PICK定理模板
S=I+O/2-1
S为多边形面积,I多边形内部的格点,O是多边形边上的格点
其中边上格点求法:
假设两个点A(x1,y1),B(x2,y2)
线段AB间格点个数为gcd(abs(x1-x2),abs(y1-y2))-1
特判x1-x2==0 或者 y1-y2==0,则覆盖的点数为 y2-y1 或 x2-x1
| Time Limit: 1000MS | Memory Limit: 65536K | |
| Total Submissions: 5106 | Accepted: 2210 |
Description
A lattice point is an ordered pair (x, y) where x and y are both integers. Given the coordinates of the vertices of a triangle (which happen to be lattice points), you are to count the number of lattice points which lie completely inside of the triangle (points on the edges or vertices of the triangle do not count).
Input
The input test file will contain multiple test cases. Each input test case consists of six integers x1, y1, x2, y2, x3, and y3, where (x1, y1), (x2, y2), and (x3, y3) are the coordinates of vertices of the triangle. All triangles in the input will be non-degenerate (will have positive area), and −15000 ≤ x1, y1, x2, y2, x3, y3 ≤ 15000. The end-of-file is marked by a test case with x1 = y1 = x2 = y2 = x3 = y3 = 0 and should not be processed.
Output
For each input case, the program should print the number of internal lattice points on a single line.
Sample Input
0 0 1 0 0 1
0 0 5 0 0 5
0 0 0 0 0 0
Sample Output
0
6
#include <iostream>
#include <cstdio>
#include <cmath>
using namespace std; int gcd(int a,int b)
{
return b?gcd(b,a%b):a;
} int main()
{
int sum,area;
int x1,Y1,x2,y2,x3,y3;
while(scanf("%d%d%d%d%d%d",&x1,&Y1,&x2,&y2,&x3,&y3),x1||Y1||x2||y2||x3||y3)
{
area=abs(x1*y2+x2*y3+x3*Y1-x1*y3-x2*Y1-x3*y2)/;
sum=gcd(abs(x1-x2),abs(Y1-y2))+gcd(abs(x2-x3),abs(y2-y3))+gcd(abs(x3-x1),abs(y3-Y1));
printf("%d\n",area+-sum/);
}
return ;
}
POJ 1265
| Time Limit: 1000MS | Memory Limit: 10000K | |
| Total Submissions: 5112 | Accepted: 2291 |
Description
Figure 1: Example area. You are hired to write a program that calculates the area occupied by the new facility from the movements of a robot along its walls. You can assume that this area is a polygon with corners on a rectangular grid. However, your boss insists that you use a formula he is so proud to have found somewhere. The formula relates the number I of grid points inside the polygon, the number E of grid points on the edges, and the total area A of the polygon. Unfortunately, you have lost the sheet on which he had written down that simple formula for you, so your first task is to find the formula yourself. Input
Output
Sample Input
2
4
1 0
0 1
-1 0
0 -1
7
5 0
1 3
-2 2
-1 0
0 -3
-3 1
0 -3
Sample Output
Scenario #1:
0 4 1.0 Scenario #2:
12 16 19.0
#include<iostream>
#include<cmath>
#include<cstdio>
#include<cstring>
using namespace std; int gcd(int a,int b)
{
return b?gcd(b,a%b):a;
}
int main()
{
__int64 ans;
int T,iCase=,n;
scanf("%d",&T);
while(T--)
{
scanf("%d",&n);
int sx=,sy=,tx,ty;
int on=,ans=;
while(n--)
{
scanf("%d%d",&tx,&ty);
int newx=sx+tx;
int newy=sy+ty;
ans+=sx*newy-sy*newx;
sx=newx;
sy=newy;
on+=gcd(abs(tx),abs(ty));
}
int in=(ans-on+)/;
printf("Scenario #%d:\n%d %d %.1f\n\n",iCase++,in,on,ans/2.0);
}
return ;
}
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