题目链接:http://poj.org/problem?id=1037

Description

Richard just finished building his new house. Now the only thing the house misses is a cute little wooden fence. He had no idea how to make a wooden fence, so he decided to order one. Somehow he got his hands on the ACME Fence Catalogue 2002, the ultimate resource on cute little wooden fences. After reading its preface he already knew, what makes a little wooden fence cute. 
A wooden fence consists of N wooden planks, placed vertically in a row next to each other. A fence looks cute if and only if the following conditions are met: 
�The planks have different lengths, namely 1, 2, . . . , N plank length units. 
�Each plank with two neighbors is either larger than each of its neighbors or smaller than each of them. (Note that this makes the top of the fence alternately rise and fall.) 
It follows, that we may uniquely describe each cute fence with N planks as a permutation a1, . . . , aN of the numbers 1, . . . ,N such that (any i; 1 < i < N) (ai − ai−1)*(ai − ai+1) > 0 and vice versa, each such permutation describes a cute fence. 
It is obvious, that there are many dierent cute wooden fences made of N planks. To bring some order into their catalogue, the sales manager of ACME decided to order them in the following way: Fence A (represented by the permutation a1, . . . , aN) is in the catalogue before fence B (represented by b1, . . . , bN) if and only if there exists such i, that (any j < i) aj = bj and (ai < bi). (Also to decide, which of the two fences is earlier in the catalogue, take their corresponding permutations, find the first place on which they differ and compare the values on this place.) All the cute fences with N planks are numbered (starting from 1) in the order they appear in the catalogue. This number is called their catalogue number. 

After carefully examining all the cute little wooden fences, Richard decided to order some of them. For each of them he noted the number of its planks and its catalogue number. Later, as he met his friends, he wanted to show them the fences he ordered, but he lost the catalogue somewhere. The only thing he has got are his notes. Please help him find out, how will his fences look like.

Input

The first line of the input file contains the number K (1 <= K <= 100) of input data sets. K lines follow, each of them describes one input data set. 
Each of the following K lines contains two integers N and C (1 <= N <= 20), separated by a space. N is the number of planks in the fence, C is the catalogue number of the fence. 
You may assume, that the total number of cute little wooden fences with 20 planks fits into a 64-bit signed integer variable (long long in C/C++, int64 in FreePascal). You may also assume that the input is correct, in particular that C is at least 1 and it doesn抰 exceed the number of cute fences with N planks.

Output

For each input data set output one line, describing the C-th fence with N planks in the catalogue. More precisely, if the fence is described by the permutation a1, . . . , aN, then the corresponding line of the output file should contain the numbers ai (in the correct order), separated by single spaces.

Sample Input

2
2 1
3 3

Sample Output

1 2
2 3 1 这是一个典型的递归问题,学习动规是看北大的资料看懂的,搞了半天才搞定。
C[i][k][DOWN] 是S(i)中以第k短的木棒打头的DOWN方
案数,C[i][k][UP] 是S(i)中以第k短的木棒打头的UP方案数,第k短指i根中第k短
 #include <iostream>
#include <algorithm>
#include <cstring>
using namespace std;
const int UP =; const int DOWN =;
const int MAXN = ;
long long C[MAXN][MAXN][]; //C[i][k][DOWN] 是S(i)中以第k短的木棒打头的DOWN方案数,C[i][k][UP] 是S(i)中以第k短的木棒打头的UP方案数,第k短指i根中第k短
void Init(int n) {
memset(C,,sizeof(C));
C[][][UP] = C[][][DOWN] = ;
for( int i = ;i <= n; ++ i )
for( int k = ; k <= i; ++ k ) { //枚举第一根木棒的长度
for( int M = k; M <i ; ++M ) //枚举第二根木棒的长度
C[i][k][UP] += C[i-][M][DOWN];
for( int N = ; N <= k-; ++N ) //枚举第二根木棒的长度
C[i][k][DOWN] += C[i-][N][UP];
}
//总方案数是 Sum{ C[n][k][DOWN] + C[n][k][UP] } k = 1.. n;
}
void Print(int n, long long cc)
{
long long skipped = ; //已经跳过的方案数
int seq[MAXN]; //最终要输出的答案
int used[MAXN]; //木棒是否用过
memset(used,,sizeof(used));
for( int i = ; i<= n; ++ i ) { //依次确定每一个位置i的木棒序号
long long oldVal = skipped;
int k;
int No = ; //k是剩下的木棒里的第No短的,No从1开始算
for( k = ; k <= n; ++k ) { //枚举位置i的木棒 ,其长度为k
oldVal = skipped;
if( !used[k]) {
++ No; //k是剩下的木棒里的第No短的
if( i == )
skipped += C[n][No][UP] + C[n][No][DOWN];
else {
if( k > seq[i-] && ( i <= || seq[i-]>seq[i-]))
//合法放置
skipped += C[n-i+][No][DOWN];
else if( k < seq[i-] &&
(i<= || seq[i-]<seq[i-])) //合法放置
skipped += C[n-i+][No][UP];
}
if( skipped >= cc )
break;
}
}
used[k] = true;
seq[i] = k;
skipped = oldVal;
}
for( int i = ;i <= n; ++i )
if( i < n) printf("%d ",seq[i]);
else printf("%d",seq[i]);
printf("\n");
}
int main()
{
int T,n; long long c;
Init();
scanf("%d",&T);
while(T--) {
scanf("%d %lld",&n,&c);
Print(n,c);
}
return ;
}
												

poj 1037 A decorative fence的更多相关文章

  1. OpenJ_Bailian - 1037 A decorative fence

    Discription Richard just finished building his new house. Now the only thing the house misses is a c ...

