaskFilter mBlur;
// view重绘的标记
private boolean reset = false;
// 向 mask应用一定级别的模糊
private float blur = 3.5f;
private int arcradus = 30;
public SweepGradientCircleProgressBar(Context context ,AttributeSet attrs) {
super(context,attrs);
initPaint();
oval = new RectF();
emboss = new EmbossMaskFilter(direction, light, specular, blur);
mBlur = new BlurMaskFilter(20, BlurMaskFilter.Blur.NORMAL);
} //初始化画笔操作
private void initPaint() {
//初始化画笔操作
pathPaint = new Paint();
// 设置是否抗锯齿
pathPaint.setAntiAlias(true);
// 帮助消除锯齿
pathPaint.setFlags(Paint.ANTI_ALIAS_FLAG);
// 设置中空的样式
pathPaint.setStyle(Paint.Style.STROKE);
pathPaint.setDither(true);
pathPaint.setStrokeJoin(Paint.Join.ROUND); fillArcPaint = new Paint();
// 设置是否抗锯齿
fillArcPaint.setAntiAlias(true);
// 帮助消除锯齿
fillArcPaint.setFlags(Paint.ANTI_ALIAS_FLAG);
// 设置中空的样式
fillArcPaint.setStyle(Paint.Style.STROKE);
fillArcPaint.setDither(true);
fillArcPaint.setStrokeJoin(Paint.Join.ROUND);
} @Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
int height = getMeasuredWidth();
int width = getMeasuredWidth();
//半径 = 宽/2-圆环的宽度
int radius = width/2-arcradus;
int cx = width/2;
int cy = height/2;
//绘制画笔颜色
pathPaint.setColor(Color.RED);
//画笔的宽度
pathPaint.setStrokeWidth(10);
pathPaint.setMaskFilter(emboss);
canvas.drawCircle(cx, cy, radius, pathPaint);
} }
效果如下:
在上面基础上,绘制大圆和小圆:
package com.soyoungboy.sweepgradientprogress; import android.content.Context;
import android.graphics.BlurMaskFilter;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.EmbossMaskFilter;
import android.graphics.Paint;
import android.graphics.RectF;
import android.util.AttributeSet;
import android.view.View;
/**
* 圆形颜色渐变的进度条
* @author soyoungboy
*
*/
public class SweepGradientCircleProgressBar extends View {
private Paint pathPaint;
private Paint fillArcPaint;
// 设置光源的方向
private float[] direction = new float[] {1, 1, 1}; // 设置环境光亮度
private float light = 0.4f; // 选择要应用的反射等级
private float specular = 6;
private EmbossMaskFilter emboss;
private RectF oval ;
private BlurMaskFilter mBlur;
// view重绘的标记
private boolean reset = false;
// 向 mask应用一定级别的模糊
private float blur = 3.5f;
private int arcradus = 30;
public SweepGradientCircleProgressBar(Context context ,AttributeSet attrs) {
super(context,attrs);
initPaint();
oval = new RectF();
emboss = new EmbossMaskFilter(direction, light, specular, blur);
mBlur = new BlurMaskFilter(20, BlurMaskFilter.Blur.NORMAL);
} //初始化画笔操作
private void initPaint() {
//初始化画笔操作
pathPaint = new Paint();
// 设置是否抗锯齿
pathPaint.setAntiAlias(true);
// 帮助消除锯齿
pathPaint.setFlags(Paint.ANTI_ALIAS_FLAG);
// 设置中空的样式
pathPaint.setStyle(Paint.Style.STROKE);
pathPaint.setDither(true);
pathPaint.setStrokeJoin(Paint.Join.ROUND); fillArcPaint = new Paint();
// 设置是否抗锯齿
fillArcPaint.setAntiAlias(true);
// 帮助消除锯齿
fillArcPaint.setFlags(Paint.ANTI_ALIAS_FLAG);
// 设置中空的样式
fillArcPaint.setStyle(Paint.Style.STROKE);
fillArcPaint.setDither(true);
fillArcPaint.setStrokeJoin(Paint.Join.ROUND);
