BatchModifyTexture.cs using UnityEngine; using System.Collections; using UnityEditor; using System.IO; public class BatchModifyTexture { [MenuItem("Assets/BatchModifyTexture")] static void Init() { //获取Project视图中的选中目录下的所有图片 Object[] objects = Se…
效果图: using System.IO; using System.Text; using UnityEditor; using UnityEngine; using UnityEngine.UI; /// <summary> /// 将目标文件夹下所有Prefab的丢失.默认字体的位置输出,并替换成目标字体 /// </summary> public class BatchModifyFontWindow : EditorWindow { Font toFont = new F…
批量修改指定路径下的资源的AssetBundleName与Variant. 脚本代码如下: using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; using System.IO; /// <summary> /// AlterAssetBundle类为修改批量修改AssetBundle的Name与Variant的编辑器窗口 /// </summar…