FZU 2150 Fire Game
Time Limit:1000MS Memory Limit:32768KB 64bit IO Format:%I64d & %I64u
Description
Fat brother and Maze are playing a kind of special (hentai) game on an N*M board (N rows, M columns). At the beginning, each grid of this board is consisting of grass or just empty and then they start to fire all the grass. Firstly they choose two grids which are consisting of grass and set fire. As we all know, the fire can spread among the grass. If the grid (x, y) is firing at time t, the grid which is adjacent to this grid will fire at time t+1 which refers to the grid (x+1, y), (x-1, y), (x, y+1), (x, y-1). This process ends when no new grid get fire. If then all the grid which are consisting of grass is get fired, Fat brother and Maze will stand in the middle of the grid and playing a MORE special (hentai) game. (Maybe it’s the OOXX game which decrypted in the last problem, who knows.)
You can assume that the grass in the board would never burn out and the empty grid would never get fire.
Note that the two grids they choose can be the same.
Input
The first line of the date is an integer T, which is the number of the text cases.
Then T cases follow, each case contains two integers N and M indicate the size of the board. Then goes N line, each line with M character shows the board. “#” Indicates the grass. You can assume that there is at least one grid which is consisting of grass in the board.
1 <= T <=100, 1 <= n <=10, 1 <= m <=10
Output
For each case, output the case number first, if they can play the MORE special (hentai) game (fire all the grass), output the minimal time they need to wait after they set fire, otherwise just output -1. See the sample input and output for more details.
Sample Input
Sample Output
#include <iostream>
#include <cstdio>
#include <cstring>
#include <queue>
#include <cstdlib>
#include <cmath>
#include <cctype>
#define N 210
#define MAXN 0xfffffff using namespace std;
int m, n, T;
char maps[N][N];
bool f[N][N];
int dir[][] = {,, ,, ,-, -,}; struct node
{
int x, y;
int step;
}a[]; bool Fire()
{
for(int i = ; i < m; i++)
for(int j = ; j < n; j++) {
if(maps[i][j] == '#' && !f[i][j]) {
return false;
}
}
return true;
} int BFS(node s, node e)
{
int i;
queue<node>q;
q.push(s);
q.push(e);
f[s.x][s.y] = f[e.x][e.y] = true; while(q.size()) {
s = q.front();
q.pop(); e = s;
for(i = ; i < ; i++) {
e.x = s.x + dir[i][];
e.y = s.y + dir[i][];
e.step = s.step + ;
if(e.x >= && e.x < m && e.y >= && e.y < n && maps[e.x][e.y] == '#' && !f[e.x][e.y]) {
f[e.x][e.y] = true;
q.push(e);
}
}
}
return s.step;
} int main()
{
scanf("%d", &T); for(int k = ; k <= T; k++) {
scanf("%d %d", &m, &n);
int b = , ans = MAXN;
for(int i = ; i < m; i++) { //处理图像, maps值为true为草坪
scanf(" ");
for(int j = ; j < n; j++) {
scanf("%c", &maps[i][j]);
if(maps[i][j] == '#') {
a[b].x = i;
a[b].y = j;
a[b++].step = ;
}
}
} for(int i = ; i < b; i++) {
for(int j = i; j < b; j++) {
memset(f, , sizeof(f));
int temp_ans = BFS(a[i], a[j]);
if(ans > temp_ans && Fire()) {
ans = temp_ans;
}
}
}
if(ans == MAXN)
printf("Case %d: -1\n", k);
else
printf("Case %d: %d\n", k, ans);
} return ;
}
FZU 2150 Fire Game的更多相关文章
- FZU 2150 Fire Game(点火游戏)
FZU 2150 Fire Game(点火游戏) Time Limit: 1000 mSec Memory Limit : 32768 KB Problem Description - 题目描述 ...