} @Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
if (reset) {
canvas.drawColor(Color.TRANSPARENT);
reset = false;
}
drawcircle(canvas); } private void drawcircle(Canvas canvas) {
int height = getMeasuredWidth();
int width = getMeasuredWidth();
//半径 = 宽/2-圆环的宽度
int radius = width/2-arcradus;
int cx = width/2;
int cy = height/2;
//绘制画笔颜色
pathPaint.setColor(Color.RED);
//画笔的宽度
pathPaint.setStrokeWidth(1);
pathPaint.setMaskFilter(emboss);
canvas.drawCircle(cx, cy, radius, pathPaint);
pathPaint.setColor(Color.BLUE);
//绘制大圆
canvas.drawCircle(width / 2, height / 2, radius + arcradus
/ 2 + 0.5f, pathPaint);
//绘制小圆
canvas.drawCircle(width / 2, height / 2, radius - arcradus
/ 2 - 0.5f, pathPaint);
} }
效果:
去掉绘制中间圆,并不会圆弧:
package com.soyoungboy.sweepgradientprogress; import android.content.Context;
import android.graphics.BlurMaskFilter;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.EmbossMaskFilter;
import android.graphics.Paint;
import android.graphics.RectF;
import android.graphics.SweepGradient;
import android.util.AttributeSet;
import android.view.View;
/**
* 圆形颜色渐变的进度条
* @author soyoungboy
*
*/
public class SweepGradientCircleProgressBar extends View {
private Paint pathPaint;
private Paint fillArcPaint;
// 设置光源的方向
private float[] direction = new float[] {1, 1, 1}; // 设置环境光亮度
private float light = 0.4f;
//渐变数组
private int[] arcColors = new int[] {Colors.RED,Colors.RED_TRANSLUCENT
};
// 选择要应用的反射等级
private float specular = 6;
private EmbossMaskFilter emboss;
private RectF oval ;
private BlurMaskFilter mBlur;
// view重绘的标记
private boolean reset = false;
// 向 mask应用一定级别的模糊
private float blur = 3.5f;
private int arcradus = 30;
public SweepGradientCircleProgressBar(Context context ,AttributeSet attrs) {
super(context,attrs);
initPaint();
oval = new RectF();
emboss = new EmbossMaskFilter(direction, light, specular, blur);
mBlur = new BlurMaskFilter(20, BlurMaskFilter.Blur.NORMAL);
} //初始化画笔操作
private void initPaint() {
//初始化画笔操作
pathPaint = new Paint();
// 设置是否抗锯齿
pathPaint.setAntiAlias(true);
// 帮助消除锯齿
pathPaint.setFlags(Paint.ANTI_ALIAS_FLAG);
// 设置中空的样式
pathPaint.setStyle(Paint.Style.STROKE);
pathPaint.setDither(true);
pathPaint.setStrokeJoin(Paint.Join.ROUND); fillArcPaint = new Paint();
// 设置是否抗锯齿
fillArcPaint.setAntiAlias(true);
// 帮助消除锯齿
fillArcPaint.setFlags(Paint.ANTI_ALIAS_FLAG);
// 设置中空的样式
fillArcPaint.setStyle(Paint.Style.STROKE);
fillArcPaint.setDither(true);
fillArcPaint.setStrokeJoin(Paint.Join.ROUND);
} @Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
if (reset) {
canvas.drawColor(Color.TRANSPARENT);
reset = false;
}
drawcircle(canvas); } private void drawcircle(Canvas canvas) {
int height = getMeasuredWidth();
int width = getMeasuredWidth();
//半径 = 宽/2-圆环的宽度
int radius = width/2-arcradus;
int cx = width/2;
int cy = height/2;
pathPaint.setColor(Color.BLUE);
//绘制大圆
canvas.drawCircle(width / 2, height / 2, radius + arcradus
/ 2 + 0.5f, pathPaint);
//绘制小圆