  2. POJ1037 A decorative fence

    题意 Language:Default A decorative fence Time Limit: 1000MS Memory Limit: 10000K Total Submissions: 84 ...

  3. POJ1037 A decorative fence 【动态规划】

    A decorative fence Time Limit: 1000MS   Memory Limit: 10000K Total Submissions: 6489   Accepted: 236 ...

  4. poj 1037 三维dp

    A decorative fence Time Limit: 1000MS   Memory Limit: 10000K Total Submissions: 7221   Accepted: 272 ...

  5. A decorative fence

    A decorative fence 在\(1\sim n\)的全排列\(\{a_i\}\)中,只有大小交错的(即任意一个位置i满足\(a_{i-1}<a_i>a_{i+1}ora_{i- ...

  6. POJ1037A decorative fence(动态规划+排序计数+好题)

    http://poj.org/problem?id=1037 题意:输入木棒的个数n,其中每个木棒长度等于对应的编号,把木棒按照波浪形排序,然后输出第c个; 分析:总数为i跟木棒中第k短的木棒 就等于 ...

  7. POJ 1037 DP

    题目链接: http://poj.org/problem?id=1037 分析: 很有分量的一道DP题!!! (参考于:http://blog.csdn.net/sj13051180/article/ ...

  8. $Poj1037\ A\ Decorative\ Fence$ 计数类$DP$

    Poj  AcWing Description Sol 这题很数位$DP$啊, 预处理$+$试填法 $F[i][j][k]$表示用$i$块长度不同的木板,当前木板(第$i$块)在这$i$块木板中从小到 ...

  9. POJ 1037 (计数 + DP) 一个美妙的栅栏

    这道题总算勉勉强强看懂了,DP和计数都很不好想 DP部分: 称i根木棒的合法方案集合为S(i),第二根木棒比第一根长的方案称作UP方案,反之叫做DOWN方案 C[i][k][DOWN] 是S(i)中以 ...

随机推荐

  1. 用js实现两个select下拉框之间的元素互相移动

    <!DOCTYPE html> <html> <head> <meta charset="UTF-8"> <title> ...

  2. NSNumber与NSInteger的区别 -bei

    基本类型,如同C 语言中的 int 类型一样,拿来就可以直接用. 而类在使用时,必须先创建一个对象,再为对象分配空间,接着做初始化和赋值. 类的初始化,需用类自身的方法 (类方法). 代码中所创建的对 ...

  3. cf B. Berland Bingo

    http://codeforces.com/contest/370/problem/B 题意:给你n个卡片,卡片上有m个不同的数字,这个游戏是随即的从袋子里面抽球,球上有数字1-100:如果第ith玩 ...

  4. 深入理解7816(1)---- 关于F/D和etu

    对于刚接触智能卡的工程师来说,在阅读7816-3规范的时候,常常被其中的一些术语迷惑,读起来会觉得有些别扭.尤其是在看到复位应答中的F和D设置,以及对应的etu的时候,会觉得有些复杂和难以理解. 其实 ...

  5. 必须用C模拟OS?

    ASM基本必要,至于高级语言就很难说了.去osdev wiki上一翻一堆各种语言实现的玩意. 一个模拟OS其实不太容易完整搭出来,反倒是直接构造内核的后顾之忧少(如果还有真的想在SIGALRM里耍什么 ...

  6. CSS的基本认识

    1.定义: 级联样式表(Cascading Style Sheet)简称“CSS”,通常又称为“风格样式表(Style Sheet)”,它是用来进行网页风格设计的. 2.对CSS的基本认识: CSS是 ...

  7. 第35讲 Activity入门和跳转

    第35讲Activity入门和跳转 1.Activity Activity是用户接口程序.在Android当中,Activity提供可视化的用户界面,一个Android应用通常由多个activity组 ...

  8. [置顶] cJSON库(构建json与解析json字符串)-c语言

     一.c语言获取json中的数据. 1.先要有cJOSN库,两个文件分别是cJSON.c和cJSON.h. 2.感性认识 char * json = "{ \"json\" ...

  9. 【Cocos2d-X开发学习笔记】第19期:动作管理类(CCActionManager)的使用

    本系列学习教程使用的是cocos2d-x-2.1.4(最新版为3.0alpha0-pre) ,PC开发环境Windows7,C++开发环境VS2010 一.动作管理类 动作管理类CCActionMan ...

  10. Zedboard甲诊opencv图像处理(四)

    接着上一篇博客,继续改进,现在为了是图像处理结果更加稳定,我实在没有办法了,只好先提取手指,再提取指甲. 把手指从背景里面提出来还是挺简单的,可惜的是我研究这么半天还是这结果,好沮丧. 怎么办呢,时间 ...