- fzu 2150 Fire Game 【身手BFS】
称号:fzupid=2150"> 2150 Fire Game :给出一个m*n的图,'#'表示草坪,' . '表示空地,然后能够选择在随意的两个草坪格子点火.火每 1 s会向周围四个 ...
- FZU 2150 fire game (bfs)
Problem 2150 Fire Game Accept: 2133 Submit: 7494Time Limit: 1000 mSec Memory Limit : 32768 KB ...
- FZU 2150 Fire Game (暴力BFS)
[题目链接]click here~~ [题目大意]: 两个熊孩子要把一个正方形上的草都给烧掉,他俩同一时候放火烧.烧第一块的时候是不花时间的.每一块着火的都能够在下一秒烧向上下左右四块#代表草地,.代 ...
- (FZU 2150) Fire Game (bfs)
题目链接:http://acm.fzu.edu.cn/problem.php?pid=2150 Problem Description Fat brother and Maze are playing ...
- FZU 2150 Fire Game 广度优先搜索,暴力 难度:0
http://acm.fzu.edu.cn/problem.php?pid=2150 注意这道题可以任选两个点作为起点,但是时间仍足以穷举两个点的所有可能 #include <cstdio> ...
- (简单) FZU 2150 Fire Game ,Floyd。
Problem Description Fat brother and Maze are playing a kind of special (hentai) game on an N*M board ...
- FZU 2150 Fire Game (bfs+dfs)
Problem Description Fat brother and Maze are playing a kind of special (hentai) game on an N*M board ...
- FZU 2150 Fire Game 【两点BFS】
Fat brother and Maze are playing a kind of special (hentai) game on an N*M board (N rows, M columns) ...
随机推荐
- java比较版本号
java比较版本号,比如1.0.3和1.2.1相比较考虑到可以用String的compareTo()方法,代码如下: public class MainClass { public static vo ...
- GDUFE-OJ 1203x的y次方的最后三位数 快速幂
嘿嘿今天学了快速幂也~~ Problem Description: 求x的y次方的最后三位数 . Input: 一个两位数x和一个两位数y. Output: 输出x的y次方的后三位数. Sample ...
- 2016年12月31日 星期六 --出埃及记 Exodus 21:26
2016年12月31日 星期六 --出埃及记 Exodus 21:26 "If a man hits a manservant or maidservant in the eye and d ...
- SQL锁死解决办法
SQL Server 表,记录 死锁解决办法 1. 先根据以下语句 查询 哪些表被 死锁,及 死锁的 spid SELECT request_session_id spid,OBJECT_NAME(r ...
- CSS篇
一.盒子模型: 标准模式和混杂模式(IE).在标准模式下浏览器按照规范呈现页面:在混杂模式下,页面以一种比较宽松的向后兼容的方式显示.混杂模式通常模拟老式浏览器的行为以防止老站点无法工作. CSS盒子 ...
- javascript基础知识show
1.javascript的数据类型是什么 基本数据类型:String,boolean,Number,Undefined,Null 引用数据类型:Object(Array,Date,RegExp,Fun ...
- [转]Meta http-equiv属性详解
http-equiv顾名思义,相当于http的文件头作用,它可以向浏览器传回一些有用的信息,以帮助正确和精确地显示网页内容,与之对应的属性值为content,content中的内容其实就是各个参数的变 ...
- Momentics创建Photon图形程序
Photon microGui是qnx原生的UI图形工具.Qnx下开发Photon 一般是使用phAB来创建,使用默认的Momentics IDE也可以创建Photon图形程序. 首先需要创建一个c/ ...
- ActivityManagerService是如何启动app
ActivityManagerService是如何启动app 一. 上一篇文章app的启动过程,说明了launcher启动app是通过binber,让ActivityManagerServi ...
- Working with Data » Getting started with ASP.NET Core and Entity Framework Core using Visual Studio » 更新关系数据
Updating related data¶ 7 of 7 people found this helpful The Contoso University sample web applicatio ...