canvas.drawCircle(width / 2, height / 2, radius - arcradus
/ 2 - 0.5f, pathPaint); // 环形颜色填充
SweepGradient sweepGradient =
new SweepGradient(width / 2, height / 2, arcColors, null);
fillArcPaint.setShader(sweepGradient);
// 设置画笔为白色 // 模糊效果
fillArcPaint.setMaskFilter(mBlur);
// 设置线的类型,边是圆的
fillArcPaint.setStrokeCap(Paint.Cap.ROUND); //设置圆弧的宽度
fillArcPaint.setStrokeWidth(arcradus+1);
// 确定圆弧的绘制位置,也就是里面圆弧坐标和外面圆弧坐标
oval.set(width / 2 - radius, height / 2 - radius, width
/ 2 + radius, height / 2 + radius);
// 画圆弧,第二个参数为:起始角度,第三个为跨的角度,第四个为true的时候是实心,false的时候为空心
canvas.drawArc(oval,
0,
((float)300 /360 ) * 360,
false,
fillArcPaint);
} }
效果如下:
尼玛,丑爆了。
控制进度的显示,主要是progress和max之间的配合,通过外部设置progress进度来控制进度条的动态:
上面代码修改成如下:
package com.soyoungboy.sweepgradientprogress; import android.content.Context;
import android.graphics.BlurMaskFilter;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.EmbossMaskFilter;
import android.graphics.Paint;
import android.graphics.RectF;
import android.graphics.SweepGradient;
import android.util.AttributeSet;
import android.view.View;
/**
* 圆形颜色渐变的进度条
* @author soyoungboy
*
*/
public class SweepGradientCircleProgressBar extends View {
private Paint pathPaint;
private Paint fillArcPaint;
// 设置光源的方向
private float[] direction = new float[] {1, 1, 1}; // 设置环境光亮度
private float light = 0.4f;
//渐变数组
private int[] arcColors = new int[] {Colors.RED,Colors.RED_TRANSLUCENT
};
// 选择要应用的反射等级
private float specular = 6;
private EmbossMaskFilter emboss;
private RectF oval ;
private BlurMaskFilter mBlur;
// view重绘的标记
private boolean reset = false;
// 向 mask应用一定级别的模糊
private float blur = 3.5f;
private int arcradus = 30;
//初始化进度
private int progress = 0;
//设置进度最大值
private int max = 100;
public SweepGradientCircleProgressBar(Context context ,AttributeSet attrs) {
super(context,attrs);
initPaint();
oval = new RectF();
emboss = new EmbossMaskFilter(direction, light, specular, blur);
mBlur = new BlurMaskFilter(20, BlurMaskFilter.Blur.NORMAL);
} //初始化画笔操作
private void initPaint() {
//初始化画笔操作
pathPaint = new Paint();
// 设置是否抗锯齿
pathPaint.setAntiAlias(true);
// 帮助消除锯齿
pathPaint.setFlags(Paint.ANTI_ALIAS_FLAG);
// 设置中空的样式
pathPaint.setStyle(Paint.Style.STROKE);
pathPaint.setDither(true);
pathPaint.setStrokeJoin(Paint.Join.ROUND); fillArcPaint = new Paint();
// 设置是否抗锯齿
fillArcPaint.setAntiAlias(true);
// 帮助消除锯齿
fillArcPaint.setFlags(Paint.ANTI_ALIAS_FLAG);
// 设置中空的样式
fillArcPaint.setStyle(Paint.Style.STROKE);
fillArcPaint.setDither(true);
fillArcPaint.setStrokeJoin(Paint.Join.ROUND);
} @Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
if (reset) {
canvas.drawColor(Color.TRANSPARENT);
reset = false;
}
drawcircle(canvas); } private void drawcircle(Canvas canvas) {
int height = getMeasuredWidth();
int width = getMeasuredWidth();
//半径 = 宽/2-圆环的宽度
int radius = width/2-arcradus;
int cx = width/2;
int cy = height/2;
pathPaint.setColor(Color.BLUE);
//绘制大圆
canvas.drawCircle(width / 2, height / 2, radius + arcradus
