/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osg/NodeVisitor> #include <osg/Billboard>
#include <osg/ClearNode>
#include <osg/ClipNode>
#include <osg/CoordinateSystemNode>
#include <osg/Geode>
#include <osg/Group>
#include <osg/LightSource>
#include <osg/LOD>
#include <osg/MatrixTransform>
#include <osg/OccluderNode>
#include <osg/OcclusionQueryNode>
#include <osg/PagedLOD>
#include <osg/PositionAttitudeTransform>
#include <osg/Projection>
#include <osg/ProxyNode>
#include <osg/Sequence>
#include <osg/Switch>
#include <osg/TexGenNode>
#include <osg/Transform>
#include <osg/Camera>
#include <osg/CameraView>
#include <osg/Geometry> #include <stdlib.h> using namespace osg; NodeVisitor::NodeVisitor(TraversalMode tm):
Object(true)
{
_visitorType = NODE_VISITOR;
_traversalNumber = osg::UNINITIALIZED_FRAME_NUMBER; _traversalMode = tm;
_traversalMask = 0xffffffff;
_nodeMaskOverride = 0x0;
} NodeVisitor::NodeVisitor(VisitorType type,TraversalMode tm):
Object(true)
{
_visitorType = type;
_traversalNumber = osg::UNINITIALIZED_FRAME_NUMBER; _traversalMode = tm;
_traversalMask = 0xffffffff;
_nodeMaskOverride = 0x0;
} NodeVisitor::NodeVisitor(const NodeVisitor& nv, const osg::CopyOp& copyop):
Object(nv, copyop),
_visitorType(nv._visitorType),
_traversalNumber(nv._traversalNumber),
_traversalMode(nv._traversalMode),
_traversalMask(nv._traversalMask),
_nodeMaskOverride(nv._nodeMaskOverride)
{
} NodeVisitor::~NodeVisitor()
{
// if (_traversalVisitor) detach from _traversalVisitor;
} void NodeVisitor::apply(Node& node)
{
traverse(node);
} void NodeVisitor::apply(Drawable& drawable)
{
apply(static_cast<Node&>(drawable));
} void NodeVisitor::apply(Geometry& drawable)
{
apply(static_cast<Drawable&>(drawable));
} void NodeVisitor::apply(Geode& node)
{
apply(static_cast<Group&>(node));
} void NodeVisitor::apply(Billboard& node)
{
apply(static_cast<Geode&>(node));
} void NodeVisitor::apply(Group& node)
{
apply(static_cast<Node&>(node));
} void NodeVisitor::apply(ProxyNode& node)
{
apply(static_cast<Group&>(node));
} void NodeVisitor::apply(Projection& node)
{
apply(static_cast<Group&>(node));
} void NodeVisitor::apply(CoordinateSystemNode& node)
{
apply(static_cast<Group&>(node));
} void NodeVisitor::apply(ClipNode& node)
{
apply(static_cast<Group&>(node));
} void NodeVisitor::apply(TexGenNode& node)
{
apply(static_cast<Group&>(node));
} void NodeVisitor::apply(LightSource& node)
{
apply(static_cast<Group&>(node));
} void NodeVisitor::apply(Transform& node)
{
apply(static_cast<Group&>(node));
} void NodeVisitor::apply(Camera& node)
{
apply(static_cast<Transform&>(node));
} void NodeVisitor::apply(CameraView& node)
{
apply(static_cast<Transform&>(node));
} void NodeVisitor::apply(MatrixTransform& node)
{
apply(static_cast<Transform&>(node));
} void NodeVisitor::apply(PositionAttitudeTransform& node)
{
apply(static_cast<Transform&>(node));
} void NodeVisitor::apply(Switch& node)
{
apply(static_cast<Group&>(node));
} void NodeVisitor::apply(Sequence& node)
{
apply(static_cast<Group&>(node));
} void NodeVisitor::apply(LOD& node)
{
apply(static_cast<Group&>(node));
} void NodeVisitor::apply(PagedLOD& node)
{
apply(static_cast<LOD&>(node));
} void NodeVisitor::apply(ClearNode& node)
{
apply(static_cast<Group&>(node));
} void NodeVisitor::apply(OccluderNode& node)
{
apply(static_cast<Group&>(node));
} void NodeVisitor::apply(OcclusionQueryNode& node)
{
apply(static_cast<Group&>(node));
}

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