Space Ant - POJ 1696 (凸包)】的更多相关文章

题目大意:给一些散列点然后初始点是坐标最下面最左面的点,然后只能往左走,求出来最多可以经过多少个点,把序号输出出来.   分析:先求出来初始的点,然后不断排序找出来最近的凸点....复杂度是 n^2*log(n)....不多点很少,所以随意玩.   代码如下: ===================================================================================================================== #…
题目大意: 不能向左拐 不能重复走 就是求一个螺旋凸包 把已经是凸包内的点标记一下就行 因为凸包的性质 所有点都能走到 注意起点的选择 还有 反复求凸包的过程中边界的改变 #include <cstdio> #include <algorithm> #include <string.h> #include <cmath> using namespace std; ; ; double add(double a,double b) { ; return a+b…
Space Ant Time Limit: 1000MS Memory Limit: 10000K Description The most exciting space discovery occurred at the end of the 20th century. In 1999, scientists traced down an ant-like creature in the planet Y1999 and called it M11. It has only one eye o…
Space Ant Time Limit: 1000MS   Memory Limit: 10000K Total Submissions: 2876   Accepted: 1839 Description The most exciting space discovery occurred at the end of the 20th century. In 1999, scientists traced down an ant-like creature in the planet Y19…
Technorati Tags: POJ,计算几何,凸包 初学计算几何,引入polygon后的第一个挑战--凸包 此题可用凸包算法做,只要把压入凸包的点从原集合中排除即可,最终形成图形为螺旋线. 关于凸包,具体可见凸包五法:http://blog.csdn.net/bone_ace/article/details/46239187 此处简述我O(nH)的Jarvis法(H: 凸包上点数) 过程较易于理解. //POJ1696 //凸包变形 //AC 2016.10.13 #include "cs…
链接:http://poj.org/problem?id=1696 Space Ant Time Limit: 1000MS   Memory Limit: 10000K Total Submissions: 3077   Accepted: 1965 Description The most exciting space discovery occurred at the end of the 20th century. In 1999, scientists traced down an a…
Space Ant Time Limit: 1000MS   Memory Limit: 10000K Total Submissions: 3316   Accepted: 2118 Description The most exciting space discovery occurred at the end of the 20th century. In 1999, scientists traced down an ant-like creature in the planet Y19…
Space Ant Time Limit: 1000MS   Memory Limit: 10000K Total Submissions: 2489   Accepted: 1567 Description The most exciting space discovery occurred at the end of the 20th century. In 1999, scientists traced down an ant-like creature in the planet Y19…
Space Ant Time Limit: 1000MS   Memory Limit: 10000K Total Submissions: 3840   Accepted: 2397 Description The most exciting space discovery occurred at the end of the 20th century. In 1999, scientists traced down an ant-like creature in the planet Y19…
Space Ant 大意:有一仅仅蚂蚁,每次都仅仅向当前方向的左边走,问蚂蚁走遍全部的点的顺序输出.開始的点是纵坐标最小的那个点,開始的方向是開始点的x轴正方向. 思路:从開始点開始,每次找剩下的点中与当前方向所形成的夹角最小的点,为下一个要走的点(好像就是犄角排序,我不是非常会),夹角就是用点积除以两个向量的距离,求一下acos值. 之前一直用叉积做,做了好久例子都没过,发现用错了... 题目挺好的,有助于理解点积与叉积 struct Point{ double x, y; int id; }…