/ 2 + 0.5f, pathPaint);
//绘制小圆
canvas.drawCircle(width / 2, height / 2, radius - arcradus
/ 2 - 0.5f, pathPaint); // 环形颜色填充
SweepGradient sweepGradient =
new SweepGradient(width / 2, height / 2, arcColors, null);
fillArcPaint.setShader(sweepGradient);
// 设置画笔为白色 // 模糊效果
fillArcPaint.setMaskFilter(mBlur);
// 设置线的类型,边是圆的
fillArcPaint.setStrokeCap(Paint.Cap.ROUND); //设置圆弧的宽度
fillArcPaint.setStrokeWidth(arcradus+1);
// 确定圆弧的绘制位置,也就是里面圆弧坐标和外面圆弧坐标
oval.set(width / 2 - radius, height / 2 - radius, width
/ 2 + radius, height / 2 + radius);
// 画圆弧,第二个参数为:起始角度,第三个为跨的角度,第四个为true的时候是实心,false的时候为空心
canvas.drawArc(oval,
0,
((float)progress /max ) * 360,
false,
fillArcPaint);
} public int getProgress() {
return progress;
} public void setProgress(int progress) {
this.progress = progress;
this.invalidate();
} public int getMax() {
return max;
} public void setMax(int max) {
this.max = max;
}
/**
* 描述:重置进度
*
* @throws
*/
public void reset() {
reset = true;
this.progress = 0;
this.invalidate();
} }
activity代码:
package com.soyoungboy.sweepgradientprogress; import android.os.Bundle;
import android.os.Handler;
import android.app.Activity;
import android.view.Menu;
import android.view.View;
import android.view.View.OnClickListener;
import android.widget.Button; public class MainActivity extends Activity implements OnClickListener{
private SweepGradientCircleProgressBar progress;
private Button resetBtn;
// 最大100
private int max = 100;
private int myProgress = 0;
private Handler handler = new Handler() {
public void handleMessage(android.os.Message msg) {
switch (msg.what) {
case 1:
startAddProgress();
break; default:
break;
}
};
}; @Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
progress = (SweepGradientCircleProgressBar) findViewById(R.id.progress);
resetBtn = (Button) findViewById(R.id.resetBtn);
resetBtn.setOnClickListener(this);
startAddProgress();
} private void startAddProgress() {
myProgress = myProgress + 10;
progress.setProgress(myProgress);
handler.sendEmptyMessageDelayed(1, 1000); } @Override
public void onClick(View v) {
switch (v.getId()) {
case R.id.resetBtn:
//重置操作
myProgress = 0;
progress.reset();
break; default:
break;
}
}
}
效果如下:
增加控制颜色的代码:
public int[] getArcColors() {
return arcColors;
} public void setArcColors(int[] arcColors) {
this.arcColors = arcColors;
}
activity中使用:
private void startAddProgress() {
myProgress = myProgress + 10;
progress.setProgress(myProgress); int[] arcColors = new int[]{
Color.parseColor("#99cccc"),
Color.parseColor("#ccffff"),
Color.parseColor("#ffcccc"),
Color.parseColor("#6699cc"),
Color.parseColor("#99ccff"),
Color.parseColor("#6699cc"),
Color.parseColor("#cc6699"),
Color.parseColor("#ffff00")
};
progress.setArcColors(arcColors );
handler.sendEmptyMessageDelayed(1, 1000); }
效果如下:
为了不至于开头那段颜色那么突兀,也就是丑,可以修改代码中颜色数组,将颜色数组第一个颜色 = 最后一个颜色,就完美了,就好看了
Demo放到github上面:
https://github.com/soyoungboy/SweepGradientProgress
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